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Mario Adventure 3
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Mario Adventure 3
Pages: « 1 2 3 4 »
This project of yours looks really nice. You've made a lot of progress since you made this thread, which is good.

Can't wait to see the final product.

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End of this message.

I started playing the hack last night. :)

I heard it was pretty famous, and I never knew that there was a sequel.

Well, good to know that there's a THIRD one. It looks really cool, too.

I can't wait!

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Science teachers are too afraid to teach their students about the element of surprise.
Here's my monthly update with screenshots:











Some of the latest additions include:

-Experience is gained twice as fast when you're Small Mario now
-Brand new enemy "Freezie" added, a throw back to Mario Bros. These enemies will freeze Mario and freeze the surface of water
-Frozen tops of water can be burst through, even if you're small, preventing situations of being trapped
-Brand new enemy "Swoosh" added. They can be stationary or chase Mario. They breath in, pulling Mario, and blow out, pushing Mario around
-Major clipping issues fixed. Things like wall jumping from the original SMB3 were fixed (this was fixed due to other issues caused on another levels)
-World 1 complete
-World map now reflects day/night cycle
-World map and level now have different parallax scrolling backgrounds depending on time of day. Clouds show in the day, stars at night. If weather is active, there is no parallax background.
-On the map screen when you move over a level, the stars collected for that level and the level name are displayed
-Lakitu was modified to always stay at the top of the screen, so as you move, he moves up with the scroll
-Brand new enemy called "Veggie Guy" that can pull up vegetables from the grass and toss them at Mario. No, Mario cannot pull up veggies.


I am currently running at 45% complete and plan to release a new demo once I hit 50%.
Pages: « 1 2 3 4 »
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Mario Adventure 3

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