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WIP Thread
Forum Index - SMW Hacking - Resource & Tool Releases - WIP Thread
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WIP Thread Rules and Guidelines



• The purpose of this thread is to allow creators to get feedback on partially completed projects. Post here if you have something new, but unfinished to show to get feedback.
• Don't overcrowd this thread with your projects. Right now there is only a single thread for this, so share. Make an attempt to only post here if you need feedback, not just to show off.
Provide feedback! This goes for both creators and users; everyone's feedback us useful.
• If your project is only a few steps away from being finished, it likely deserves its own thread instead. Just be sure that it will be completed and submitted in a timely manner.
Link

It's very WIP but I have everything outlined so it's just a matter of finishing it all. Obviously it won't be able very complex sprites, but things like this, this, this and bosses that aren't crap (just to name a few) should be easy enough to make.

Also, I totally didn't copy off Kipernal's tool's layout. D: Hopefully he won't mind...
way to totally steal my idea i hate you forever bawwwww

No, but really, this is awesome. One thing I'd recommend is allowing the user to create their own named "variables" that would be nothing more that defines to sprite tables that they could then use and manipulate. For example:

Create a variable "timer" (would, in the ASM file, insert !timer = $0123,x or whatever at the top.)
If "timer" is less than 5...
        Add 1 to "timer"
Otherwise,
        Set "timer" to 0.
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I should get a new layout.

Probably won't, though.
Make sure you give it a silly name to rival "Blockreator".

Otherwise, gj
That looks awesome. As long as it's better than the n00b boss was (aka, it limits the amount of sprites generated to about one or two at one any time) and it lets you choose between simple gfx sizes (16 x 16, 32 x 32, 48 x 48 and 64 x 64) then it's basically a ten minute mook and simple custom boss maker.

That's good for me, it's pefect for me to write about as part of the boss tutorial. It's good for sprite coders (dahnamics has about 20 requests for bosses and sprites lined up just this moment in time, and it'll be nice to point people to a tool to make the stuff themselves). It's also good because it'll let me make whatever simple enemy grunts I need for certain levels in my own game, since they're only ones with simple attack patterns yet would be tedious to code manually.

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For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Oh my... #ab{O_O} #ab{O_O}

This is freaking amazing. I was already flabbergasted by Kipernal's Blockreator but I didn't know a Sprite Creator would be started so soon. This would make everything so much more fun, I didn't have the time/lust to learn sprite programming anyway...Can't wait to use this tool, good luck with finishing this, Iceguy!
I'm working on an updated version of powertool with a GUI
link
it will also come with a custom tilemap editor and allow up to 4 16x16 and 8x8 tiles to be used for Mario
link
God Damn. #ab{o_O}

What the hell is going on? Why are there so many lifechanging tools lately?!
Thank you Bio. I hope with that there's no more need for my lulzy 32x32 tilemap patch.
Originally posted by Kipernal
One thing I'd recommend is allowing the user to create their own named "variables" that would be nothing more that defines to sprite tables that they could then use and manipulate. For example:

Create a variable "timer" (would, in the ASM file, insert !timer = $0123,x or whatever at the top.)
If "timer" is less than 5...
        Add 1 to "timer"
Otherwise,
        Set "timer" to 0.
--------

Yep, that is exactly what I planned. Users will be able to give names to and edit sprite counters, and then manipulate them however they want.

Originally posted by Bio
I'm working on an updated version of powertool with a GUI
link
it will also come with a custom tilemap editor and allow up to 4 16x16 and 8x8 tiles to be used for Mario
link

This looks really sweet. Nice to see PowerTool being "revived". The custom tilemap editor is a pretty awesome addition to the tool.
Will this sprite maker have an extra bit option/condition? So that if someone uses the extra bit, the sprite can act like something else?

That would be probably the most useful feature ever. That and maybe something like certain other sprites which can detect level number/x/y position. So you'd have something akin to:

If

(level number = 105)

[behaviours]

Else if

(level number = something else)

[behaviours]

end state

Then again, I assume that the named variables stuff could allow for the above very easily, so it's probably a stupid idea.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Holy Spriter's! My life of hacking is going to change.

Soon we will finally have our Boss creator, that way we have epic bosses! HAHAHA!!

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Quote
Will this sprite maker have an extra bit option/condition? So that if someone uses the extra bit, the sprite can act like something else?

I was thinking to make the extra-bit be an option somewhere on the "Sprite" tab where the actions are. So you'd use it like any other command. The same goes for the level number, X position, Y position, etc. They're all generic action commands.

Quote
Then again, I assume that the named variables stuff could allow for the above very easily, so it's probably a stupid idea.

The named variables, for the time being at least, will only be for the sprite tables since those are the things the user will need to manipulate themselves.
Originally posted by MaxodeX
God Damn. #ab{o_O}

What the hell is going on? Why are there so many lifechanging tools lately?!


Indeed! Epic stuff!

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It needs to be named Spriterector or I'll cry.

Thumbs up though.
Originally posted by Iceguy
Quote
Will this sprite maker have an extra bit option/condition? So that if someone uses the extra bit, the sprite can act like something else?

I was thinking to make the extra-bit be an option somewhere on the "Sprite" tab where the actions are. So you'd use it like any other command. The same goes for the level number, X position, Y position, etc. They're all generic action commands.

Quote
Then again, I assume that the named variables stuff could allow for the above very easily, so it's probably a stupid idea.

The named variables, for the time being at least, will only be for the sprite tables since those are the things the user will need to manipulate themselves.


Okay, thanks. I'm fine with the latter not being included, and I'm really happy the extra bit thing is an option. Will it allow for 48 x 48 and 64 x 64 gfx + collision detection? I'd say that's the number one thing a sprite creator needs to be better than the n00b boss ever was.

Because I've done a bit of research and found that nearly every sprite and boss not on a background layer from a snes/genesis era game can fit in 64 x 64 pixels. So if you allow the sizes I mentioned (16 x 16, 32 x 32, 48 x 48 and 64 x 64), this sprite maker will basically let you make nearly damn anything from a snes, genesis, gba and even to an extent ds game.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by S.N.N.
It needs to be named Spriterector or I'll cry.


Iceguy, make him cry.
Iceguy, will you implement dynamic sprite support (i mean something like Roy's Chuckya and not something like YI piranha)? Well, in my ignorance, i'm asking that.
Also, what do you mean by complex sprite? this?

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Watch, i made a Super Mario 64 level
My problem with the N00b Boss sprite is that when you give the last hit to the boss, it immediately advances to the next screen, robbing you the pleasure of watching the boss actually die (even if it's as bland as watching it fall off screen).

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Your layout has been removed.
Originally posted by NES Boy
My problem with the N00b Boss sprite is that when you give the last hit to the boss, it immediately advances to the next screen, robbing you the pleasure of watching the boss actually die (even if it's as bland as watching it fall off screen).


That's not a n00b boss problem, that's something potentially flawed about all sprites that teleport the player to the screen exit. Same thing happens when you add said code or a teleport when enemies are dead sprite alongside any other boss ever designed.

Also, here's a question... will it allow for a command to change the sprite's graphics and tilemap based on a condition? That'd be useful for many things, sprites which act different based on level number or extra bit, bosses which have multiple 'forms', Koopalings and shell using enemies that duck into their shells and spin across the room and enemies which fall apart when hurt.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
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