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[GM] Winnie the Pooh Lost in Mario World Series (Yes you read it right)
Forum Index - Donut Plains - Creation Corner - [GM] Winnie the Pooh Lost in Mario World Series (Yes you read it right)
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This game was intended to be a joke game but it actually got many people playing so I decided to make the sequel of it.
In the 1st one there is no such story at all, just a thingy that
Pooh wants honey and he finds a pipe, he enters to discover if below
there, there's honey but he ends up in Mushroom Kingdom, it was intended only a "player graphic" change, But after it got "Famous" in the sequel there was this story:
"Pooh revisited the Mushroom Kingdom with all his friends (unless Eeyore) and Mario was too mad, Mario says they always ruin his adventures to save the princess, after that Mario and his Friends: Sonic the Hedgehog and Charlie the Duck, gonna build Fortress around Mushroom
Kingdom to protect from the "Stupid Animals" as he calls them, there are 4 worlds on it and its pretending to have another sequel, yes, Pooh in Mario 3.
For both games I used Hello's Very basic SMB1 Engine.

Screenshots (of the 1st game):


Logo and Splash Screen of the 2nd game:

Downloads:
Game 1:
http://sandbox.yoyogames.com/games/163741/download
Game 2:
http://sandbox.yoyogames.com/games/187695/download
And yes that game can be pretty stupid or average depending on your opinions... I don't really like Pooh that much. But I also don't hate it,
Anyways go play those games to see because I made then when I was 10 and 11.
And the people at Yoyogames liked it. (First game was Rated 4 Stars, while Sequel until now was rated 2 Stars... I wonder what was wrong,lol)

'signature.txt' was not found.

This game is wierd, but ill play it so I can give out my opinions better.

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On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by lu9
I wonder what was wrong

Maybe it's because a lot of people hate pooh,
and I don't know how to jump. #smw{o_O?}

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Formerly known as nick 139
My YouTube channel
Originally posted by nick 139
Originally posted by lu9
I wonder what was wrong

Maybe it's because a lot of people hate pooh,
and I don't know how to jump. #smw{o_O?}

If you know Hello Engine you should know:
Shift - Jump
Ctrl - Run

'signature.txt' was not found.

Originally posted by lu9
If you know Hello Engine you should know:
Shift - Jump
Ctrl - Run

Thx it works! #smw{;)}

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Formerly known as nick 139
My YouTube channel
Originally posted by lu9
First game was Rated 4 Stars, while Sequel until now was rated 2 Stars... I wonder what was wrong,lol


You should already know the answer to this. But if you want I can clarify.

Part 1 got four stars because it is the original Super Mario Bros. with different player sprites.
Part 2 got only two stars because it is a slightly edited version of the original Super Mario Bros. with different player sprites.

That is the short version. But of course that's not all. Part 2 also has a few other things Part 1 doesn't have:
-Poorly made title screen (probably done in MS Paint?)
-Graphical glitches (especially when grabbing a mushroom and stuff)
-Bad hitboxes (at least with Tigger, haven't tried other characters)

And overall Part 2 is just so random. It doesn't really seem like anything in there was planned. You just took the original levels, replaced some graphics and placed some new sprites/enemies. Nothing really fits together. In Part 1 at least the player graphics somewhat matched the original SMB graphics and I also think people only liked it for the "lol" effect. I don't think they really needed a second part to begin with.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
In Part 1 at least the player graphics somewhat matched the original SMB graphics and I also think people only liked it for the "lol" effect. I don't think they really needed a second part to begin with.

What is that "lol" effect, the fact that Pooh is in the place of Mario?
EDIT: But I will still try to make the 3rd version, I will not make the cutscenes in MS Paint, and they will have health, fire, and wing cap
powers, I'll be using a different engine.

And more crossover. In that one you can play as Mario too, and it'll have PONIES
YEAH
lol
Story:
"It was been a lot of time since the war between The 100 Acre Wood with the Mushroom Kingdom, until Bowser is back with world domination idea,
He plans attacking the Mushroom Kingdom, The 100 Acre Wood, Equestria and The Free Country: Mario, Pooh, Twilight Sparkle and Homestar Runner
join up to destroy Bowser's domination plans once and for all"

You start as Mario as soon you unlock Pooh, then Twilight and at last Homestar, each one has its unique abilities, as well the Fire and "Wing Cap" Powers by collecting fire flowers, etc.
Each world is a different world Bowser is attacking, in total, 4 worlds. You can change characters while Mid-Game if you already unlocked it.

It will be better and with less size, so I'll be using more Midis and Modules as Music.

But that'll be much later, I still have other games to show such as Guide Luigi, Mario Forever 2, and you will still see Pooh right here:

in Nostalgic Collection Volume 2 - Super Mario Bros. 2
Which there are a lot of Characters, including Pooh. I made it, I think 2 weeks far from the First Pooh game. Rated 3 Stars, lol

'signature.txt' was not found.

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Forum Index - Donut Plains - Creation Corner - [GM] Winnie the Pooh Lost in Mario World Series (Yes you read it right)

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