Le Avventure di Mario 3
Here comes! Third one of my hacks!
-Awesome ASM stuff
-Custom Sample Banks
Read the "credit.txt" before playing!! After that...enjoy!
This hack was not bad at all, I must say the level design was really good, well, for the most part, unfortunately, the hack had too many unfair segments and a few other issues that made it unacceptable. The unfair segments include:
- In "Way of the Fear", the fishing boo appears in the way of my jump, making it impossible for the players to dodge it unless they know it's there.
- In the race part of "Evan the fastest", the first two long jumps are really hard to perform.
- I got killed by an invisible wall here
in "Trio Airlines".
I have too little time to react since I must wall-jump into the note block just after being shot by the barrel cannon, which is really hard, especially if I don't know this beforehand.
- This wall
was really annoying to climb, it took me a lot of attempts do it, reduce either its height or the gap between the two walls so the gap between the two walls so it become easier.
-In some gaps, the coins suggest I should do a long jump, but if I try to do so, I fall into the pit; those gaps are in fact a lot easier to cross with a regular jump.
Leaving the unfair segments aside, there are a few other things that made me remove your hack:
-In "Muncher infection" the midpoint doesn't work.
-There were a few empty and borring segments in your levels like this one
, all I had to do was fly in Lakitu's cloud without having to dodge any enemies, you might want to scrap that part. The second half of Dark Mario's castle and a few levels in the special world (especially the one where you face tamarin) also felt quite empty and repetitive.
-Floating munchers are still floating munchers even if they rotate, and they can look really ugly if you place too many of them like the the curse switch level. Find a replacement for them, I may suggest you try to exanimate the spiny egg graphics.
-There were a few sprite memory issues in this level.
-The Mecha-Mario boss can be hurt by fireballs, which makes it pretty easy to beat. Although if this was intentional then don't worry.
-There are a lot of grammar mistakes in the hack, you should find someone to proofread your cutscenes.
There are still a few issues I haven't mentioned yet. The following issues are minor and they aren't removal reasons on their own, but I still advise you to fix them.
-When I hit this
ON/OFF block, I get a fishing cane sprite,
-I'm not sure what you did here
, but it would be nice if you find a way to fix it. Also, as you can see in that screenshot, a lot of levels don't fade out correctly when I beat them.
-The level "Destroyed Village" was just a fight against Dark Mario, it would be nice if it was a full level instead.
-The layer 3 BG in Dark Mario's castle is a bit glitched.
-Most of your bosses follow small variations of the same pattern: throw fireballs, throw hammers, fly, turn the room dark. Speaking of bosses, some of them were really hard, maybe you could use the multi-midway patch to add a second midpoint in some of the levels.
-This was unnecessary
So this is it. Most of the things I mentioned shouldn't take too much time to fix. Upload the hack once more when you've fixed those and I'll accept it.