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Yoshi Random Demo 1.1 Fixed - by Frugo Man
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Yoshi Random Demo 1.1 Fixed - by Frugo Man
Pages: « 1 »
[download zip]

Looks promising, there are just a few technical things and you're very close to get your hack approved! I mostly really liked your custom music choices, I see you are pretty much into sampled music, which is cool. #ab{;)}

Let's see the screenies here...



For some reason, Yoshi turns into Luigi while riding a Yoshi (Yoshiception *shot*).
Also, I'd highly recommend to change your title screen to something more unique, build a new level, change Yoshi's movements etc.





Same goes for these stuff, although it's not crucial, it's a pretty great thing if you change the intro level, Yoshi's house and at least change the message of the castle destruction scene (also, it doesn't even fit the hack's context - the main character isn't Mario but Yoshi).



For some very weird reason the Blue Shelless Koopa turned into a Blooper-thing (?) for a second.



Small level design advice: I wouldn't make the player wait after pressing the P-Switch like this. I mean, what's the point, after all? The player presses the P-Switch to unlock the path but he/she has to wait 5 "tiles later" for a couple of seconds. It's not a good way to make your hack's playtime longer. :P



That water didn't look that killer to me... (a sign, warning, or making it obvious that the water instantly kills Yoshi would be great).



Don't let the player access unedited levels (make a "Demo End!" level or something like that).



Well, that's it, basically. I think after these being fixed your hack will be approved easily.
Originally posted by Hadron


For some very weird reason the Blue Shelless Koopa turned into a Blooper-thing (?) for a second.

I'm just guessing here, but maybe this could help?
Originally posted by ROM map
$00A439: Change [F0] (BEQ) to [80] (BRA) to prevent various tiles in SP1 to be overwritten (which meant using ExGFX for them would have no effect).


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<blm> zsnes users are the flatearthers of emulation
Originally posted by Hadron


That water didn't look that killer to me... (a sign, warning, or making it obvious that the water instantly kills Yoshi would be great).



Don't let the player access unedited levels (make a "Demo End!" level or something like that).

Hmm... those images are the same images for me. Guess you were supposed to put the unedited level and accidentally put the first image instead?
Originally posted by miguel21450
Hmm... those images are the same images for me. Guess you were supposed to put the unedited level and accidentally put the first image instead?


Yeah, this is why I shouldn't start writing a hack removal log at 11 PM...but thanks, fixed.
Hack Name: Yoshi Random Demo 1.2
Length: 7 exits
Author: Frugo Man - Submitted by: Frugo Man
Description: Examples:

- Custom Samples
- Custom Sprites
- Custom Patches

1.2
-Fixed Title
-Fixed shell koopa




Newer version submitted.

 


Well let's see how much stuff you fixed from the previous removal log...



Ok so firstly, the stuff that was in the older removal logs not fixed:

Originally posted by Hadron
Although it's not crucial, it's a pretty great thing if you change the intro level and Yoshi's house.





Originally posted by Hadron
Small level design advice: I wouldn't make the player wait after pressing the P-Switch like this. I mean, what's the point, after all? The player presses the P-Switch to unlock the path but he/she has to wait 5 "tiles later" for a couple of seconds. It's not a good way to make your hack's playtime longer. :P



Originally posted by Hadron
Don't let the player access unedited levels (make a "Demo End!" level or something like that).





Something I'd like to point out: All the paths are revealed. It makes the OW more enticing when OW events are used. (Also the submap here looks rather flat and dull.




Hack moderators don't spew out what we prefer in a hack, it's what's required to be accepted unless stated in the post. You need to fix all these issues, not just some.

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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Yoshi Random Demo 1.1 Fixed - by Frugo Man

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