As far as the no slowdown, it's great! But there still seem to be sprite tile limits (Yes, I'm using the NMSTL patch sprite header). As I thought, the new NMSTL patch doesn't seem to be compatible with the cage sprite (88), swooper death bat ceiling cluster (causes quite a few sprites to jumble up with the bats and they go EVERYWHERE). Arujus, do you plan to make it compatible with these sprites in the future and Reznor? Still got fingers crossed for the mode 7 bosses too
. Also, I had 2 red koopas and a message box on screen 00, and 5 bullet bill shooters stacked on screen 01, and only 3 bullet bills shot, didn't matter if I killed the 2 koopas or not.
Quite recently, the orange platform (5D) had a weird glitch that occurred on level 102. I put a jumping fish generator, and was on Yoshi, stepped on a silver POW, and for some reason, it's tilemap used the 1st GFX page, turned to a red palette, and was a harmful sprite (looked quite scary as it floated up with messed up GFX
). I would think it had nothing to do with the new NMSTL patch as I didn't use that header (was using 00). After exiting to level to 1FF, the game froze upon crossing the finish line, it also froze quite a few times while on Yoshi.