I'm sorry for the lag, but I became really inactive those days, and I'll probably keep like this. I don't really know when I'll be totally back, but this may or may not take more than the time we have got to show updates regularly; I didn't want to drop my level, but if it's needed, I'll understand.
Anyway, if I come back early enough perhaps I could make that special retro level you said once I might do. I would enjoy doing something that fits with my usual level design and probably give you better results.
I've got a few screenshots of my jungle level to show so far, mainly from the beginning though =). I'm going to be making a sunset jungle level, i'm not too sure if it is going to be very gimmicky at this stage but i'm thinking of making it quite long to hide the secret exit in.
Anyway, here's some screenshots of what I have so far =).
Here's the very start of the level. I will add more decoration to the ground by the time I show more screenshots next time.
A somewhat dangerous pirahna plant or however its spelled =P.
Here are the first two Screenshots of the Level, i am currently making:
I don't think, it suits the actual theme yet, but I am going to try to make it more icy in future... And the mushroom in the bottom tiles will be changed if you don't like it... And I guess you won't! ;) Any opinions on this start so far?
You're still banned from the collaboration (Your ban is pernament).
So, ypu can not make a level for this.
@Neidave: The palette is looking good so far to me. The dirt could do with being slightly more desaturated and/or brighter. Other than that, it;s good. I'm looking forward as to what you have planned enemy wise.
@Daizo: Your level is looking good now. =) The only major quibble I have is with the jump at the start with the volcano lotus. It's a bit of a tricky jump for a dragon coin. I'd extend that platform (which the lotus is on) by one or two tiles. =) In addition, there is also a bit of minor slowdown, but nothing major. As for a boo invasion, that wouldn't fit the theme required for the level, unfortunately. Unless the level as a whole had a haunted theme to it, in which case it would fit, yes.
@Neidave: The palkette's not quite there yet. If you look on the left of your screenshot to the other palette. If you use that one, but with a slightly lighter blue for the top bit, it'd be great. =)
As for the snowman, the general consensus is yes, no ExGFX is allowed unless it is a minor change. That said, though, the snowman isn't that big of a major change. You could keep it in if you wanted, but if not, that is fine.
@Me: I'm getting a video uploaded for my jungle level so far. I'm planning to cut back on bubbles a little so Daizo's level stands out a bit more (though his is slightly different with layer 2 on) and introduce lakitu in the second half of the level.
@Daizo: I gave your level a test too, I quite like how it looks so far too, the layer 2 gimmick works rather well =). I agree with what JDC has said about the level so far, in addition I found the invisible coin block at the start a little annoyingly placed, its nothing major but moving it might be better =).
Sorry for not showing progress on Lava Mountains but just thought I should inform you that it's defiantly been in progress and that it's half way finished. I plan on having a full working IPS later on today.
(It will probably be the next day in your time though.)
-There is 1-pixel cutoff with the Forest ground tiles. Try using ExGFX to fix this.
-(Nitpick) Salad isn't good for you if its Chocolate Island =P Maybe some choco-plants would be better.
-The tops of the tree trunks that connect to the tree leafs have light on both sides that don't make sense. If that's your own Map-16, I suggest you fix that. If its not then I'll look at JDC =P
-(Nitpick) Why is there coins in the choco-water? It may confuse the player that there is teleport blocks under them.
-(Nitpick) I don't really see a lighting on that pipe, could you add some sort of lighting (maybe grey). Unless it is attended that its a clay pipe.
Other then that, your all right =)
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