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npc toad grapics

this is the graphic that came with the npc and as you can see I made some additions to the page like the yoshi egg,yoshi tongue and egg hatching but I what to add the yoshi's fire thing when he spits a red shell but one of fire takes up the same place as the toad so my qustion is in the npc asm were and what do I do to make it read the graphic like shown below



All you really need to do is move the tile that conflicts with the fireball.

Two ways you could do this...

1) Go to the npc asm file under 'sprite graphics routine'

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sprite graphics routine
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

TILEMAP dcb $06,$26 ; Walking 1 (upper, lower)
dcb $04,$24 ;Walking 2 (upper, lower)



You see the '$04' Tile for 'Walking 2'? That tile is currently the fireball on your map. Change it to whatever tile you want your npc sprite tile to be.

Or

2) Go to the SMW Rom map and change the hex and graphics spot for the fireball tile which is currently '$04' under this address...

1217A $02:9F7A 1 Yoshi's Fireball Frame 1 Tilemap


If you really want Toad to be in that lower corner, the graphics tilemap would be the following...

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sprite graphics routine
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

TILEMAP dcb $42,$62 ; Walking 1 (upper, lower)
dcb $40,$60 ;Walking 2 (upper, lower)


Hope this helps!!
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I tried option 3 because I do what it the corner but I try to insert it with sprite tool I get this error

Code
error: tmpasm.asm: line 236{2}: invalid opcode or command [PEA .ReturnedCommand-1]
error: tmpasm.asm: line 672: invalid opcode or command [PEA .ReturnedCommand-1]
INIT 008000
MAIN 00807b
Known xkas bug. Workaround: Replace "PEA" on those lines with "PEA.w".
<blm> zsnes users are the flatearthers of emulation
oh crap I'm not seeing PEA any were on those lines!
Ctrl+F for "PEA" then. Sprite Tool is usually off by a few lines when listing the line numbers of the errors.
yeah I was looking at the wrong sprite I thought it was talking about the npc sprite but it was talking about the VWF cutscene
Originally posted by Alcaro
Known xkas bug. Workaround: Replace "PEA" on those lines with "PEA.w".


after doing that all the sprites won't show up normal and custom