Originally posted by SnowshoeI decided to write a review of what I think of this hack. Its a bit long to post here
so here's the link.

The review was
terrible OK... okay, I'll explain my reasons.
First of all, I do agree on some things. The decoration is detracting to the actual gameplay; I agree. The decoration is pretty distracting to the point where the levels themselves loose their fun. However, it COULD be worse.
There is no story; Did you read his posts? He didn't put in a story because the story isn't MADE yet. While I don't see why he wouldn't give a hint or an opening, I don't see why you're complaining about there being no story.
Yoshi coins are useless because there is no counter;
Well, I do see where you- Hold on... but there IS a counter. Are you trying to make this hack look bad? Because either you lied, didn't notice, or didn't collect the coins and jumped into conclusions.
*ehem* Sorry for that rant, I'll just go to the next segment now before things get ugly.
^Edited. Thanks Levelengine for making that LP, btw.
"Apparently the creator of this hack doesn’t want anyone stealing his hard work..."; I hope you realize that you are jumping into conclusions here, too. You assumed he locked it because someone might steal his stuff. Do you know that for sure? Unless you asked him personally, no, you don't. He probably locked it because someone might cheat, maybe he hided something no one wants to see, or possibly the reason you stated.
"Some spots, like the above screenshot for example, will kill Mario if he ever dares to get close to that block while riding poor Yoshi."; Its not really a good idea to point out bugs in a review. I, myself, never experienced this glitch. This is a review, not a bug list. Undy, you might want to try fixing this issue if its possible to recreate.
"See that small slope in front of Mario? It looks completely solid just like the rest of the ground, right? Well, you’re wrong..."; I agree, that WAS a bullshit move on Undy's part. No complaints, because I actually do agree. Undy, make some "hole" graphics to replace that dumb trap.
Well, there is a lot of things in this review, so I'll just skip to the end. Actually, let's continue.
The timer is disabled because the levels drag on longer then they should; Again, conclusion jumping again. However, I do have a slightly better guess why he did it. The levels look so good, that the player should just look at it and admire it. Sure, for you, it would burn your eyes, but to a few people, that's exactly what they would do. This might not be true, but that is a better guess then yours (not to mention it is a bit more logical and makes more sense).
"Choconilla Rise’s levels are best described as long, slow, and boring..."; I can agree with this. Like I said earlier, I feel that the decoration sort of took away the fun out of the levels, until the last level, which was fast paced and challenging (almost a bit too hard for World 1).
may have to edit this again, later, again...
Originally posted by ReviewStory - 0/10 - There was no such thing.
Visuals - 1/10 - Nintendo made good graphics, but the way this hack used them was 0/10.
HUD - 0/10 - Somehow worse than the original Super Mario World.
Level Design - 0/10 - I’d rather cut my own nipples off than booting the ROM back up again.
Sound - 0/10 - I had my emulator on mute, didn’t hear anything. Shame.
Final score - 0/10 - Avoid at all costs.
1) Story's are not everything. If there is no story, why bother ranking it?
2) Well, you have to give it some credit; it WAS the first attempt to have a "DKC" graphics style in an SMW hack. I would give it a 2/10 at least.
3) This doesn't need to get ranked, as it is one minor thing in the entire hack.
4) Well we all have our opinions. I, myself, had some fun with 2 out of the 5 levels. We've seen your opinions, so I won't force you to find some enjoyment.
5) WOOOOW... Ranking it for something YOU did is not a valid reason to rank it 0/10. For the record, the soundtrack was fine, so 4/10 for me.
FIN) Let the user decide for himself whether it is good or not.
In conclusion, you had some really good points, like 1UPdudes said. If you hate the game, that is fine. But if you are going to do a review on a hack, you need to do a few things; 1) Do your research, 2) Don't judge on things that YOU did, or judge on the flaws only, C) Don't lie JUST to make the hack look bad. Hell, let's go back to the beginning of the review. If you actually LOOKED, it was actually 1UPdudes that posted that, not Undy himself (even though that is his account), so technically it was 1UPdudes'es opinion that it looked nice and it was fun.
Before you go thinking that I'm a fanboy of this hack, I have some issues with it too. While I don't hate it as much as you do, I admit that some things you pointed out are valid, and is good criticism for Undy to improve on. I did talk to Undy on the radio, and he admits that his level design isn't the best in the world, so at least he is honest.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go
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(rip my other userbars momentarily)
