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Stuff you'd like to see in games

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So we've all done it at some point. Looked at a game and said to ourselves or our friends 'it'd be cool if this game had this'. These days people can get pretty frustrated with people bringing it up in discussion and insist that the game developers know what they're doing so I've decided to make this thread where you can vent out your wishlist.

So post whatever you'd like to see in whatever game here. Just a few ground rules though, keep it at least semi-realistic. Nobody wants to hear about your dream Pokémon with base stats of 500 across the board with no weaknesses. Also, do try to put a bit of explanation as to why too.

With that said, I'll start the ball rolling:

Pokémon series: Link Stone. An evolutionary stone which specifically evolves Pokémon that normally evolve in trade. It'd probably have to be exceptionally rare or expensive but I can see it being useful for those people who don't have many friends who play Pokémon or just don't use the GTS for whatever reason. Often I've found myself struggling to be able to locate trading partners (gen 3 was a nightmare to complete the dex in) so the Link Stone would've made my quest that little bit easier. Of course the same rules of hold items (for Pokémon like Steelix) would still apply.
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Pokemon series: Dark gym. so far there have been 5 regions and no dark gym! Electric is so overused. I think a dark gym has the potential for some interesting puzzles and it would be something different.
Donkey Kong Country 3: I think 'Criss Cross Cliffs' is a stupid level and should have been replaced by maybe a harder version of 'Creepy Cavern.' I don't think the disappearing and appearing barrel cannons were used creatively enough in Creepy Cavern and I think they could have been used for puzzles similar in quality to 'Klobber Karnage.' Maybe the level could be called 'Ghostly Gorge'?
Donkey Kong Country: A Lost World. The other two games in the trilogy had them, so why shouldn't the first game have a world of brutal bonus levels? I think that would make the game more awesome than it already is. Maybe another level with the icy ropes found in Slip Slide Ride?
Donkey Kong Country 2: An actual boss fight in Stronghold Showdown. I know there is one in the GBA version, but I want one in the SNES version. It's called Stronghold Showdown, not 'Stronghold get a free KremCoin for doing nothing.'
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A site where you can be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension as well as actually watch my SMW hacking content

Good question. It actually took some thought to come up with these two.

Paper Mario: The Thousand Year Door: The ability to explore some of the regions Luigi talked about, at least to a degree. That was a whole side-plot you could follow by talking to him throughout the game, but you could never really check out any of the areas. Shame.

Donkey Kong Country 3: More vehicles. While I loved the idea of exploring random areas to find crystal chasms on the main map, I don't feel like it was as expansive as it could have been if the game had a wider range of vehicles.
While playing some great games (Mario, Pokemon, Zelda, Castlevania etc.) I always thought about if someone would assist the main character, so I mean two players simultaneously. In Mario, Zelda and Castlevania series he would act as a helper from Kirby games (may come in and be defeated anytime but at cost of P1's health/life), while in Pokemon he would be an ally (best friend, sibling whatever) of the main character, basically together they would participate in double (or tag?) battles when he joins our game.
While CV: Portrait of Ruin has got probably this feature, I mean to mostly non-portable Castlevania games, especially these traditional.
If all or most games came with level editors and maybe being able to host them online (and on consoles)
Working on a hack I probably won't even finish.
For games in general - allow you to return to "locked out" areas. This happens especially with RPGs if a particular region is destroyed after a story event or rendered inaccessible. Mother 3 and other chapter-based games often don't allow you to return to previous segments without starting a new game or copying a save file. It's especially frustrating if a particular area is interesting (see: Professor Layton and the Diabolical Box) or has sidequests you can't go back to. Even if it was some silly time travel gimmick it'd be okay as long as it lets you go back.

Wii Sports/recent Nintendo spinoffs - customization. It's casual to the point that you can't even set custom rules/length/etc apart from very few options.

New Super Mario Bros. series - a real star world, with Rainbow Road-esque levels and the like. NSMBWii's was incredibly disappointing.

Animal Crossing series - a boat and real ocean exploration with a few islands, (a bit Wind Waker-esque) caves with fossils and other things, more furniture with actual uses.

Skyward Sword - new areas to explore on the surface rather than the paltry three.

Wind Waker - a water-based dungeon on Greatfish Isle.

