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Mario Adventure 3
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Mario Adventure 3
Pages: « 1 2 3 4 »
Greetings from he grave! I figured I'd share this project with the SMW community since it's Mario related and all. I'm currently in dep with my current project, Mario Adventure 3. If anyone has played Mario Adventure, you will see the concepts in that hack fully realized and expanded on in this hack.

Premise: Mario isn't out to save the princess this time. No, this time Bowser gets the upper hand and over takes Mario, throwing him in prison! During the time of Mario's capture, the mushroom world is over taken by Bowser's minions. At the start of the game, Mario will have to escape the prison of Bowser's castle and try to undo all that has happened!

The main idea behind this hack is "free roaming" maps and an adventure. Most levels are entered through a pipe and exited through a pipe. Where you end up on the map is determined by each level. Levels can and will have multiple exits and bonus rooms. You traverse the entire game by entering pipes in maps. There will rarely be an actual level completion in the game.

Mario entering the first level:


The status bar is redesigned with two modes. The mode you see above is mode 2. It displays an odomoter, total coins collected for the entire game, real time game time and the world name.

Mode 1 pictured here:


Displays P-Meter, Air Meter, Hammer Bros. Coins, Experience points, coins and time.

The air meter decreases when Mario is under water. When Mario is out of the water or swimming at the top, his air meter will replenish.

The Hammer Bros. Coin is the currency used by Hammer Bros. There is an H Bros. coin hidden in every level and can only be collected once. These are required by Hammer Bros. to pay tolls on certain paths.

The Experience points increase with the defeat of enemies. Once you hit certain levels of experience, Mario will gain new abilities that are non-essential to the game. These abilities will be interchangable on the map screen and can only be used one at a time.

The coins can go up to 9999. Past that your total coin counter will continue to go up. Coins are usd to purchase items in the game. You see the item shop in the image above. item shops can be entered multiple times and all items are available from all shops in the game.

While I'm on items, I'll go over the new power-ups:

Old Power Ups:
-Fire Flower
-Raccoon Suit
-Frog Suit (new ability, can breathe under water)

Ice Flower - Gives Mario the ability to throw ice balls that will turn enemies into ice blocks and freeze standing water, allowing Mario to build ice bridges.

Koopa Mario - Can duck into his shell to hurt enemies, activate blocks and destroy bricks.

Boo Mario - Can temporarily turn into a Boo, allowing Mario to go through walls. If Mario reverts back to normal inside of a wall, he will die!

Sledge Mario - Made of tougher stuff than his old hammer suit, Sledge Mario throws larger hammers, able to destroy bricks and rock blocks. He is completely fire proof and can swim in lava!

Ninja Mario - Able to throw shurikens in 7 directions (not straight down) and perform a wall jump.


Fire Fox Mario - ????


Other Features -
This hack will be single player, no lives, and no game over. No music or sound effect modification is planned, but I am looking to ask some help to join to provie new music.

Just as in the original Mario Adventure, there will be 7 keys to find to access the final world. However, for those who are collection geeks, there will be a special world with the hardest and strangest levels my mind could think of.

The rain has returned from Mario Adventure in a new form. It's not random (as of yet) and it provides wind that affects the player (like SMB2J). For levels required to complete the game, this feature will never affect gameplay too much. For levels with not required to complete the game, some wind effects will be insane.


Finally, the concept of Desert Dares from Mario Adventure returns as an optional set of levels that will provide great rewards for those who complete the lvels. They will be scattered through out the game as ? blocks on the map.

There's a lot more I know I've left out, but for now be sure to watch my youtube video demoes:

http://www.youtube.com/watch?v=O9_0khCO8hE
http://www.youtube.com/watch?v=TNfeKShJ6JQ
http://www.youtube.com/watch?v=fp41BH-jRiM
http://www.youtube.com/watch?v=C9HY7zPwlQQ

Edit: I forgot to mention, I am using the disassembly of SMB3 that southbird did as a base for this hack. Without his work, I woudln't even be back into rom hacking 8)
Great to see you around here DD. You're still pretty much a legend in the ROM hacking field, even years after your original hack. I'm pretty pleased to see you're back at it, and some of the features you're talking up sound fantastic (if not a tad ambitious, but given your history, I don't really doubt that you're able to pull off anything you set your mind to in SMB3).

