So this is basically the screenshot & video thread for this forum. The reason it's not directly called that is because the name is cliche and I want the forms and anything relation the expansion to the site to feel fresh and unique.
Lets get this thread started shall we?
A little thing I started a few days ago, it's not really for anything in particular.
I don't know how you can get widescreen in SM64 but I love that image so much that I want more :3 The only con is the red and white texture of the hut in the background.
(when did this forum exist?)
-------------------- I wonder what a HFD opcode would do in ASM...
Nice to see that SM64 is FINALLY getting its own section!
Originally posted by cpuHacka101
My turn.
Practicing some vertex shading on this beach that I've designed. Also, yes, the waterfall does scroll, and so does the custom waterbox I made.
Wow, that looks fantastic! I also would like to know how you got an N64 running widescreen (or did you edit the photo?). Can't wait to see the finished level!
-------------------- Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Jabo's Direct 1.7 and above have an option for "Override Aspect" under ROM settings, and you can set the aspect ratio under normal settings. It can be a bit buggy sometimes, as certain parts of the game are coded for 4:3 ratio (Pause screen is square, menu is square, etc.) You also have to have PJ64 1.7 for some reason to be able to use Jabo's Direct 1.7
PowerStrike: Whenever I feel like finishing it, I'll probably make the mustache 3D.
Also, I was able to convert a display list from Banjo-Kazooie, which is run in F3DEX, to work with SM64, which is run with F3D. The display list was of the honeycomb. Here's an image of it:
Yeah, I've had a lot of problems, but I think I've got everything working properly now, on the level importing side of things. Toad's Tool on the other hand... I just can't figure out how to use that thing. It's the most unintuitive program I've ever used in my life, and I haven't been able to find any decent tutorials at all. =/
It's personally your first time, and I think that's one greatest level model ever made yet. It would've been awesome to add some shadows in some dark spots, otherwise your level will be classy. ^_^
I managed to make myself a 3D tree in SM64. I did this by giving my tree model no collision and making the normal tree invisible through TT64. I then placed the invisible tree behavior where my tree model is. The size and position have to be perfect, otherwise Mario will look off when he climbs the tree. It's a cheap method, but works nonetheless
I had posted an earlier version on the Jul SM64 forum, but I started again from scratch since then due to the level size patch.
Here are some screenshots once imported:
I'm planning to do a full hack called Mario Sunshine 64, I am already working on Bianco Hills, Ricco Harbor and Delfino Airstrip too. I will post a video after I had finished all of those levels.
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