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The Showoff Thread
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread
Pages: « 1 233 34 35 36 37 38 » Link

For the past week I've been working on my own importer tool. It is currently about 60% done with .obj importing being fully functional.
One of the main features of this tool is being able to import more than one .obj file at a time, which makes area importing a lot easier.

Here is a little preview video showing off 4 areas.



Other features:
* Supports RGB colors for triangle faces, which take up a lot less data than textures do
* Detects duplicate textures and adjusts pointers. This will save up on data usage in case you want to have multiple collisions with a single texture.
This also lets you re-use textures in all of the level's areas without taking up extra data.
* Doesn't create useless vertices
* Doesn't create the layer 5 display list if all textures are solid
* Can also import .bin files and hex data.
* Should support most of the level importer features: (Death floor, Water boxes, Fog, Alpha layer, etc.)

I still have to add some of the little features from the level importer before I release it. I will also need to do a lot of bug testing as well.
If anyone can PM me some complete levels (sketchup file or .obj) to test out with, that would be great.

Note: This is not a level importer tool, but rather a tool that a GUI level importer program would use.
I don't plan on adding level script importing in the first release, so you would have to set them up yourself or wait for someone to make a tool.

To let you know how it will work, these are the arguments I used in the video above.

sm64Import.exe -r "sm64.ext.z64" -a 0x18F0000 0x0E000000 -c 0x150000 -s 500 -io "Test_Area1.obj" "Warp_Area2:0x1C" -io "Test_Area2.obj" "Warp_Area1:0x1B,Warp_Area3:0x1D,FireRock:0x01,FireRock_Orange:0x01" -io "Test_Area3.obj" "Warp_Area2:0x1C,Warp_Area4:0x1E" -io "Test_Area4.obj" "Warp_Area3:0x1D"

[-r ROM_PATH] ROM to import data to
[-a ROM_ADDRESS {SEG_POINTER}] Set the base ROM address (and optional segmented pointer) to import to. The segmented pointer is required for -io
[-io OBJ_PATH {COL_DATA}] Import .obj file as f3d level data (Textures, colors, vertices, and f3d scripts).
If you define the optional second parameter, {COL_DATA}, then collision data will be generated for the OBJ.
[-c SIZE] Sets the max data cap. If the following data is larger than this, then the program will return an error.
[-s SCALE_AMOUNT] Model scale factor.

The output lets me know where the Fast 3D scripts and collision data for each area is located.

In general I can't wait to see what your hack looks like also. Though I look forward to everybody's hacks in general, your hack seems fun.

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Car update!

Also, those lines there are so you can tell where to apply the texture! Oh, and they're 32x64 now.

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YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






Neon Colors Though?

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I promise to never cancel my hacks
Yeah... the black's so you can see the bright colors clearer if you wanna go edit the texture.

Hm... right now, I'm trying to come up with more parts for the buildings. like, let's just say, a billboard. Which I also done, along the stop signs.

Anyone have more ideas?

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YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






What make and model is the car supposed to be? :3

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Congratulations! You have just met BroDute's number 1 fangirl.


Meant to be either a generic car, a taxi, or a patrol car.

Might go and make more car types (like a truck) sooner or later.

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YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






So no makes (Ford, Chevrolet, Dodge, Acura, Mercedes) attached then.

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I imported Luigi's head from Super Mario 3D Land into SM64, cus I did it with Mario's, so I thought, "Why not?"



Super Luigi 3D Land 64

Lemme know if anyone wants a download link for either Mario's or Luigi's 3D Land head models. And yes, I removed the mouths from both of them cus they look derpy with them.
(Mario's ears are lower-poly than Luigi's BTW)

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I promise to never cancel my hacks
The eyes give me the creeps a bit but it was a nice try.

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Congratulations! You have just met BroDute's number 1 fangirl.


Originally posted by Amazee-Dayzee
The eyes give me the creeps a bit but it was a nice try.


What's wrong with the eyes? It's what it looks like in SM3DLand.

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I promise to never cancel my hacks
I guess they just look a bit too small for my liking but I'm sure it will grow on me.

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Congratulations! You have just met BroDute's number 1 fangirl.


Might as well put this blank:



DOWNLOAD: http://sta.sh/04es2g3pi0n

If anyone wants to make a new level, use this to get started!

Model Scale Size: 15


If anyone wants to point me out where to put this, that'll be swell!

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YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






Of course! That's what they need!

Knew there was something off with this thing. Thanks Frike!

Must update this later...

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YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






super mario run for non iphone users [with free download]

To get this to run, download an N64 emulator. I recommend Project 64 1.6, if you wanna play this on devices other than a windows computer, you'll have to find one yourself.

If you have Project 64, you'll have to change the "Default Memory Size" to 8MB. To do this, click on Options -> Settings -> Options and uncheck "Hide Advanced Settings". Click OK and now do Options -> Settings -> Advanced Settings -> Default Memory Size -> 8MB.
Now open the ROM.
That is so very awesome like there. The music sounds better than the Wii version.

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Congratulations! You have just met BroDute's number 1 fangirl.


Originally posted by Kazeshin
super mario run for non iphone users [with free download]

To get this to run, download an N64 emulator. I recommend Project 64 1.6, if you wanna play this on devices other than a windows computer, you'll have to find one yourself.

If you have Project 64, you'll have to change the "Default Memory Size" to 8MB. To do this, click on Options -> Settings -> Options and uncheck "Hide Advanced Settings". Click OK and now do Options -> Settings -> Advanced Settings -> Default Memory Size -> 8MB.
Now open the ROM.

Excellent !
Can you give us the sources please?
Thanks.
the 2d cam source is on my google site, i dont have the source for automatic running anymore, but youll just have to modify the existing walk function for that, which i already did in the 2dcam code so its easy to recreate if you know what you are doing.
I have A water star fountain

http://imgur.com/a/nQb6H

Here is a download if anyone wants it https://3dwarehouse.sketchup.com/model.html?id=9b5cd3f1-6496-44f1-95a7-d68c4f22bdf6

No need for credit

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LOL
That actually looks pretty nice! Like a fountain you would find at the mall!

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Congratulations! You have just met BroDute's number 1 fangirl.


Pages: « 1 233 34 35 36 37 38 » Link
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread

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