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The Showoff Thread
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread
Pages: « 1 2 3 437 38 »
Originally posted by captnobvious
Super Cool Stuff With Images


That is amazing. I don't hack SM64 but I can hardly imagine how long that probably took you. I'm beyond amazed!! Awesome work!
Originally posted by Jonny
Originally posted by captnobvious
Super Cool Stuff With Images


That is amazing. I don't hack SM64 but I can hardly imagine how long that probably took you. I'm beyond amazed!! Awesome work!


Actually, it doesn't take that long. This level was made from scratch in a month, working on it two hours a day.

Here are some other stuff:



Pianta model, it only has 72 faces and 2 32x32 textures.



Ricco Harbor. It's still a work in progress.
That looks amazing! I loved the setting in Super Mario Sunshine, I just hated the FLUDD mechanic. I can't wait to get to run around and see how it would have worked without having to rely on it. The models looks spot on as well. It's amazing how close you seem to be able to get to the original while having to deal with the N64's limitations.

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Current Projects: "Legend of Zelda: Balance of Power" (A Zelda Classic quest)
God, that's impressive, capnobvious!! Amazing! I'm curious to see how Mario Sunshine 64 will turn out knowing that FLUDD, Yoshi, Shadow Mario, and other gameplay mechanics will (obviously) be missing in SM64. Though I'm sure you could get around that somehow #ab{:)}
Oh chaps, I'm impressed. When this comes out, it will take the cake. I'm looking forward of your amazing work, Sire captnobvious!

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SUPER CRASH TIME YEAH!
Originally posted by cpuHacka101
I'm working on giving Mario some class.



I still need to do a lot of repositioning and other fixes... Then I'll start shading the imported body parts.


Holy crap dude! That looks very nice.

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When life gives you lemons, make lemonade. Or give them cyborg implants and conquer the British.




Originally posted by supernova38
Originally posted by cpuHacka101
I'm working on giving Mario some class.

[Old picture]

I still need to do a lot of repositioning and other fixes... Then I'll start shading the imported body parts.


Holy crap dude! That looks very nice.


Oh yeah, that.. I haven't done anything in quite a while, but this is as far as I got:


I started redoing it all with normals, only got the pants and shoes done.
Been a while since i've done any hacking, I seem to have improved. I'm working on making my old Luigi's Mansion 64 texture hack into a full major hack.

This import went best IMO. Still very much BETA.








hey cpu hack do you use fast 3d display to change mario's model
or is it done with the model replacer to do it because i don't
know how to fast 3d display hack. oh and another question dose the
game experiences lag with the updated mario model how many polygons
dose it have so far any way.and one last question can you please teach
me how to do some of the more advanced stuff like vertex shading and
fast 3d or mabey make a tutorial about it im trying to import a charter i made over mario using model replacer but it gets really messy is
it because it's made in blender
http://www.youtube.com/watch?v=kK5QW8s1Aoc

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Originally posted by kyrinthekid
hey cpu hack do you use fast 3d display to change mario's model
or is it done with the model replacer to do it because i don't
know how to fast 3d display hack. oh and another question dose the
game experiences lag with the updated mario model how many polygons
dose it have so far any way.and one last question can you please teach
me how to do some of the more advanced stuff like vertex shading and
fast 3d or mabey make a tutorial about it im trying to import a charter i made over mario using model replacer but it gets really messy is
it because it's made in blender
http://www.youtube.com/watch?v=kK5QW8s1Aoc

Every graphical edit is a Fast 3D modification. Although, skelux's importer and messiaen's importer is automated to do it for you. I do it manually, which allows much more editing. Fast 3D Scripts can be found in Toad's Tool's script dumps under "Polygon Data." I do not have the time to explain everything, due to the fact that 80% of the people would blindly not understand it if they can hardly even learn skelux's automated importer. Although I will say that every command is 8 bytes long, and I can name a few by memory...
0xFD=Load Texture tile from bank address
0xF3=Load Texture into memory
0xF2=Texture clamping properties
0xF5=Some more texture properties, can't remember
0x03=Load bright or dark normals, 03 88 or 03 86

0x04=Load vertex cache from bank address of up to 16 vertices
Code
[04] [F0] [01 00] [04] [10 02 2A]
[04 command] [Cache? always 0x10 less than next byte] [Amount of bytes to load for vertices] [bank ID] [Bank address]

0xBF=Draw triangle from a multiple of A, descending from last 0x04 command
Code
Example: BF 00 00 00 00 00 0A 14 = Use verts 0, 1, and 2

0x06=Branch display list to new bank address
0xB7=Culling options
0xB8=End display list

I recommend you study some pre-existing scripts from the game to try to understand how it works, rather than asking everybody.

As for the detailed Mario, I am not explaining how to expand banks, as that gets into level scripts. I expanded the 0x04 RAM bank a ton, and it did not cause any lag. The new Mario has about 2000 polygons so far, if I remember correctly.
I am maybe a little late but damn that looked good captnobvious! I love SMS really much and so I do you. :D



  Here, some news of my hack:

http://www.youtube.com/watch?v=JCmsMd_5zQ8

    See my hack development here!: Super Mario and the missing memories.
http://rapidshare.com/files/3355110979/pipe.skp

this is like an excactly copy of the pipe model in SM64.



(click on the picture to see, what i did)
thanks to Trent :b
Here is a part from the secon bowser level from Fallen Stars.
It´s a sketchup screenshot.

This level is the bowser level i made once for Rainbow Road but since rainbow road was trashed i´m improving it for my new hack.



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My Channel - http://www.youtube.com/skilllux64
Whooo whoa, how classy is this badarse Bowser trademark! #w{=3}

Was it recreated by simply ripping the model? I hope this level will take the cake aside the other one in Rainbow Road.

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SUPER CRASH TIME YEAH!
Hey guys. Since Nintendo's E3 is coming along shorty, I thought I might show off a few screenshots of levels I'm working on in my hack. I won't announce the hack's name until I finish at least two courses, so enjoy #w{=)}

  
Originally posted by Flame8765
Hey guys. Since Nintendo's E3 is coming along shorty, I thought I might show off a few screenshots of levels I'm working on in my hack. I won't announce the hack's name until I finish at least two courses, so enjoy #w{=)}



Wow, they look great! but is my turn now:








    See my hack development here!: Super Mario and the missing memories.
oh, i like your style very much, mariohacker :3
Wow, Mariohacker. Those pics looks way better than mine. I should practice modeling/texuring more :I
  
Originally posted by Kazeshin
oh, i like your style very much, mariohacker :3

Originally posted by Flame8765
Wow, Mariohacker. Those pics looks way better than mine. I should practice modeling/texuring more :I


Thanks you both :D but, anyone noticed that my name had a "14" at the end? xD

    See my hack development here!: Super Mario and the missing memories.
Pages: « 1 2 3 437 38 »
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread

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