Quote
However, for those who are collection geeks, there will be a special world with the hardest and strangest levels my mind could think of.


This in particular piqued my interest. I always thought your first hack could have used a little something .. more to it, and a special world would fill that void completely.

Best of luck. I'll be keeping my eye on this.
Just a quick update:

Golden Leaf:


Fire Fox Mario:


And just to show that it's not a replacment:



That brings the power count to a total of 3 returning, 1 modified and 5 brand new to the game!
Huh, interesting. What will the power-up exactly do? Will it be like a combined Fire Flower and Tanoki Leaf?

- BlackMageMario
Actually no! Fire Fox Mario cannot fly. He can whack his tail agains stuff though. The current plan is to make use of the P-Mater. When it's full, fire Fox Mario will start to "glow" (palette tricks). During the time of his P-Meter being full, he will be able to shoot in any direction as a fireball, destroyingg bricks and enemies that are in his way. You will have to charge the P-Meter in the same manner by running on the ground continuously.

Holy crap dahrkdaiz Its good to see you again
<-----Chaos Force

I'm a bit confused though as I don't remember you ever actually finishing MA2. The game is looking pretty sweet so far. I'll be highly anticipating it.
Layout by LDA during C3.
Yea Luigi Vs Mario: Mario Adventure 2 was scrapped, long story. I decided to name this project MA3 to distinguish it from the previous project, despite being abandoned. As you can see though, some of the stuff from LvM is making it into MA3 (liek the ice flower, equippable items and item shops).



E-Switches only appear in dungeons. They activate blocks with their specified color.


Puzzles involved with e-switches


Part of the same puzzle


Dry Piranha and Fire Traps
Oh man, I remember playing Mario Adventure years ago. It was such a brilliant hack. I consider it as one of the best ROM hacks I've ever played.

It seems like there will be a successor though. I'm definitely looking forward to the completion of this hack!

--------------------
My blog. I could post stuff now and then


The start of the "Challenge" levels begins. Challenge levels are special levels with strange rules in order to complete, inspired by the original "Desert Dares" in Mario Adventure, these levels are meant to be oddities and somewhat short. They aren't required, but if you complete them, you get a lot of rewards.

So for this first one, you play SMB's 1-1 with an extended ending. The catch? The right button is constantly held down. Left doesn't work at all. It's these kinds of "bizarre rules" I'll use for these kinds of levels, just to have fun.
CaffieCraft Administrator
Heh, I remember playing Mario Adventure awhile ago too.
This is looking pretty good so far. I'm actually surprised this isn't getting more attention.
I'm filling this space with useless info.
So wait, you'll be constantly moving? Oh god, that is going to make the original level so hard, it's not even funny. XD

- BlackMageMario
Fire and Ice Bros.


Mario in his frozen state


When hit by an iceball, Mario will be pushed back and frozen. He has to press A several times to come out of it. During his frozen state he CAN get hurt! If he's get with another ice ball by frozen, his "unfreeze" counter is reset and he has to press jump even more.
Looking good!
But is there's a chance you could make the ice bro palette brighter?
It looks like it some kind of water/underwater type.

--------------------



Bullies :)
Originally posted by dahrkdaiz
Bullies :)

Looks awesome!
I imagine encountering this guys on slippery floors...
Will there be a way to defeat them? (other than the star power?)

--------------------



No, Bullies cannot be defeated outside of using a star.

The start of World 2


And Video Demo #5
http://www.youtube.com/watch?v=_vjxKOdhOHM
I played the heck out of the first game!

Wait.. There was a sequel? Never knew that! Anyway, on topic, this looks pretty fantastic! Good work there! The fact that it's heavily revolved around free-roaming gives the game a new feel.. Then again, the first game did that. (Kinda.)

--------------------
....Are you going to eat that chocolate hob nob?
I decided to start a development blog for Mario Adventure 3: http://marioadventure3.tumblr.com/
Originally posted by dahrkdaiz
I decided to start a development blog for Mario Adventure 3: http://marioadventure3.tumblr.com/


Are you going to keep us updated here as well, or will your progress reports be focused on just your blog?
Pages: « 1 2 3 4 »
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