Banner
Views: 785,377,343
Time:
18 users online: Advancedpillow,  Aja, bandicoot, BlueZy, Darkbloom, Darolac, Flippn'Fences, gmo7897, Golden Yoshi, Green Jerry, Hypado, Knight of Time,  Maarfy,  MarioFanGamer, nowayman, Quaza,  Tahixham, TheBiob - Guests: 50 - Bots: 157 Users: 41,063 (1,545 active)
Latest: Marcneton
Tip: Check this thread for a list of SMW sound effects.Not logged in.
Le Avventure di Mario 3 - Silver
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Le Avventure di Mario 3 - Silver
Pages: « 1 »
Name: Le Avventure di Mario 3
Author: Silver
Description: Here comes! Third one of my hacks!

-Awesome ASM stuff
-Custom Sample Banks
-Awesome bosses
-Custom Graphics
-...and more!

Read the "credit.txt" before playing!! After that...enjoy!


IPS link

This hack was not bad at all, I must say the level design was really good, well, for the most part, unfortunately, the hack had too many unfair segments and a few other issues that made it unacceptable. The unfair segments include:

- In "Way of the Fear", the fishing boo appears in the way of my jump, making it impossible for the players to dodge it unless they know it's there.
- In the race part of "Evan the fastest", the first two long jumps are really hard to perform.
- I got killed by an invisible wall here in "Trio Airlines".
- Here I have too little time to react since I must wall-jump into the note block just after being shot by the barrel cannon, which is really hard, especially if I don't know this beforehand.
- This wall was really annoying to climb, it took me a lot of attempts do it, reduce either its height or the gap between the two walls so the gap between the two walls so it become easier.
-In some gaps, the coins suggest I should do a long jump, but if I try to do so, I fall into the pit; those gaps are in fact a lot easier to cross with a regular jump.

Leaving the unfair segments aside, there are a few other things that made me remove your hack:

-In "Muncher infection" the midpoint doesn't work.
-There were a few empty and borring segments in your levels like this one, all I had to do was fly in Lakitu's cloud without having to dodge any enemies, you might want to scrap that part. The second half of Dark Mario's castle and a few levels in the special world (especially the one where you face tamarin) also felt quite empty and repetitive.
-Floating munchers are still floating munchers even if they rotate, and they can look really ugly if you place too many of them like the the curse switch level. Find a replacement for them, I may suggest you try to exanimate the spiny egg graphics.
-There were a few sprite memory issues in this level.
-The Mecha-Mario boss can be hurt by fireballs, which makes it pretty easy to beat. Although if this was intentional then don't worry.
-There are a lot of grammar mistakes in the hack, you should find someone to proofread your cutscenes.

There are still a few issues I haven't mentioned yet. The following issues are minor and they aren't removal reasons on their own, but I still advise you to fix them.

-When I hit this ON/OFF block, I get a fishing cane sprite,
-I'm not sure what you did here, but it would be nice if you find a way to fix it. Also, as you can see in that screenshot, a lot of levels don't fade out correctly when I beat them.
-The level "Destroyed Village" was just a fight against Dark Mario, it would be nice if it was a full level instead.
-The layer 3 BG in Dark Mario's castle is a bit glitched.
-Most of your bosses follow small variations of the same pattern: throw fireballs, throw hammers, fly, turn the room dark. Speaking of bosses, some of them were really hard, maybe you could use the multi-midway patch to add a second midpoint in some of the levels.
-This was unnecessary

So this is it. Most of the things I mentioned shouldn't take too much time to fix. Upload the hack once more when you've fixed those and I'll accept it.
Originally posted by aj6666
- In the race part of "Evan the fastest", the first two long jumps are really hard to perform.
- This wall was really annoying to climb, it took me a lot of attempts do it, reduce either its height or the gap between the two walls so the gap between the two walls so it become easier.
-This was unnecessary

Just want to throw in my two cents here and say that these three points don't really give reason for removal in my opinion. The first two go on the notion that you were unable to charge straight through the level and that you actually had to take the time to slow down. Video games aren't really designed to be things you can rush through on your first time with next to no skill. What Silver has done here is given the player a legitimate challenge. He's said "look, this isn't going to be easy so you should stop and think about it a little".

As for the last point, does the fact that it's unnecessary really matter? It's for aesthetic purposes. So what if you didn't die on the bottom row of spikes? Or if you were big and had to wait a few more seconds before death. It's a death pit and that's all there is to it.

