Originally posted by CrispyYoshiI personally like the [[ and ]] syntax more than [| and |], it makes more sense, and is easier to remember. :B
Alright; I'll use [[ and ]] then.
Also gah why do I always see typos when it's way to late to fix them.
Originally posted by ShadowFan-XI found another Yoshi bongos bug. When you get Yoshi in a level where the music doesn't have Yoshi bongos, get Yoshi, and then go to a level where the music does have Yoshi bongos, they don't play until you either remount Yoshi or restart the level.
Alright. This should be an easy fix; I'll look into it.
Originally posted by ShadowFan-XAlso, a feature request: Music groups. For example, if you wanted to switch songs mid-level without the nasty pause that happens when music is uploaded, you could add something like this to Addmusic_list.txt:
Code{
20 Song 1.txt
21 Song 2.txt
}
When a song in a group gets uploaded, the rest in the same group get uploaded as well (samples and everything).
There's a problem, though: whose samples are uploaded, song 1's or song 2's? That aside, though, I think it should be fairly easy to accomplish, though there would be a limitation: grouped songs must be consecutive (though that shouldn't be a big deal).
Originally posted by mju90May I make a small request?
Would it be possible to add an additional byte to the #instruments table for fine tuning (like the $EE command) like this?
Code"Sample1.brr" $AD $SR $GA $XX $YY
Where $XX = pitch and $YY = Fine tuning.
This would really save a few bytes when it comes to constantly changing instruments in a single channel.
Vitor Vilela brought this up to be a bit ago, but slightly differently. So I'd like some opinions on this, because I think it's a good idea:
Option 1: Each instrument would have one extra byte, which would act like the $EE command.
Option 2: Each instrument would have one extra byte, which would act as a "fraction" portion for the pitch multiplier byte before it (this is how all other N-SPC engines work, would allow for more precise pitches, and could be combined with the $EE command).
Originally posted by MooseWhat the guy above me said, and would it be possible to make any actual $ee commands after the instrument sort of "add" on to the predefined pitch rather than reset it altogether?
i.e. pretuning=$2e + $ee $1f =$4d and NOT $1f?
Depends on what people say about what I just suggested. If people want the first option, then probably not. If people want the second option, then yes (since it would be the default behavior).
Originally posted by JTA777I don't quite understand the whole echo thing. Can someone please explain it to me? Sorry, I'm still a noob at this stuff...
Basically, put this in levelINIT.asm:
CodeLDA #$06
STA $1DFA
RTS ; Change to RTL if you're using LevelASMTool
It's for people inserting music into their hack, not for music porters.
Originally posted by JTA777Note: I also found that the game produces a strange noise when the player gets a game over.
And I forgot to mark another sample as being important. Fixed; thanks. Replace your Addmusic_sample groups.txt with the one in the ZIP file.