Originally posted by Ripperon-XLooks like the TwinBee Yahoo - Flight stage 1 song doesn't work. I get this:
I'm not getting any errors like that. Are you sure you typed in the #samples command correctly?
Originally posted by DiscoManThere's a bug in Layer 3 ExGFX that I overlook and it could cause strange behavior of OW graphics when AddmusicK is used after patching the ExGFX Layer 3 patch.
Oh, jeez, why'd the Layer 3 ExGFX patch have to hijack that routine? I guess I'll have to contact Roy and see if he can move it.
Originally posted by MasterlinkCan you fix a bug (present in addmusic405 as well) where a percusion instrument it's replaced with @0 (or other instrument of an sfx that plays in that channel) if isn't defined every note?
I unfortunately can't, just by virtue of how the NSPC's percussion instruments are set up. Their instrument data defines the pitch that they use, so while I could make it so that they are restored properly on SFX channels, they would always return to their default pitch upon doing so.
Originally posted by RuberjigEcho buffer exceeded total space in ARAM by 0x1900 bytes.
It keeps popping up after I insert Twinbee Yahoo! - Stage 1.
WWhat I do?
It tells you exactly what to do in the readme:
QuoteIf you get an error along the lines of everything not fitting into ARAM, then there are four possible solutions. The first is to replace "#default" with "#minimal" or "#minimal" with "#tiny", if applicable. This is the ideal solution. If that fails, see if you can find something that looks like "$F1 $XX $YY $ZZ", where XX YY and ZZ are numbers. Decrease $XX until you don't get any more errors. If all that still fails, then this song is simply too big for your hack (though ideally this should never happen). In this worst-case scenario, you'll have to make some local songs global (see below) or delete some sound effects.
Originally posted by mario90I've noticed that when the rom is 4MB it will always take up space starting with bank 20. Could you possibly make that definable where it begins? Like for example, if I wanted it to start at $178000, I could put that in one of the ASM files (or you could make it a command line or something)
First off, I am so sorry that I forgot to answer this when you actually asked it...I don't really have an excuse for that. The proper answer is that such an option sort of already exists; you can use -b as a command line option to force the program to attempt to save the music and sample data below bank $40. I'm not sure why you'd need more precision than that, to be honest.
Originally posted by cheat-master30
Gah, I somehow never got to your question either; sorry about that. To answer your question...I'm pretty sure I already addressed what was wrong with that song somewhere in the thread before, but I can't find where and clearly I seem to be forgetting all sorts of things lately. It's a problem with the song itself, not the tool. It has invalid values for ADSR and needs to be fixed manually.
Originally posted by Ripperon-XAlso: Not sure if your tool did this, but basically, when Mario enters the OW, a really black bold border appears on the left side of the OW border, when Mario enters a level. To trigger this glitch, go to the Main OW, enter a level, exit it and go back to the submap and enter a level.
I just confirmed that it's not my tool doing that; I don't know what it is.