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LunchBreak - Cancelled
Forum Index - SMW Hacking - Works in Progress - LunchBreak - Cancelled
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Edit: Considering the fact that I hadn't work on this for the longest time now, I'm just going to go ahead and cancel this. It was fun, but it's time for me to move onto other projects.

So this is the project that I'm currently working on and it's suppose to be a rather difficulty rom hack that is fair as well. I originally started on this project over a year (check the old thread here if you want too), but I never went full force on it. So I decided to make a reboot on the project due of the fact that I improved throughout the year, and I have an different direction for the hack then awhile back. For one thing, I originally wanted the hack to be about 25 levels long, but instead I want to make a 7-world hack. Here is a list of world ideas:

World 1 - Grasslands
World 2 - Desert (2 levels will have there own submap and be ruins based)
World 3 - Water Island with a active volcano
World 4 - City
World 5 - Sky
World 6 - Bowser's lairs
World S - Special World

Also, the player would be able to pick from world 4 or 5 because of world 3 having two exits.

My goal is to get a world 1 demo up and running as soon as I can, but as of now, enjoy the pics and videos.

World 1-1: Hello World!
Video Link










World 1-2: Frostbite Cavern
Video Link











World 1-3: This Means War
Video Link











World 1-4: Bubble Trouble
Video Link










World 1-castle: Sharp Edge Castle
Video Link










World 1-Yellow Switch Palace
Video Link











World 2-?: Claustrophobic
This level is a work in progress








World 2-?: Spiny Beach
Video Link









World 2-Ghost House: An Eerie Night
Video Link










Looks good

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My Youtube Channel:
http://www.youtube.com/user/SMWKing2000
I remember level 1-4 from the talkhaus contest. #ab{:D}
Hm not a lot too say, but the levels looks good and the level design seem interesting. I like the effect on level 1-2, and Spiny beach is very nice.
Good luck.
I guess you're not going for a challenge hack this time compared to last time. The levels are generally eye candy and even tho they're not as challenging, they have that kind of creative design that I associate with you. Where is 1-3?

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Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

Originally posted by Sokobansolver
I guess you're not going for a challenge hack this time compared to last time. The levels are generally eye candy and even tho they're not as challenging, they have that kind of creative design that I associate with you. Where is 1-3?

The hack is going to be challenging, but if you mean on the same level as the VIPs and Rise to the Challenge, then no. With the exception of the later levels because I plan on introducing shell jumping as a new game-play mechanic. To the people who don't know what shell jumping is, it basically goes like this. The player jumps while holding shell, the player then kicks the shell to the wall (while in the air) which makes the shell bounce back to the player. As a result, with good timing, the player is able to jump on the shell and reach higher platforms that the player can't originally reach beforehand.

I didn't made the third level yet.

Thanks for the feedback so far guys, keep them coming.
Originally posted by notgoodwithusernames
With the exception of the later levels because I plan on introducing shell jumping as a new game-play mechanic. To the people who don't know what shell jumping is, it basically goes like this. The player jumps while holding shell, the player then kicks the shell to the wall (while in the air) which makes the shell bounce back to the player. As a result, with good timing, the player is able to jump on the shell and reach higher platforms that the player can't originally reach beforehand.

Is it gonna be required in do or die situations? It seems like savestateless, it might be a little too luck based to be required to beat the level, especially in do or die situations, not to mention the player is able to spin jump on the shell, or are there gonna be respawning shells?

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Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

I really like how this hack looks! I am looking forward to it, and you have some great level design.

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Your layout has been sold to the government because it uses stuff it shouldn't use, like marquee tags.

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Originally posted by Sokobansolver
Originally posted by notgoodwithusernames
With the exception of the later levels because I plan on introducing shell jumping as a new game-play mechanic. To the people who don't know what shell jumping is, it basically goes like this. The player jumps while holding shell, the player then kicks the shell to the wall (while in the air) which makes the shell bounce back to the player. As a result, with good timing, the player is able to jump on the shell and reach higher platforms that the player can't originally reach beforehand.

Is it gonna be required in do or die situations? It seems like savestateless, it might be a little too luck based to be required to beat the level, especially in do or die situations, not to mention the player is able to spin jump on the shell, or are there gonna be respawning shells?

Shell jumping will be required in do or die situations, but only in world 6, world S, and maybe a secret level in world 5. However, it will be included in earlier levels, but it will only be required for bonuses such as 1-ups and bonus areas.

Also, I think shell jumping doesn't require any luck to pull off, if the mechanic is introduced in baby steps, rather then forcing the player do to a shell jump without seeing how obstacles in previous levels were set up beforehand. In other words, assuming that the person who is playing the hack doesn't know what shell jumping is, let alone don't know how to pull it off to begin out with, will be introduce to it with ease. For example, I use question blocks to give the player a sweet spot to throw the shell into.

About the shells being respawning or not, I will most likely make blue shells be unable to get destroyed be spin-jumping on them. However, you can spin jump on other colored shells and destroy them.
I would like to say that the the first post had been updated with a couple of pics of the first castle.

Here is also a video link.
I really like the wrap around area. There's just something about your level design that seems distinct from every other designer, something creative, almost magical and intriguing, but I cannot quite explain what it is.

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Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

Really Creative Level Desing, and I liked the Second Room, is a Great Job :3
The thread is once again being updated with new pics of the second level.

So here is a video link of the second level.
Just to show that I'm still working on this, here is a quick preview of a under-water level I been working on.

Please note that this level is a work-in-process.
I'm also making a ghost house level for the second world, and it's going to have two parts to it. The first part takes place outside while the second part takes place inside, however the second part is going to be more puzzle base.

Here is what the outside part will look like.
In the cave level, I thought those pipes inside the upside-down ground were cutoff (not talking about they having black lines) and I would tell it was, but it is not. Does the level has two exits? Because I think there are two ways. And also, the underwater level looks cool so far, especially the currents gimmick. The ghost house looks simple, but fun overall.
Originally posted by Archie
Does the level has two exits? Because I think there are two ways.

Yes, the cave level does have two exits.

In other news, I updated the first post with screenshots of the ghost house. However, here is a video link of the level.
So I finished the third level for the first world, and here is a video link.
Looking good I like this.
RMG Productions
Originally posted by notgoodwithusernames
So I finished the third level for the first world, and here is a video link.

Your level design is flawless in many many ways. Nice work man!

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Ooh, I like the level! There are no issues on it, though.
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