@Daizo - It's shaping up to be a decent level I think. =) It does look a tiny bit bare though, but that will easily be fixed when the layer 3 BG is inserted into it. Q-Bee's suggestion sounds good - I think clouds would work well there. Perhaps some clouds could be on layer 1 as well, to give the level a bit of depth? As for the level design issues, there's only a few minor things to fix:
-Quite a bit of slowdown around Screen 5, around the lift and afgterwrds near the chuck.
-You can't really "see" the lotus's projectiles on screen 9.
@MrEsc - Sorry to hear there was a conflict. =( I'll add secondary entrance #87 onto the list now. As for the level, you know what I think already, but it is a good level I think. =) What Austin said, about the super koopa generators, would be a cool idea for the second half. I'm looking forward to seeing the cave sublevel you've told me about too.
I guess I could show off what I have so far, for the Themed Factory B
Basically, this level is going to be one of those silhouette levels
kind of like the ones on DKCR. It's called "Faded Fortress" for now.
And finally, here is the new baserom for today.
This baseROM features the following changes:
-Magma Mound, BY Evilguy019, Inserted
-Calignous Cliffs, By Austin, Inserted
-Bubble Trouble, By JDC, Inserted
-Jagged Jeopardy, By Mario's Hat, Inserted
-A few new songs have been inserted (see first post).
-Minor bug fixes.
24th November 2012
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