(Also I don't mean to make a drama, as much as I understand it could sound like it)
SMWC's official dentist since 2011.

YouTube - Twitter - Twitch
Originally posted by MVS
(Also I don't mean to make a drama, as much as I understand it could sound like it)

You're just explaining your points, it doesn't sound like a drama to me.

I must disagree though, at least for the first two. For the first one, in order to perform a long jump in this hack I must run at full speed, duck and press A; the problem is in that segment, the ceiling was too low and I end up against the wall, and I can't even wall jump because I'm ducked. For the second one, the gap between the two walls was really large, and I can't wall jump twice on the same wall, this not only makes ascension really slow, but if I fail to jump on one of the walls I lose a lot of height. Try to play the hack yourself and you'll see what I mean. These are more a matter of precision that a mater of speed; and I don't usually rush when playing games, by the way.

About the third one, it's mostly because the way he placed the spikes suggest there is something bellow, so basically, it's a blind fall (you can't see the spikes on the ground if you don't jump in). Although now I think about it, it's not really major, so I guess I'll move it to the minor stuff.
OMG I CAN REPLY!#w{xD}

Anyway, I'm happy you took care of my hack. I'll try to fix all that stuff when I have time. I should port all the stuff on a new rom, that's maybe the worst part of the fixing, if I don't talk about Sample Bank settings, OW sprites, and other things that must to be done from scratch.|-O

Ah, MVS, thank you for your two cents...but I have to say that aj6666 is right even if I managed to not find these problems while testing.


Last thing, it's a bit of time I'm waiting to say this sentence: You can reject my hack, but the hack in my heart will never be rejected!#w{xD}

One day, my hack will reborn!#w{=D}
Thank you again.

*EDIT! I forgot a thing: About Trio Airlines, the invisible wall was supposed to be there. Infact, there's a message in the beginning that says to not fly too high.
Removed again
IPS Link

I can see you fixed a lot of things, especially the grammar in the cutscenes which you improved a lot, as well as the first Dark Mario fight. Unfortunately, since you reduced the height of U-jump, I can't get over the pipe in "Pelicans and shores" which makes the level, and thus the hack impossible to clear.

Another issue I found is here, the piranha plant changes its Y-position if I go up, I don't know if this is because you didn't insert the classic piranha plant fix patch or because of another issue. Also, I forgot to mention this on the last removal log, but the music crashes on snes9x; you can fix this by adding a header to all your soundtracks and re-inserting them with addmusic 405.
I'll relearse the fixed version on Monday, or Tuesday. However I'll PM you when I release it, so...yeah.

The music crashes is real: I tried too. Maybe some tunes don't have header...

About the piranha plant patch: isn't that supposed to fix the steam colour?

I got everything, next version will be the definitive version (hopefully#w{=3}).
Originally posted by Silver
I'll relearse the fixed version on Monday, or Tuesday. However I'll PM you when I release it, so...yeah.

The music crashes is real: I tried too. Maybe some tunes don't have header...

About the piranha plant patch: isn't that supposed to fix the steam colour?

I got everything, next version will be the definitive version (hopefully#w{=3}).

Actually I think the classic piranha plant causes VRAM errors or something without the fix.

Also it's always worth looking through songs... Considering there was a particular moderator who made a lot of mistakes during the great port re-moderation of 2011... Not naming any names...
SMWC's official dentist since 2011.

YouTube - Twitter - Twitch
Hack Name: Le avventure di mario 3 (fixed way to final level)
Length: 54 levels
Author: Silver Scarlet - Submitted by: Dark Mario Bros
Description: I have fixed the way to final boss level in map!


I took the IPS you submitted and added it to the approved version, so this one is not necessary anymore.

Thank you for the fix.
all right #smw{:peace:} , how say the words of my signature ,
Originally posted by Dark Mario Bros
I'm Newbie SMW hacker, but i'll do my best!
Originally posted by aj6666
I took the IPS you submitted and added it to the approved version, so this one is not necessary anymore.

Thank you for the fix.

This again. Next time you have an update for the hack send it to me in a PM.
heheh #smw{^_^} , well... More one Error fixed #smw{;)}

I'm here when you need my help #smw{:peace:}
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Le Avventure di Mario 3 - Silver

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented