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RISE feat. Other Projects (still dead as always, but somehow posts all of a sudden)

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SMW C:\\user_19007_shree\posts >> target.display('layout_mathos','Sea of Science')
Look awesome, keep it up! Can't wait for this.

I just wanted to let you know that the BG in the first screenshot of the Second level is slightly messed up, wth the clouds and the ocean incorrect. or maybe it's just me. Meh.

C3 Thread with Demo!


Have fun, guys!
I decided to write a review of what I think of this hack. Its a bit long to post here so here's the link. #lm{owev2}
Originally posted by Snowshoe
I decided to write a review of what I think of this hack. Its a bit long to post here so here's the link. #lm{owev2}


If you didn't show the conversation you had with Undy before the review then most peeps might actually consider what you said valid. However what it looks like is a massive grudge fest over nothing really.

You have some good points though as level design in some places was less that stellar however flat out giving it "0/10" is kinda childish. I under that many people don't like the whole "fill the level with decoration" trend that people are doing but in all honestly you can't say it's a hack to avoid just because your experience with the creator and the hack itself were not the best. Just my two cents!
Originally posted by Snowshoe
I decided to write a review of what I think of this hack. Its a bit long to post here so here's the link. #lm{owev2}

The review was terrible OK... okay, I'll explain my reasons.

First of all, I do agree on some things. The decoration is detracting to the actual gameplay; I agree. The decoration is pretty distracting to the point where the levels themselves loose their fun. However, it COULD be worse.

There is no story; Did you read his posts? He didn't put in a story because the story isn't MADE yet. While I don't see why he wouldn't give a hint or an opening, I don't see why you're complaining about there being no story.

Yoshi coins are useless because there is no counter; Well, I do see where you- Hold on... but there IS a counter. Are you trying to make this hack look bad? Because either you lied, didn't notice, or didn't collect the coins and jumped into conclusions. *ehem* Sorry for that rant, I'll just go to the next segment now before things get ugly.

^Edited. Thanks Levelengine for making that LP, btw.

"Apparently the creator of this hack doesn’t want anyone stealing his hard work..."; I hope you realize that you are jumping into conclusions here, too. You assumed he locked it because someone might steal his stuff. Do you know that for sure? Unless you asked him personally, no, you don't. He probably locked it because someone might cheat, maybe he hided something no one wants to see, or possibly the reason you stated.

"Some spots, like the above screenshot for example, will kill Mario if he ever dares to get close to that block while riding poor Yoshi."; Its not really a good idea to point out bugs in a review. I, myself, never experienced this glitch. This is a review, not a bug list. Undy, you might want to try fixing this issue if its possible to recreate.

"See that small slope in front of Mario? It looks completely solid just like the rest of the ground, right? Well, you’re wrong..."; I agree, that WAS a bullshit move on Undy's part. No complaints, because I actually do agree. Undy, make some "hole" graphics to replace that dumb trap.

Well, there is a lot of things in this review, so I'll just skip to the end. Actually, let's continue.

The timer is disabled because the levels drag on longer then they should; Again, conclusion jumping again. However, I do have a slightly better guess why he did it. The levels look so good, that the player should just look at it and admire it. Sure, for you, it would burn your eyes, but to a few people, that's exactly what they would do. This might not be true, but that is a better guess then yours (not to mention it is a bit more logical and makes more sense).

"Choconilla Rise’s levels are best described as long, slow, and boring..."; I can agree with this. Like I said earlier, I feel that the decoration sort of took away the fun out of the levels, until the last level, which was fast paced and challenging (almost a bit too hard for World 1).

may have to edit this again, later, again...

Originally posted by Review
Story - 0/10 - There was no such thing.
Visuals - 1/10 - Nintendo made good graphics, but the way this hack used them was 0/10.
HUD - 0/10 - Somehow worse than the original Super Mario World.
Level Design - 0/10 - I’d rather cut my own nipples off than booting the ROM back up again.
Sound - 0/10 - I had my emulator on mute, didn’t hear anything. Shame.

Final score - 0/10 - Avoid at all costs.

1) Story's are not everything. If there is no story, why bother ranking it?
2) Well, you have to give it some credit; it WAS the first attempt to have a "DKC" graphics style in an SMW hack. I would give it a 2/10 at least.
3) This doesn't need to get ranked, as it is one minor thing in the entire hack.
4) Well we all have our opinions. I, myself, had some fun with 2 out of the 5 levels. We've seen your opinions, so I won't force you to find some enjoyment.
5) WOOOOW... Ranking it for something YOU did is not a valid reason to rank it 0/10. For the record, the soundtrack was fine, so 4/10 for me.
FIN) Let the user decide for himself whether it is good or not.

In conclusion, you had some really good points, like 1UPdudes said. If you hate the game, that is fine. But if you are going to do a review on a hack, you need to do a few things; 1) Do your research, 2) Don't judge on things that YOU did, or judge on the flaws only, C) Don't lie JUST to make the hack look bad. Hell, let's go back to the beginning of the review. If you actually LOOKED, it was actually 1UPdudes that posted that, not Undy himself (even though that is his account), so technically it was 1UPdudes'es opinion that it looked nice and it was fun.

Before you go thinking that I'm a fanboy of this hack, I have some issues with it too. While I don't hate it as much as you do, I admit that some things you pointed out are valid, and is good criticism for Undy to improve on. I did talk to Undy on the radio, and he admits that his level design isn't the best in the world, so at least he is honest.
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Originally posted by Daizo Dee Von
Response to the Review

I would not say the review is completely terrible but only some points are terrible. I think you judged the entire review from the conclusion and story. I do agree with you on those points with the story and conclusion but it seemed you pointed out the negatives of the review and called it terrible while the majority of it was about level design and issues. By the way, bugs can be reported if it is game-breaking though Snowshoe pointed out a pretty minor one and not the one I had in mind which makes the player reset the game (not sure if it is fixed).

Although Snowshoe's conclusion and story review was pretty shitty compared with the other good points so I would agree with you on that. Not all hacks have a story as well considering it is a demo.
Originally posted by Snowshoe
I decided to write a review of what I think of this hack. Its a bit long to post here so here's the link. #lm{owev2}

10/10 would read again
Originally posted by Snowshoe
I decided to write a review of what I think of this hack. Its a bit long to post here so here's the link. #lm{owev2}


lol.. you had your points in there yes indeed, but you obviously have something against undy, which sadly affected the final score dramatically.
Well, after some asking around for tips on how to improve my level design I decided to redesign deep sea ruins, breezy forest and rocky cascades. Here's some news on what I got done for breezy forest for now.
(Would write more, but I'm in a hurry)



Included bubbles in the level.



Also got some yoshi coin signs which tell you if the path you're on leads to a yoshi coin (the paths still lead forward and make you advance in the level!)
The level is much simpler than the original, but it looks nice. :)
That's more like it. Its nice that you are warning the player on which path has a Yoshi Coin instead of trial and error. Maybe you should put an Info Box so you can tell the player what that sign is for.
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The coins in the "Goal Arrow" sign look very nice! I'm also loving that huge piece of pipe in the ground. it looks like if nobody's been there for like years!
Originally posted by Daizo Dee Von
That's more like it. Its nice that you are warning the player on which path has a Yoshi Coin instead of trial and error. Maybe you should put an Info Box so you can tell the player what that sign is for.


Oh hells yes. I hate hacks that force the player to use guesswork to beat them. It gets tedious quick. Especially if they have cheap tricks to make you backtrack even more.

*coughlegendofzeldaparallelworldscough*
"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
Thanks for the comments, guys!

Porkchop: I don't think it's that much simpler, but it doesn't really feature the clouds in the leaves and on the bottom of the screen, so I guess you're right.

Daizo: Thanks, I thought it would be a good idea to still imply it, although all paths lead forward this time. Also, as message boxes are kinda hard to implement with layer 3 (impossible, really), I edited a bit so it might be more obvious that the path leads to a yoshi coin.
Here's a screen with the updated version.



I'm wondering if it would still be nice to have a sublevel with a message box in the level or if it's obvious enough.

Akireyano: Thanks! I'm quite happy with the look of the pipes, as well ^^

Biospark: Yeah, I finally noticed how making dead-ends in the levels was pretty stupid.
Originally posted by Undy
I'm wondering if it would still be nice to have a sublevel with a message box in the level or if it's obvious enough.

It would be a good idea to do that. Just make sure there are some coins above a pipe so people go down the pipe.

I'd be happy to test the hack out when the updated demo is finished.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

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Hey guys! I finally finished the redesign of level 2 and have now started with the redesign of level 3. To mix it up again I made another time lapse :3
I hope that even if you hate my level design, graphics or everything together, you can at least tell that I put genuine effort in it and that I'm not doing this for anything besides the fun of designing and seeing your reactions ^^

Video :3
I love how you made designing a level with every custom thing look so easy in that video. Guess it is because of how the video was sped up.
It's always fascinating to see the actual construction process for different designers. You must have a lot of patience to put it all together piece-by-piece like that, which is impressive. At the same time, I kept on thinking, "I hope he doesn't have to change anything later." :b

Still, looking good so far! I was wondering if you were going to use those rock shooters, and they seem to fit pretty well.

About that yoshi coin sign...wouldn't it be better if it had a yoshi coin graphic on it instead? I suppose that wouldn't fit, but is there any chance you could make the sign taller to address that? Also, if players see that sign, why would they take the path that doesn't have the yoshi coin? Would the non-yoshi-coin paths be easier, for example?

I personally wouldn't explain what the signs are in a message box, though. If the sign itself isn't self-explanatory it kind of ruins the purpose, I think.
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Everest: Well, I use those tools all the time (a few times every day, in fact) so I'm pretty experienced with how they work and most of the time I spend using them is the time they take to insert everything ;)

Axem: Oh, I'd be very willing to go back and start the level over again, if I had reasons to (I'm actually not really that satisfied with it, so I might go do that today).

Also I might be able to fit at least part of the yoshi coin gfx on the sign, which could look pretty cool and would probably be easier to understand, so I really wouldn't need the message box anymore. And yes, the non-yoshi-coin paths are easier, so the challenge for the yoshi coin is optional.

I'll be back with some screenshots for the signs and maybe some of level 3 later today or tomorrow!
Well, I'm sorry I couldn't really fit the whole yoshi coin on the sign like I wanted to, so I guess I'll stick with the message box explanation and use the version I have atm.

On a different note, here are two more screens of the level 3 redesign.



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