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A question about custom blocks

I have a question.

How to make a block to generate the sprite that comes out when Mario gets points?

This sprite:


I've tried several methods, but these methods don't work.

Could you tell me how generate that sprite?.

It would be great if you help me. :D
try:
Code
LDA #$06
JSL $02ACEF

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Originally posted by PikBube3
LDA #$01
STA $029456

That will do exactly nothing at all. You can't store to ROM, there's a reason why it's called read-only memory.

Quote
LDA #$06
JSL $02ACEF

That, on the other hand, seems correct to me.
<blm> zsnes users are the flatearthers of emulation
Originally posted by Alcaro
You can't store to ROM, there's a reason why it's called read-only memory


I knew that, yet I wrote it... silly me
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
Oh, great.
Thanks Alcaro and PikBube3!

But ... I have another question.
How spawn the graphics score?.

Because the code only add the score, but does not display the score graphics.
I think it's a RAM address, but I'm not sure.
Maybe calling $02ACE5 instead might fix that?