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Custom block set to act like yoshi coin problem
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So, I coded two custom blocks, one that's supposed to be exactly like the upper half of the yoshi and the other that's suppeosed to be like the bottom half of the yoshi coin. The only difference is that it modifies some RAM adresses on being collected. I tried searching for Yoshi coin upper and lower half disassemblies to modify and insert with Block Tool Super Deluxe, but I found none. So i coded those blocks. and set them to act like upper and lower halves of the yoshi coin. It works, but upon being collected they still are solid, but they dissapear though. I tried inserting some code to manually make it dissapear upon being collected but it wont collect the coin, the half you touch dissapears without deleting the rest... So I ask: what is wrong? it should dissapear since it's set to act like yoshi coin, but it doesn't.
Also, if someone could please give me the yoshi coin upper and lower halves disassemblies ready to be reinserted or at least show me where is the yoshi coin code in the rom I would be very grateful!

Thanks in advance!
Upon collecting a tile set to act like a Yoshi coin, it turns into tile 25 on the same page. In other words, make sure that tile is set to act like tile 25 on page 0.

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Get the official ASMT resource pack here!

Yes, that worked! ^^
I did not expect such a fast response nor such an easy and clever solution, Thanks!
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