Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
So this is basically the screenshot & video thread for this forum. The reason it's not directly called that is because the name is cliche and I want the forms and anything relation the expansion to the site to feel fresh and unique.
Lets get this thread started shall we?
A little thing I started a few days ago, it's not really for anything in particular.
Jabo's Direct 1.7 and above have an option for "Override Aspect" under ROM settings, and you can set the aspect ratio under normal settings. It can be a bit buggy sometimes, as certain parts of the game are coded for 4:3 ratio (Pause screen is square, menu is square, etc.) You also have to have PJ64 1.7 for some reason to be able to use Jabo's Direct 1.7
Yeah, I've had a lot of problems, but I think I've got everything working properly now, on the level importing side of things. Toad's Tool on the other hand... I just can't figure out how to use that thing. It's the most unintuitive program I've ever used in my life, and I haven't been able to find any decent tutorials at all. =/
I managed to make myself a 3D tree in SM64. I did this by giving my tree model no collision and making the normal tree invisible through TT64. I then placed the invisible tree behavior where my tree model is. The size and position have to be perfect, otherwise Mario will look off when he climbs the tree. It's a cheap method, but works nonetheless