this is the graphic that came with the npc and as you can see I made some additions to the page like the yoshi egg,yoshi tongue and egg hatching but I what to add the yoshi's fire thing when he spits a red shell but one of fire takes up the same place as the toad so my qustion is in the npc asm were and what do I do to make it read the graphic like shown below
All you really need to do is move the tile that conflicts with the fireball.
Two ways you could do this...
1) Go to the npc asm file under 'sprite graphics routine'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sprite graphics routine
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
TILEMAP dcb $06,$26 ; Walking 1 (upper, lower)
dcb $04,$24 ;Walking 2 (upper, lower)
You see the '$04' Tile for 'Walking 2'? That tile is currently the fireball on your map. Change it to whatever tile you want your npc sprite tile to be.
Or
2) Go to the SMW Rom map and change the hex and graphics spot for the fireball tile which is currently '$04' under this address...
1217A $02:9F7A 1 Yoshi's Fireball Frame 1 Tilemap
If you really want Toad to be in that lower corner, the graphics tilemap would be the following...
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sprite graphics routine
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
TILEMAP dcb $42,$62 ; Walking 1 (upper, lower)
dcb $40,$60 ;Walking 2 (upper, lower)
Hope this helps!!
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