Super Smash Bros series - completely decloned characters. (give Ganondorf his sword!) The "movesets take too long to make" excuse doesn't work considering Pokemon Trainer has three unique ones.
Originally posted by Supertails
For games in general - allow you to return to "locked out" areas. This happens especially with RPGs if a particular region is destroyed after a story event or rendered inaccessible. Mother 3 and other chapter-based games often don't allow you to return to previous segments without starting a new game or copying a save file. It's especially frustrating if a particular area is interesting (see: Professor Layton and the Diabolical Box) or has sidequests you can't go back to. Even if it was some silly time travel gimmick it'd be okay as long as it lets you go back.

Wii Sports/recent Nintendo spinoffs - customization. It's casual to the point that you can't even set custom rules/length/etc apart from very few options.

New Super Mario Bros. series - a real star world, with Rainbow Road-esque levels and the like. NSMBWii's was incredibly disappointing.

Animal Crossing series - a boat and real ocean exploration with a few islands, (a bit Wind Waker-esque) caves with fossils and other things, more furniture with actual uses.

Skyward Sword - new areas to explore on the surface rather than the paltry three.

Wind Waker - a water-based dungeon on Greatfish Isle.

Super Smash Bros series - completely decloned characters. (give Ganondorf his sword!) The "movesets take too long to make" excuse doesn't work considering Pokemon Trainer has three unique ones.

Agree with every one of these. WW should drop the 11 sea chart hearts +1(give me an idea here) and made Jabun, Ice Ring Isle and Fire Mountain dungeons. I have whole ideas for this, should I post them?
And the Dragons part of SS should've been its own area. Also I just realised SS is the first Zelda game without a snowy area, so it should be snowy.
And apparently the new Animal Crossing allows you to swim; so close enough I guess.
Lastly, I agree on that statement on NSMBW, though it looks like they were going for a similar effect to SMW's Special World(though SMW had a Star World as well) and surely a level editor wouldn't go amiss. There's a reason Microsoft's the losing company this generation.
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
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Kirby's Return to Dreamland:

The the enemies should have gain a few more tricks (old and new)for instance:
- King Doo should've shot beams more farther and shot a fountain of them too. That would make him more difficult to combat with.
- Kibble Blade should have also threw his ax-like boomerangs much more farther and quicker and should also be more flexible on doing movers (all semibosses need this.)
- Flame tracks coming from Mr. Dooter EX, Metal General, and Metal General EX should last longer.
- The Stars created from the semibosses and the bosses should've have damaged Kirby and co. like in the old games.
- And the regular enemies should have been more aggressive and have more moves, especially for Gigatzo, Coldtzo, and Voltzo.

Also, the worlds could've been more varient, like a factory level in Onion Ocean, and replacing the sewer level with a castle or castle-like level with similar/same concept and music.
But overall, its still a pretty cool game!

Super Mario 3D Land:
Their should've been more original levels in the special world, while retaining some of the mirror ones(Since I actual find some of the mirror versions of the levels neat as well.)

Kirby Quest of Kirby Mass Attack:

There should've been more chapters and enemies. But this is still a very great extra in the game!
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I'd like too see in the "Mario-" games more difficulty bosses, because they are too easy...that's the same in "The Legend Of Zelda-" games...

Do you don't think so?
Not more like a n00b.
It's a shame because many of these "could have been" were not there because of lack of longer development time. For example, i would have liked to see 45 levels in Super Mario 64 rather than 15. It's a shame.
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Watch, i made a Super Mario 64 level
Are you kidding? I had to get my brother to beat Ghirahim the second time.
And for my WW post above, you'll need to remove another piece of heart. How about the one Orca gives you for hitting him 200 times? I don't actually know how to get it; maybe it's unavailable in the PAL version or something?
Or the one at the bottom of the Savage Labyrinth. For the ultimate insult, replace it with Treasure Chart 18.
Do both and have the divers give you the extra one for getting all 49 (or is that 64?) treasures from charts.
You can also remove the two you get from decorating Windfall Island. Put them where, now? How would I know?

Dinomar, it was originally going to be 30 from what I heard.

EDIT: Also, If WW does a remake, scramble the charts around. For example, 24 is found in 11's location (Dragon Roost Cavern), leads to 5's island(Thorned Fairy Island) and gives you 27's reward(Silver Rupee); or 1 is found in 38's location(Won at Auction), leads to 12's island(Five-Eye Reef) and gives you 40's reward(Silver Rupee). Scramble the Triforce charts as well, but only amongst themselves
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Oh, yes, taht would be interested with so much levels, Dinomar!
But that would be complicated I think to create so much different
levels...But I think Nintendo could have ideas for so much levels.
Not more like a n00b.
Originally posted by Wiimeiser
And for my WW post above, you'll need to remove another piece of heart. How about the one Orca gives you for hitting him 200 times? I don't actually know how to get it; maybe it's unavailable in the PAL version or something?

Hit him 500 times before he can hit you three times. Him hitting your shield doesn't count as a hit.

Also, every form of Girahim was easy to kill.
New Super Mario Bros

I really liked how on the final boss had you press the switch to then have the giant bowser chase you. I liked it a lot.

I'd really like to see Bowser once again on the bridge scenario but he hits the button while your on it. That would catch people off guard and it'd be quite funny imo.
Rock Band 3 - Some kind of face off mode. They dropped the score duels from RB1 & 2. It was always fun playing against others. If they make RB4 I hope they bring this back.

Spyro: Enter the Dragonfly - From Wikipedia: "According to this, the game was originally going to be about Gnasty Gnorc coming back and teaming up with Ripto so that the two could get all of the dragonflies for themselves as well as contain around 120 dragonflies to collect, over 25 levels, a framerate of 60 frames per second and fast loading times."
Such a shame that this never happened. Because they were forced to rush it out in time for Christmas we ended up with probably the WORST Spyro game ever. It had the potential to be great. They should remake this game.
Wii U: A driver/mafia/co-op twisted metal/(...)/ game that uses the screen controller in a way that while your friend is driving on the TV screen to run away from cops/enemyes or something else, you use the second screen controller to shoot who's following you, for doing that you would have to turn around (looking towards the opposite direction of the TV screen) and you would be able to see the interior parts of the car, using the motion sensors you would be able to put your head outside the window and shoot the bad guys!! [Sorry for bad grammar I felt like writing this quickly]
HEY YOU!!! =D CHEK THIS OUT!!

Minecraft It could REALLY benifit from a lightly coloured brick. It's annoying trying to make a stately mansion when there's not really a suitable brick for the exterior... Normal red brick is all well and good but I'd prefer to use that for the roof. Maybe some sort of clay brick? 4 clay blocks in a square makes 4 clay brick blocks like so:


I know the image encoding is sucky... Get off my back...

Maybe I should throw this suggestions to the Minecraft forums since Jeb actually reads popular topics.

I could see myself making my stately home out of this stuff.
SMWC's official dentist since 2011.

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My minecraft wishlist (that I can think of for now):
Sea sponges for water breathing potions; outback, bamboo forest and surreal biomes; ore rocks for gold and iron; sky palaces; ice palaces; dojos(palaces/temples/ruins for bamboo forest); Red Dragons; bamboo; kangaroos; crocodiles; thylacines; boomerangs; hostile ocean mobs (sharks? The Kraken?); update to the Aether; compatibility between Aether, Nether Expansion and Twilight Forest; maybe a new realm; Buildcraft actually working; Mod API; and finally replace locked chest
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Things I would like to see, huh... Well, here's my list...

1: Sonic Generations - Official DLC. Yes, I know about the fan-made mod that imports Unleashed levels, but Sega is sitting on a potential gold mine and hasn't done a thing about it.

2: Super Mario RPG - Game length. The game is too freaking short! There's a hack that makes everything harder and raises the level cap from 30 to 50, but there's a difference between genuine length and level grinding.

3: Game Gear Sonic Series - Give us a Ring on boss levels. First boss of Sonic 2 (antlion) is impossible to beat without save-states.

4: Super Smash Bros. Brawl - Look, you aren't fooling anybody with the clone characters. Save yourself some space and just classify clone characters as character skins, like the recolors. Make it a pleasant surprise for people who look through Captain Falcon's alternate outfits and suddenly see Ganondorf.

5: Final Fantasy IX - The previous two games had unique ways of learning abilities and gaining power. The next game had the Sphere Grid which, while functionally the same as just leveling up, was different enough to be interesting. I don't want to be getting my ass handed to me because I'm stuck wearing too-weak armor just to learn a stupid ability. Give me a learning system that's entertaining, please.

6: Sonic and the Secret Rings - Give the option to use normal controls instead of the steering-wheel mechanics. You have any idea how hard it is to go back if you pass something? This game would be way more fun if it controlled like Sonic Colors and Unleashed did. Speaking of which...

7: Sonic Unleashed (Wii) - Actually use the added power the Wii provides than make a straight port of the PS2 game. The PS2 was the weakest system in the PREVIOUS CONSOLE GENERATION! You can do much better than that, even if you can't do as much as the PS3/360. Anything to reduce the amount of Werehog would be nice.

8: Kingdom Hearts Series - Give us Final Mix, already!!!

9: Wind Waker - Eliminate the Triforce-hunting sidequest. It just added padding to the game and was so un-fun that I put the game off for about a year before getting around to finishing it. I don't care how much shorter the game would be, if there's a hack out there that takes this particular part out, I would download it in a second!

10: Sonic Adventure/Sonic Adventure 2 - Needs more Sonic-style levels, and less Emerald-hunting, frog-fishing, mech-shooting segments. It's easy. Sonic/Shadow plays like normal. Tails plays like he did in SA1, Knuckles plays through Sonic-style levels, possibly with the radar if you want to keep the Emerald searching. Just hide them like the Red Rings are hidden in Generations, and allow multiple level playthroughs to find them. Amy can keep her current controls, but let her chase Sonic through a level, using her improved jump to find shortcuts to make up for lack of running speed. Let Big play like he did in Sonic Heroes. There's so much better you could do with this.

I've got more, but I'm bored now...
Current Projects: "Legend of Zelda: Balance of Power" (A Zelda Classic quest)
Originally posted by Kurt91

1: Sonic Generations - Official DLC. Yes, I know about the fan-made mod that imports Unleashed levels, but Sega is sitting on a potential gold mine and hasn't done a thing about it.

I wonder...
Is there anything left over in the code?
Originally posted by Kurt91

2: Super Mario RPG - Game length. The game is too freaking short! There's a hack that makes everything harder and raises the level cap from 30 to 50, but there's a difference between genuine length and level grinding.

One more chapter moving the last star would be nice actually. Stuffed between the sea & Land's End chapters probably. Even if it's just backtracking?
Originally posted by Kurt91

3: Game Gear Sonic Series - Give us a Ring on boss levels. First boss of Sonic 2 (antlion) is impossible to beat without save-states.
Agree. Worst. Boss. Ever.
Originally posted by Kurt91

4: Super Smash Bros. Brawl - Look, you aren't fooling anybody with the clone characters. Save yourself some space and just classify clone characters as character skins, like the recolors. Make it a pleasant surprise for people who look through Captain Falcon's alternate outfits and suddenly see Ganondorf.
Wouldn't make any difference, especially if announcer voices are tied to the character ID like the MISSINGNO. glitch with your name
Originally posted by Kurt91

5: Final Fantasy IX - The previous two games had unique ways of learning abilities and gaining power. The next game had the Sphere Grid which, while functionally the same as just leveling up, was different enough to be interesting. I don't want to be getting my ass handed to me because I'm stuck wearing too-weak armor just to learn a stupid ability. Give me a learning system that's entertaining, please.
Wait how does it work?
Originally posted by Kurt91

6: Sonic and the Secret Rings - Give the option to use normal controls instead of the steering-wheel mechanics. You have any idea how hard it is to go back if you pass something? This game would be way more fun if it controlled like Sonic Colors and Unleashed did.
If it got remade maybe. Unrelated but Thrust! Bone Knight didn't give me 1 point either.
Originally posted by Kurt91

7: Sonic Unleashed (Wii) - Actually use the added power the Wii provides than make a straight port of the PS2 game. The PS2 was the weakest system in the PREVIOUS CONSOLE GENERATION! You can do much better than that, even if you can't do as much as the PS3/360. Anything to reduce the amount of Werehog would be nice.
Why do people want only the fast Sonic gameplay style? Broken Base is an understatement
Originally posted by Kurt91

8: Kingdom Hearts Series - Give us Final Mix, already!!!
At this rate we'll see Touhou long before then. Final Fantasy I-VI have still yet to get a PAL release
Originally posted by Kurt91

9: Wind Waker - Eliminate the Triforce-hunting sidequest. It just added padding to the game and was so un-fun that I put the game off for about a year before getting around to finishing it. I don't care how much shorter the game would be, if there's a hack out there that takes this particular part out, I would download it in a second!
I'd say tone it down. Remove the rock on Outset and relocate the chart to floor 20 for starters
Originally posted by Kurt91

10: Sonic Adventure/Sonic Adventure 2 - Needs more Sonic-style levels, and less Emerald-hunting, frog-fishing, mech-shooting segments. It's easy. Sonic/Shadow plays like normal. Tails plays like he did in SA1, Knuckles plays through Sonic-style levels, possibly with the radar if you want to keep the Emerald searching. Just hide them like the Red Rings are hidden in Generations, and allow multiple level playthroughs to find them. Amy can keep her current controls, but let her chase Sonic through a level, using her improved jump to find shortcuts to make up for lack of running speed. Let Big play like he did in Sonic Heroes. There's so much better you could do with this.
Seeyouseven
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
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