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The Showoff Thread
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread
Pages: « 1 2 3 4 537 38 »
@Mariohacker14: your level looks really good, very immersive ^^

@Flame8765: your levels have potential too, I like the combination of color you used. ;)

Now is my turn:
http://youtu.be/IbOnWLmiRyA

it's an experiment I made, pratically it's a level which is setted inside Peach Castle, there is a swimming pool, a garden, a cellar and many other room with they own theme.
@MarioHacker14: Yeah, I know your name has a 14 at the end, but I think it sounds awkward when saying numbers on a username, so I simply take them out #ab{:P}

@Kinopio: Thanks. It's good to know that my level models look somewhat nice, but they have the potential to be much better. I'm trying my absolute hardest to make these levels as good and unique as possible. Also, your castle model looks great #smw{O_O!}
i thought i could share 2 usefull asm functions, that you might want to add to your hack.


hidden:

//START
ADDIU SP, SP, $FFE8
SW RA, $0014 (SP)
LUI A0, $8033
LH a0, $ddf4 (a0)
OR a1, r0, r0
addiu a2, r0, $0018
JAL $27A010
ADDIU A0, A0, $FFFF
LUI T6, $8036
LW T6, $1160 (t6)
LW T5, $0144 (T6)
SLT AT, V0, T5
BNEZ AT, $END
NOP
SH R0, $0074 (t6)

//END
LW RA, $0014 (SP)
ADDIU SP, SP, $0018
JR RA
nop


shown:
//START
ADDIU SP, SP, $FFE8
SW RA, $0014 (SP)

//GET VALUES
LUI A0, $8033
LH a0, $ddf4 (a0)
OR a1, r0, r0
addiu a2, r0, $0018
JAL $27A010
ADDIU A0, A0, $FFFF
LUI T6, $8036
LW T6, $1160 (t6)
LW T5, $0144 (T6)
SLT AT, V0, T5
BEQ AT,R0, $END
NOP
SH R0, $0074 (t6)

//END
LW RA, $0014 (SP)
ADDIU SP, SP, $0018
JR RA
nop


this will let the objects, which has this function in it's behavior, hide or show, as soon as you got a specific amount of stars. the amount of stars is bparam 2.
example, if you put the "hidden" function on it and put the bparam 2 to 120, you will get something like the grills, that hides the cannon in castle grounds.
with the same bparam and the "shown" function, you would get something like yoshi^^
I made the Warp Box from Super Mario 3D Land replicated in Super Mario 64 plus some new HUD elements. It's not that hard to make if you're somewhat good at SM64 Hacking.

VIDEO LINK HERE
Originally posted by Flame8765
I made the Warp Box from Super Mario 3D Land replicated in Super Mario 64 plus some new HUD elements. It's not that hard to make if you're somewhat good at SM64 Hacking.

VIDEO LINK HERE


it looks like you've just made a box and placed a warp hole in it, which leads to an invisible pipe as warp out :s

however, looks adorable ^-^
Originally posted by Kazeshin
it looks like you've just made a box and placed a warp hole in it, which leads to an invisible pipe as warp out :s

however, looks adorable ^-^

I used two warp holes, actually. Like I said before, it's pretty easy to do #ab{:P}
Originally posted by Flame8765
it looks like you've just made a box
I used two warp holes, actually. Like I said before, it's pretty easy to do #ab{:P}

nice, I have just tried to do that in TT64 and it really works.

I didn't know that warp holes could be used also as destination. very useful


first time, i got a properly semi transparency without asm :3
Here is something I've been working on over the past 2 days.



ModEdit: Re-sized that image for you since the original broke the tables.

--------------------
  
Originally posted by Kinopio on Meltfire's thread
it looks really nice!

what I like the most of your levels is that they don't look like they are build starting from a flat plane.


Well, all my levels start from a flat plane xD
This is what i got at that technique :D



The clouds have good shading in-game.

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
*Epic picture above


Damn! That looks VERY good! It almost surpasses N64 Standards! The mushrooms even have texture shading so that it doesn't cut off when mapping it. I need to use that trick myself somehow #ab{o_O}

The only little nitpick I have is that the clouds could be a bit more high-poly, but other than that, the model looks awesome! #ab{:D}
  
Originally posted by Flame8765
Originally posted by Mariohacker14
The epic picture of mine*

The clouds have good shading in-game.


Damn! That looks VERY good! It almost surpasses N64 Standards! The mushrooms even have texture shading so that it doesn't cut off when mapping it. I need to use that trick myself somehow #ab{o_O}

The only little nitpick I have is that the clouds could be a bit more high-poly, but other than that, the model looks awesome! #ab{:D}


The trick is practizing some proyected textures, it gives so much good taste in the level :D.

And anther trick, is make the textures the minimum as possible, for example:



I only used a 32x32px For my logo title

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
Originally posted by Kinopio on Meltfire's thread
it looks really nice!

what I like the most of your levels is that they don't look like they are build starting from a flat plane.


Well, all my levels start from a flat plane xD
This is what i got at that technique :D

https://sites.google.com/site/mariohacker14homepage/home/images/Mariolevel.png

The clouds have good shading in-game.

you did a great job too!
Your texturing/shade-effect stuff is neat, Mariohacker14! I'd wish to get most of my models texture-projected great and greater like you! #smw{^_^}

Otherwise, I wonder how do you texturize them within a single multi-texture tile, and does it work?

--------------------
SUPER CRASH TIME YEAH!
Originally posted by Mariocrash
Your texturing/shade-effect stuff is neat, Mariohacker14! I'd wish to get most of my models texture-projected great and greater like you!

Otherwise, I wonder how do you texturize them within a single multi-texture tile, and does it work?


You texture models with a single milti-texture tile by scaling/positioning the image. It takes a little practice at first, but it becomes very useful once you get the hang of it. #w{=)}
Originally posted by Kazeshin


first time, i got a properly semi transparency without asm :3


how?, ive been trying to partially hide an easter egg in my hack with semi-transparency :0

--------------------
I promise to never cancel my hacks
http://www.youtube.com/watch?v=PMIK5qYypFI
a small hack, that i'm working on. i will recreate more platforms from sunshine. (and from galaxy)
The island it's incredibly beautiful, how did you make those clouds?
Originally posted by Kinopio
The island it's incredibly beautiful, how did you make those clouds?

it's the fog, that was for example also used in jolly roger bay. you can set it in the importer at "special material";
somehow the fog doesn't get emulated properly in most emulators (at least for me).

Youtube video.
So far this is one my custom Super Mario 64 model. I took a while to do it. It uses more than 10000 polygons and about 80 textures, so, it's
a quite expansive model. More info in the description. After getting some 3D Maya skills, i hope to make a nice Super Mario 64 mod.
Watch the video, please, the image is just a preview.

--------------------
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
Pages: « 1 2 3 4 537 38 »
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread

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