This analysis explain why you should have 33 speed to walljump, 49 to corner clip and the positions where corner boosting is possible, don't you think?
Well, corner boosting is possible at pretty much any speed, as it just has to do with a block touching one of Mario's lower interaction points as opposed to his head. Meanwhile, cornerclipping and wall jumping have to do with entering a block as far as possible before the game realizes you're in it.
But anyway, that right there is the "close observation" I referred to earlier. Several years ago, what would the purpose of testing every position with a block be, if you didn't know there would be something useful for it? Remember this was back before Nathan the SMW scientist came along. Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Dude your Lua script sucks. Get bahamete's SMWUtils or something.
It's not a Lua script. That's what happens if you click the watch button in snes9x's old RAM search, as opposed to adding it to the external watch list like the new one does.
If you're refering to the fact that the values are decimal, the reason is because the old RAM search doesn't prompt you with settings when you watch a value, and instead carries over whatever search settings are currently being used (which is by default unsigned, which is what those values are). Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer