ShadowDragon and I have been working on a hack for a while now, and we're very close to finishing. Basically, we're way too excited to release it, so I'm starting this thread in anticipation of its release. First and foremost, this is a pit hack, but aiming to be unlike most. We've attempted to go for creativity and interesting level design over difficulty for the most part, having various "puzzley" parts in places, while giving a pit hack style twist to it. There are still the usual hard as nails parts that one would expect from a pit hack. It's hard to explain how happy we are with this hack in just words, so here's some pictures and videos:
Some notes on the pictures in order:
1) That block spawns a coinsnake. This was the idea that started the hack making.
2) That block contains a yoshi.
3) The lovely 64 speed room set in the clouds, you will need to grab the green shell, the others won't work.
4) Some hilarious shelljumping while juggling a p-switch.
5) You have a key, and the block contains and shell. You will need to get past those on/off blocks and still keep both the items.
There is more to this hack that meets the eye, like we have cutscenes and a painfully nonsensical storyline, authored by yours truly. This is my first ever hack (apart from sitting on the ledge), so having ShadowDragon as a co-creator was a fantastic help, inserting custom blocks and such. Usually I'm not one to blow my own trumpet, but from what I've been told, our ghost house level (which has been sneakily circling around some skype chats) is very difficult. I hope Masterjun won't mind me directly quoting him saying; "that precise flying is harder than playing item abuse 1 and 2 at the same time blindfolded in realtime." So y'know, if you get to that level, you better prepare your anus.
Hack looks pretty good so far. Not really much to say though since we only have a few clips of different levels. ^^;
Apparently, saying "me and shadowdragon" is acceptable in certain circumstances. However I shall change it just in case
All we have left to do is add the cutscenes and order everything, add in a few generators, and finish the boss level. Taking longer than expected due to shadowdragon only coming online when it's like 9pm due to time zones and school and stuff. I'll be sure to spam everywhere once it's released, if you are interested in playing it =)
The hack has 25 custom blocks inserted into it (Not counting duplicates) and 3 of which weren't used at all. It also includes 13 different music files inserted, an edited status bar a bit, two patches, and suprisingly no sprites (I was going to put in an anti yoshi generator but found out that it wasn't needed). It includes 13 long rooms (In my opinion) that we do think you'll truly enjoy!
-------------------- Your layout has been removed.
So, you guys were arguing about the hardest ROM hack ever done...
Well, I think the debate is over! It's a nice hack and a very, very hard one;
We were aiming for creativity over difficulty, so I'm glad you think it's still very hard =) We've added in quite a few puzzles that don't really look like puzzles. The bits we made separately then showed to each other usually needed a lot of explaining.
Someone pointed out a minor graphical glitch (tiny bit of cutoff in one of the levels) so we felt compelled to change it. This has been fixed and now I've put up a new download in the first post. This WILL NOT affect your smv (if you have one), so please do go ahead and download the latest version.
If you haven't played it yet, we'd really like you to. We think this may be possibly the longest pit hack ever. In our own current playthrough, we have 11 minutes of game time and we aren't even half way through the levels. Also, for those who aren't a big fan of pit hacks, the first level is designed to be kaizo to harder kaizo, and most of it is possible without slowdown, so give it a play and hopefully it will bring you over to the darkside...
New: Our TAS is done, and thus the hack is officially released. We fixed a few other things besides the unresponsive sprite slot in the transition room to the forest.
IMPORTANT: IF YOU HAVE STARTED A TAS OF THIS HACK (I know a few of you who have) THEN YOUR SMV HAS A 90% CHANCE OF DESYNC. WE APOLOGIZE FOR ANY INCONVENIENCE THAT WE MAY HAVE CAUSED.
The reason for your smv's desync is because we had an overworld palette problem which I fixed, as well as me forgetting to uninstall the title recording ASM. Now, everything is officially possible, because we have done a playthrough ourselves, and wihout further ado, here you go: