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Blockreator - Make blocks without knowing ASM
Forum Index - SMW Hacking - Resource & Tool Releases - Blockreator - Make blocks without knowing ASM
Pages: « 1 2 3 4 5 6 »


Originally posted by Roberto zampari
The feature i want is the Trigger effects for Manual, Custom and One Shot for blocks.
Would it be possible?


Would be. Since the last update was rejected, I'll look into it for you.

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Signed Major Flare, a.k.a Br OW Hacker.


I saw your lastest version of Blockreator.
You didn't added the Manual, Custom and One Shot codes.


Originally posted by Roberto zampari
I saw your lastest version of Blockreator.
You didn't added the Manual, Custom and One Shot codes.


Indeed I did not, because I've got to study how to incorporate them; you see, they must be executed in the SNES chip at all times, even in SA-1 ROMs. So, the crux of the matter is incorporating this to the code given the tool's source. Maybe in the next version, if the last one gets accepted.

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Signed Major Flare, a.k.a Br OW Hacker.


Bug report:



So when you add "Modify RAM address", edit everything as usual but leave set/add/subtract setting to default ("add"), it changes to "set", even if you initially press "add" (when its selected, by default), you have to click either "set" or "subtract" first and then press "add" to make it change to "add" and not "set".

I hope that makes sense?


EDIT; I think the spawn sprite is broken, it doesn't do anything in-game?
code

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Pages: « 1 2 3 4 5 6 »
Forum Index - SMW Hacking - Resource & Tool Releases - Blockreator - Make blocks without knowing ASM

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