Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
Hmm, looks better, but it's still somewhat bland, maybe you can look at the submaps that are already made and let your submap blend well in it. If you place the first submap above yours, it looks reeeeaaaly weird.
PS: Nice redrawn GFX there!
Woa, that looks much better! Pretty good decoration and the submap blends well with the other submap. A few suggestions:
Red Circles: There are some perspective errors which make your cliffs pretty weird. Try to correct them.
Yellow Stripes: I should add some cliff lines here.
Decoration: As Incognito suggested, try to use your advantage of having a submap to use different palettes in the submap. Also you could use the completely green tile once in a while. Oh, and there are cutoffs at the bottom of the hills
Yes, of course. It's somewhat a simple idea that improves nicely the visual appeal.
Originally posted by Egadd
Smash Mountain theme
Couldn't pick the song yesterday, and right now I'm on my job I am unable to hear any sound. However I can download it and take it home to check out.
As for your level 22, I have LMSW here so I could play it. Had fun with it, liked its design in overall. The only complaint is sprite memory when there are Super Koopas + Sumo Brothers + Sumo Flames together. I'll see if the OAM patch will fix that.
Hard to play calmly, as they can fire me if I'm discovered playing games at work... also LMSW doesn't help on gameplay, it's more a tester than an emulator... a slow PC can't handle more than 15fps and the lag is always distracting...
Originally posted by Theonesuperx
Looks a lot better but can become even better. Everything the others said. Don't give up!
As for me... nothing new today, aside that I'm claiming Level 12. Got to use the Carrot tileset I'm drawing in it, so it may take longer to get completed.
And Egadd's sublevel database has been added to second post. Will get updated with each Base ROM update. No updates today, though.
EDIT: Blind Devil is officially dead. Changed my name to Q-bee forever.
Darn it. Yesterday a car hit a light post and for that reason I had no way to update anything and nor to check out Egadd's composition. Amazing.
By the way, sublevels list's link on the second post has been edited.
@Egadd: Also added to Level 105.
Originally posted by Theonesuperx, Egadd
*Bee Porcu Puffer*
The Bee Puffer will bee the boss of World 3 Fortress.
Originally posted by K3fka, Theonesuperx, Egadd
Downloaded Wario Dash a while ago and also thought on the possibility of using it. From what I know so far, it actually replaces the spin jump (I've seen a dash thing in Drama Mistery 2 replacing the spin-jump). But since there were no water levels, I don't know if it still works underwater (My plans are that, if used, it should not work underwater).
I couldn't test the patch by myself yet, I'll see if I can do it today and then I'll contact K3fka if needed.
For now, gotta get back to work (I mean the job). Holy mother.