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Blind Devil's Trip Back in Time [fixed version accepted]
Forum Index - SMW Hacking - Full Hack Releases - Blind Devil's Trip Back in Time [fixed version accepted]
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EDIT2: Fixed version can be found here (hack accepted on 2012-10-21). Read the Readme for changelog and known issues that were not possible to fix/had to workaround.

Welp, screenies ahead.


You got some cool stuff there in your hack Blind Devil. I'll give it a playthrough in a few days on my YouTube channel.

On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.

F*ckin' Amazing Blind! And I'm Playing your hack now, is really a Awesome work!

Really, Really IMPRESSIVE!
xImseiken3 recently sent me a PM pointing some issues with the released hack. One is related to Morton/Candle Flames, in the first castle of the hack. Other is related to Mirage Fortress' "boss" room. There is an exit, and having no boss there is intentional.

Actually, to beat mirage Fortress, you must fall in the hole located at the final room.

Well, guys, right now I'm at work so I can't send a fixed version today. By tomorrow I'll be releasing a new vesion without Morton's glitch, at least.

But let me request something: don't avoid downloading the current version. If somebody finds another issue, you can let me know and I'll fix it.

We Can wait for the Fixed Version (Fantastic Hack).
I'll be honest, this is so freakin' nostalgic. I mean, this is your former main hack before being redrawn and stuffy (but still hellish as ever). It is kind of funny how the midway points still hated you WAY before changing the graphics.

I don't have too much to say about this. Just... good work.

I know I'm late to say this, but...

I don't really suggest you to get used to recognition (not that I'm saying this masterpiece is not a...masterpiece).

EDIT: Not really a bug, but sometimes the donut blocks don't work as they should.
@Dakress: Yeah, those lifts bother me, too. They will never fall depending on where you are stepping on it (precisely its corner).

Hopefully most of the problems related to Morton and Cave Drums song breaking on BSNES were fixed. But...

Inserting the song into the ROM made another issue pop out. Now, music will restart every time you go from a sublevel to another. All attempts on trying to fix it either didn't have any effect or made the game freeze when loading sublevels that use the custom Cave Drums song.

Aside from that, the hack is already available for download. Have fun with this one, as I'll no longer be creating any new hacks. Maybe some random levels for a collab/contest, but not an entire game.

Thanks for all the feedback, too.

And from now on my main focus will be on helping others with their projects and making music ports. So, see you around, I think?

Don't know if its only with me but sometimes I get hit by a invisible enemy in the level Boo's Only Haunt.

Also some Red Coin and Dragon Coins are insanely hard to get.

And some Checkpoints wouldn't make the hack easier, would just make it less boring.

But anyway, this is a great hack, I can say it from what I already played but can get a lot boring if you doesn't enjoy playing a whole level lots of times.
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Forum Index - SMW Hacking - Full Hack Releases - Blind Devil's Trip Back in Time [fixed version accepted]

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