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Pseudo Powerups (Dash Boots just got overhauled)
Forum Index - SMW Hacking - Resource & Tool Releases - Pseudo Powerups (Dash Boots just got overhauled)
Pages: « 1 2 3 4 5 6 » Thread Closed

I have a quick question.

In the vid, the double jump and super running thing were stacked on top of eachother.

Are your powerups stackable or is that just the patch?

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Kawaii !!


Originally posted by Aiyo
I have a quick question.

In the vid, the double jump and super running thing were stacked on top of eachother.

Are your powerups stackable or is that just the patch?

All of my powerups are fully stackable with each-other.

However, when you have the Screw Attack, the Spike Boots are useless, because both of the abilities the Spike Boots offers requires Mario to be spinning while landing on something, and the Screw Attack makes it impossible for Mario to be spinning while falling (only while rising). That's something to keep in mind when using them both in the same level.

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It's me!!

High on life is the best high.

Is there a way to make them not stackable?
and to loose each power up [using a block method or when hit]?


( I can't test it out for myself sorry for the questions.)

(I'm planning to make a quick project at the library. since i dunn have a Win comp and am to lazy to buy/download a Win OS)

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Kawaii !!


The boots give Mario a coin when collected? o.O
Originally posted by Boingboingsplat
The boots give Mario a coin when collected? o.O


That shouldn't be hard to fix if you have the ASM file, assuming you want to. Just stick a DEC $Playerscoins in the code somewhere.

Of course, Schwa would probably have a more "formal" method than that, but whatever, it works.

Originally posted by S.N.N.
Originally posted by Boingboingsplat
The boots give Mario a coin when collected? o.O


That shouldn't be hard to fix if you have the ASM file, assuming you want to. Just stick a DEC $Playerscoins in the code somewhere.

Of course, Schwa would probably have a more "formal" method than that, but whatever, it works.

seems pretty logical, or you can just find where it INC the player's coins, and edit it out. I never looked at it but it might require a little more work, but hey i cant be sure XD

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Kawaii !!


Schwa aparrently got them to disappear and play the sound by setting the block to act like a coin, so it will give Mario a coin even if there is no manually inserted code to to so.

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Your layout has been removed.
Oh come on, the coin isn't THAT big a deal... X__X

If you want the blocks to take away your other powerups when collected, just add AND #$00 right before the ORA command in each of the custom block ASM files that are the collectable powerups. Easy solution, it should work...

Or better yet, change ORA to LDA. But I'm not sure if that would work or not... Worth a shot.

I'm not working on these Pseudo Powerups for a bit... I want to make some actual custom enemies first, since I miss doing that. They won't be related to these powerups in any way, so they'll either get their own thread or just be silently submitted to the database.

But when I get back to working on them, the next thing I'm implementing are permenant powerups-- you'll be able to collect these and keep them throughout the whole game. I have two ways of doing this... The first way, which is easier to implement, replaces the Pseudo Powerup values for each custom block with "Event Passed" flags, and you'll "get" the powerups when you activate certain events on the Overworld. (The collectable powerup blocks will make you beat the level when collected.) The other way will keep the powerups the way they are now and be permenant, but will also require some intermediate and advanced Hex Editing in the Rom (which I'll hopefully just be able to write an Xkas patch for, but I'm not so familiar with how those work)... The idea is to expand the size of the SRAM, then change the Load and Save Game routines to include code that loads and saves the Powerup status as well as everything else. smkdan told me how it all works, but I still don't have much faith in my ability to pull it off...

I love my new avatar. <333

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It's me!!

High on life is the best high.
Can I just ask: How long do these powerups last? until the end of the level, or do you have them all the time when you pick it up?


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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by Kc
Can I just ask: How long do these powerups last? until the end of the level, or do you have them all the time when you pick it up?


Heh. Read the post right above you.

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Lol, stupid me, I misread that as another post for some reason so ignored it, thanks!

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
You know, actually...

I think I'm done hacking SMW for good...

I just can't get into the groove of making this new hack of mine, coding things in ASM is no longer fun, and SMW hacking in general no longer interests me.

Sorry to let you down, guys... >_< I'll still come on time to time and check my PMs though.

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It's me!!

High on life is the best high.
Aww, don't leave. You're a brilliant person. We need more of those. All of the respectable people are leaving...

Originally posted by Schwa
You know, actually...

I think I'm done hacking SMW for good...

I just can't get into the groove of making this new hack of mine, coding things in ASM is no longer fun, and SMW hacking in general no longer interests me.

Sorry to let you down, guys... >_< I'll still come on time to time and check my PMs though.

*hint* You can always try hacking YI or OoT, and possibly SMRPG once Lazy Shell is fnished ;) *hint*

Other than that, thank you for all the commitment and work you have shared with us in SMW Hacking.It is highly appreciated!
Thanks you you, I learned a tiny bit about ASM ^_^
(Though I still have problems with tables...)

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Your layout has been removed.
You're just burnt out, you'll be back in action sooner or later...

But if you won't, then sorry to see you go. Nice work on all the contributions though, you've done plenty good for the community.
Originally posted by smkdan
You're just burnt out, you'll be back in action sooner or later...

That actually happened to be once.

Schwa, just take a vacation to Online Games.And even start playing Guild Wars,lol.

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Your layout has been removed.
Originally posted by Mokou
Originally posted by smkdan
You're just burnt out, you'll be back in action sooner or later...

That actually happened to be once.

That happens to me all the time. :P

(Which is probably why my hack's progress is so slow.)
just tried download pseudo power up but
it says that the link is out...
is there any other place to download it"?
Counterfeit // FIRE AND FORGET [~]
(CCCP:~) counterfeit% cat чики-брики.txt
Sigh -_-

Please check the dates before posting. This thread was made before the dinosaurs went extinct. :( Maybe someone who already downloaded them will upload them somewhere and PM you the link.
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Forum Index - SMW Hacking - Resource & Tool Releases - Pseudo Powerups (Dash Boots just got overhauled)

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