Originally posted by Vitor VilelaBut a layer 2 level shouldn't flick. Probably you're doing something wrong in your ROM or snes9x.
Also AddmusicK is already compatible with SA-1. It's the first tool that supports SA-1 officially.
Actually I must be doing something wrong in my ROM, because sometimes on Iggy's Castle, the battle with Iggy never happens, it just freezes at a black screen, now when the castle gets glitchy, I have no screen problems when it gets to Donut Plains 2. So I guess the real question is what I have to do to prepare my ROM for SA-1. in the meantime I will check out tutorials on this, but I haven't had much luck, but I'm not ready to give up on this.
edit: after trying to delete enemies to see if that was the cause, my conclusion is that it's not the cause. The problem is the scrolling of layer 2 with my patch and SA-1, so now things get interesting. I'm trying different scrolling modes to see if I can find one that fits, no luck yet. Maybe I have to scroll layer 1 horizontally and have the scrolling in layer 2 vertical only, then again that would mess up the ground effects. Since the goal of my hack is only a pseudo-remake of the original SMW and I'm going to be designing completely different levels, or at least a reinterpretation of the levels, that leaves an opportunity open.
"Reluctance gets you nowhere, if you never ask for help you won't ever receive help. if you never try you may never fail but you'll never succeed either"
--Falkenheart
http://www.smwcentral.net/?p=post&do=reply&t=62550 finishing up my first patch any help is appreciated