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The SM64 Hacking Help/FAQ Thread (updated Nov 21)

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Originally posted by BS187
I am interested in making levels but when I export one of them they are too large. I don't mean too large to export but there's an invisible border even while there's still alot of the level left to explore. Any way I can bypass that border?

Enable death floor, and reduce the scaling of your model.
So that border is unavoidable... Great.
I also have a second question:
Do I need to extend/expand the rom before importing courses? Or can I just use a clean one.

Originally posted by BS187
So that border is unavoidable... Great.
I also have a second question:
Do I need to extend/expand the rom before importing courses? Or can I just use a clean one.


This is the only way to make it compatible with the importer :)

I need help! My hack is finish, but I have a big problem, my world 10 have a custom background, but this background is...corrupt...

The best way for me is to replace the custom background by the "none" background but I do not want to reimport, currently there a way to put the none background through the hex codes?


-------------

"pikachu101 :I mean use that code and replace an object scripts and change the bully's behavior to that one. " (Homemade quote xD)


Sorry I had not seen your message :v

Hum, in fact on the big bully that appears after killing the 3 little ones, I have nothing changed, I put 3 little bully and the big bully, but it doesn't work, I think there is a way but I don't know how
Mario's Future 64
Courses : 6/15
Bowsers : 1/3
Secrets : 2/3
Caps : 0/3
HUBs : 1/3

Previews here
OST here
-At first, what is the size of your custom background, don't overlap the maxsize, it shouldn't be more than 256x256 pixels, also why don't you want to reimport?

-I don't toy with tt64 that much, so go to lethal lava land and see how the bullies are placed to spawn a big one, that'd give you an idea.
How do I make a custom music?

I've never ever tried doing it :) so I need help.
-------------
PENIS
Originally posted by cackletta
-At first, what is the size of your custom background, don't overlap the maxsize, it shouldn't be more than 256x256 pixels, also why don't you want to reimport?

-I don't toy with tt64 that much, so go to lethal lava land and see how the bullies are placed to spawn a big one, that'd give you an idea.



The size is 248x248, and I don't reimport because I lost the scalling, and toad tool's objects are offset

For the big bully, In SM64, there just has the big bully height, nothing else on the platform
Mario's Future 64
Courses : 6/15
Bowsers : 1/3
Secrets : 2/3
Caps : 0/3
HUBs : 1/3

Previews here
OST here
Originally posted by Sanji02
Originally posted by cackletta
-At first, what is the size of your custom background, don't overlap the maxsize, it shouldn't be more than 256x256 pixels, also why don't you want to reimport?

-I don't toy with tt64 that much, so go to lethal lava land and see how the bullies are placed to spawn a big one, that'd give you an idea.



The size is 248x248, and I don't reimport because I lost the scalling, and toad tool's objects are offset

For the big bully, In SM64, there just has the big bully height, nothing else on the platform

-What format is the background? Use only .png(s)

-Alright, less change some parameters

Select the big bully
Obj combo 383

Model Id h57

B. Param 1 h01

B. Param 2 h00

This should do the trick.
Originally posted by cackletta
Originally posted by Sanji02
Originally posted by cackletta
-At first, what is the size of your custom background, don't overlap the maxsize, it shouldn't be more than 256x256 pixels, also why don't you want to reimport?

-I don't toy with tt64 that much, so go to lethal lava land and see how the bullies are placed to spawn a big one, that'd give you an idea.



The size is 248x248, and I don't reimport because I lost the scalling, and toad tool's objects are offset

For the big bully, In SM64, there just has the big bully height, nothing else on the platform

-What format is the background? Use only .png(s)

-Alright, less change some parameters

Select the big bully
Obj combo 383

Model Id h57

B. Param 1 h01

B. Param 2 h00

This should do the trick.



- I used png ^^

- it does not work :/
Mario's Future 64
Courses : 6/15
Bowsers : 1/3
Secrets : 2/3
Caps : 0/3
HUBs : 1/3

Previews here
OST here
-Try using a bmp

-Could you paste a picture of the parameters?
- Ok thanks

- Screen
Mario's Future 64
Courses : 6/15
Bowsers : 1/3
Secrets : 2/3
Caps : 0/3
HUBs : 1/3

Previews here
OST here
Hmmmm, that's unusual, have you tried placing three small bullies?
Originally posted by cackletta
Hmmmm, that's unusual, have you tried placing three small bullies?



Yes, but it doesn't work too
Mario's Future 64
Courses : 6/15
Bowsers : 1/3
Secrets : 2/3
Caps : 0/3
HUBs : 1/3

Previews here
OST here
Once I open level importer it stop working and crashes!
http://i.imgur.com/V24qUun.png

i get that
when i import the level it says something like "textures out of range"
i tried triangulating and it didnt do much =/

using sketchup 2014
any ideas?
Originally posted by Beesafree
http://i.imgur.com/V24qUun.png

i get that
when i import the level it says something like "textures out of range"
i tried triangulating and it didnt do much =/

using sketchup 2014
any ideas?

Do you have the free or the pro version of sketchup?
And which exporter are you using?
i am using the program's exporter under:
File > Export > 3d Model

and it's the free version

EDIT
i was using obj importer 1.6
ima try 1.9s

EDIT2:
when i use 1.9s it wont load in toad's tool....
the creator of 1.9s said go to advance settings and click skip checksum - but i can't find advanced settings, anyone know where it is?
on the top right click on "Preferences..."
Originally posted by Beesafree
i am using the program's exporter under:
File > Export > 3d Model

and it's the free version

EDIT
i was using obj importer 1.6
ima try 1.9s

EDIT2:
when i use 1.9s it wont load in toad's tool....
the creator of 1.9s said go to advance settings and click skip checksum - but i can't find advanced settings, anyone know where it is?


You have to open the ROM with Toad's Tool 64, then go to "Preferences" then tick "Skip checksum".

And you must get the Sketchup Pro version by googling somewhere, the 1.9S importer works when you export your levels with the program.
SUPER CRASH TIME YEAH!
I edited some stars in my level with TT64 and suddently I can't enter the level anymore. I think it's the warp but I am not sure. Help. :c

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