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The SM64 Hacking Help/FAQ Thread (updated Nov 21)

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  Okay, the question may sound dumb coming from me. So...

I recently started using Blender to UV Map some models, then I model something in sketchup and texture it randomly because I will texture it in blender later:


(It's an Ice crystal for the snow level that i'm working)

Then, I export an .obj file and import it in blender:



Okay, all OK to this point. Then, I do the UV mapping part and this is the result:



When I export a .3ds file from blender, it seems the progress was Ok, but when I import it back to sketchup, i got this:



An untextured model. (well at least it has a default-color texture to it, but it loss all the UV map)

Any ideas on what I'm doing wrong? Even the texture name is short (C.png) #ab{x_x}

    See my hack development here!: Super Mario and the missing memories.
I have made a model but for some strange reason some of the walls are clippable though (Not as in pass through them) just like you half go into the wall but don't go fully through
Your layout has been removed.
Originally posted by supermariosan100
I have made a model but for some strange reason some of the walls are clippable though (Not as in pass through them) just like you half go into the wall but don't go fully through

That's because there's a face behind it.
What exactly do you mean by that?
It is similar to all my other models and they work perfectly fine?
Your layout has been removed.
Originally posted by Mr. GreenThunder
Originally posted by supermariosan100
I have made a model but for some strange reason some of the walls are clippable though (Not as in pass through them) just like you half go into the wall but don't go fully through

That's because there's a face behind it.


*a textured face
Projects :

Ztar Attack 2 A Blast to the Past

Overworlds : 2/3 done
World 1 : 4/4 levels done
World 2 : 4/4 levels done
World 3 : 4/4 levels done
World 4 : 4/4 imported, 3/4 with objects
World 5 : 1/4 level done
World 6 (extra) : 2/3 levels imported, 0/3 with objectss

Youtube -
http://www.youtube.com/channel/UCiD6DYZSuu7N2302h83pLeQ

Allons, enfants de la paaaatrie ! :D
Originally posted by TheGael95
Originally posted by Mr. GreenThunder
Originally posted by supermariosan100
I have made a model but for some strange reason some of the walls are clippable though (Not as in pass through them) just like you half go into the wall but don't go fully through

That's because there's a face behind it.


*a textured face

No. If the face is slanted then Mario will go through it half way or if there is a face behind it that shouldn't be there, textured or not.
Originally posted by Mr. GreenThunder
Originally posted by TheGael95
Originally posted by Mr. GreenThunder
Originally posted by supermariosan100
I have made a model but for some strange reason some of the walls are clippable though (Not as in pass through them) just like you half go into the wall but don't go fully through

That's because there's a face behind it.


*a textured face

No. If the face is slanted then Mario will go through it half way or if there is a face behind it that shouldn't be there, textured or not.


Sorry, didn't read correctly, you're right.
Projects :

Ztar Attack 2 A Blast to the Past

Overworlds : 2/3 done
World 1 : 4/4 levels done
World 2 : 4/4 levels done
World 3 : 4/4 levels done
World 4 : 4/4 imported, 3/4 with objects
World 5 : 1/4 level done
World 6 (extra) : 2/3 levels imported, 0/3 with objectss

Youtube -
http://www.youtube.com/channel/UCiD6DYZSuu7N2302h83pLeQ

Allons, enfants de la paaaatrie ! :D
Originally posted by JakoNintenCraft
Hello! I have a problem in which I have made 2 water boxes in my level and whenever I get near the one I added later, the game hangs! The boxes don't overlap, however they are both of the same type. I can't figure out what's the matter with them so please help as soon as possible!

Screenshot:

I'm posting this again because it seems like no one is seeing this. Please help. If you haven't seen my back, look in the show off section under Mario: The Gameshark.
OH YES.
Didn't seem to find a solution, that's surely why.

Are you sure you didn't put a empty object near the water ?
If not, I have no clue what's the problem.
Projects :

Ztar Attack 2 A Blast to the Past

Overworlds : 2/3 done
World 1 : 4/4 levels done
World 2 : 4/4 levels done
World 3 : 4/4 levels done
World 4 : 4/4 imported, 3/4 with objects
World 5 : 1/4 level done
World 6 (extra) : 2/3 levels imported, 0/3 with objectss

Youtube -
http://www.youtube.com/channel/UCiD6DYZSuu7N2302h83pLeQ

Allons, enfants de la paaaatrie ! :D
Yup, that's the problem. I used those to find the coordinates for my water boxes. Guess I left them there by mistake.
OH YES.
Alright, got it now thanks.
Your layout has been removed.
Hi, I imported a level of mine into Cool, Cool Mountain and I used Toad's Tool 64 to move the warp to the correct spot in my level, but when I get to actually running my level, it loads perfectly, the problem is Mario dies on the spot. I don't know what my problem is. I didn't use custom backgrounds or water boxes or scrolling textures. However my level has 19,772 triangles though, maybe that's the problem. I also have fog set up as Intense and the death floor set at -10000, actually even when the death floor is off this happens. Please help me, I'm trying to get my hack well underway.
OH YES.

Originally posted by JakoNintenCraft
Hi, I imported a level of mine into Cool, Cool Mountain and I used Toad's Tool 64 to move the warp to the correct spot in my level, but when I get to actually running my level, it loads perfectly, the problem is Mario dies on the spot. I don't know what my problem is. I didn't use custom backgrounds or water boxes or scrolling textures. However my level has 19,772 triangles though, maybe that's the problem. I also have fog set up as Intense and the death floor set at -10000, actually even when the death floor is off this happens. Please help me, I'm trying to get my hack well underway.


Move the warp around to different spots on your map. Does Mario die in that one specific spot or does he die no matter where you place the warp in your level? Mario dies instantly when there are no collision triangles underneath him. The death floor is just a giant collision square at the bottom of the map.

On that note, does anyone else here have problems with the death floor option? It doesn't seem to work at all for me in the latest versions of the importer.
Mario dies anywhere.
OH YES.
Does anyone have a good looking blood texture?
I don't even give a shit about this website anymore
Originally posted by SuperZora
Does anyone have a good looking blood texture?

I don't know if this is useful but I have one that might work.

Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
The only problem with it is that we can clearly see when it repeats :/
I don't even give a shit about this website anymore
it would take a little extra work but just mirror the texture every time it gets to the repeat point.
New layout by RanAS!
Originally posted by SuperZora
The only problem with it is that we can clearly see when it repeats :/

I found another one that is seamless. It's a little too dark, but can be fixed with sketchup. It might not work but maybe it might be useful to you.

Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
I tried mirroring the earlier texture, the result is not half bad.



Mod edit: Fixed table stretch.
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