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I made Pseudo message box with UberASM. it isn't load tilemap to Layer 3. However, this is buggy, and the code doesn't seem clean.
Pseudo Message Box.zip
Hi all.

I've made a small modification to 102's SNES Tool For Aseprite & Character Exporter, which is a tool that was apparently never uploaded to the tools page (as it's an Aseprite script).

This updated version allows users to export 128 kb, 2048 height .bin files that match the specs of the 32x32 Player Tilemap Patch for easier editing of PlayerGFX.bin. Because when I Googled "Aseprite SMWCentral" I literally found a 3 year old thread that solves 99% of my issues and then I ran into that use-case. Fortunately, Lua is easy enough to work in!

The branch is here. For some reason Github is hanging when I try to make it into a PR but I also suck at git. It's literally 3-4 extra lines of code so you just need the new lua file.

MM102 if you're still around, I highly suggest submitting this tool as it is a major productivity boost buried in a two-year old archived thread!

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