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The Showoff Thread
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread
Pages: « 1 2 3 4 5 6 7 837 38 » Link
so cool!
some hex script, use this on Mips. It can be used as you'd use a butterfly or smth;

00 04 00 00 <-start
11 01 00 01 <-some flag
27 26 00 00 06 01 57 24 <-animation pointer
28 01 00 00 <-animate object
23 00 00 00 00 50 00 50 <-collision size
10 2A 00 08 <-interaction type
0E 0C 00 24 <- speed
08 00 00 00 <-loop start
10 05 00 00 <-for interaction
0F 10 01 80 <-rotation/second
0F 13 01 80 <-rotation/second
1E 00 00 00 <-gravity
0C 00 00 00 80 2A 13 08 <-vector thing
0C 00 00 00 80 29 F0 70 <-process speed
10 2B 00 00 <-for interaction
09 00 00 00 <-end
Originally posted by cackletta
You know I hate it when people make easy things look hard that's why it took me months to learn asm ,I thought I may reply to this,all what you did was to copy and paste a tree in sketchup to your level and make the textures non solid not giving it NO COLLISION,and you open the bubbly tree texture in tt64 and exported it and opened it in paint and erased it and placed the invisible under the tree not your so called TREE BEHAVIOUR,newbies will just read your post and be like wtf?!


do you even know, what you are saying?
there's a tree behavior(0x2AA4)... if you set the model ID to 00, you don't have to "erase" the textures.
also, non solid = no collision. if some faces are set to non solid, the importer will ignore them when creating the collision map.
Originally posted by Kazeshin
Originally posted by cackletta
You know I hate it when people make easy things look hard that's why it took me months to learn asm ,I thought I may reply to this,all what you did was to copy and paste a tree in sketchup to your level and make the textures non solid not giving it NO COLLISION,and you open the bubbly tree texture in tt64 and exported it and opened it in paint and erased it and placed the invisible under the tree not your so called TREE BEHAVIOUR,newbies will just read your post and be like wtf?!


do you even know, what you are saying?
there's a tree behavior(0x2AA4)... if you set the model ID to 00, you don't have to "erase" the textures.
also, non solid = no collision. if some faces are set to non solid, the importer will ignore them when creating the collision map.

Show off#w{=3}
Originally posted by cackletta
Show off#w{=3}


Originally posted by Thread Title
The Showoff Thread


Do I sense something here? Maybe.

:P Also what a cool Yoshi thing, Kaze. Do you think you could add more animations to Mario so he isn't stuck inside the Yoshi, instead of sitting on him?
Originally posted by KochiyaStar
Originally posted by cackletta
Show off#w{=3}


Originally posted by Thread Title
The Showoff Thread


Do I sense something here? Maybe.

:P Also what a cool Yoshi thing, Kaze. Do you think you could add more animations to Mario so he isn't stuck inside the Yoshi, instead of sitting on him?

too busy
Originally posted by Kazeshin
Originally posted by KochiyaStar
Originally posted by cackletta
Show off#w{=3}


Originally posted by Thread Title
The Showoff Thread


Do I sense something here? Maybe.

:P Also what a cool Yoshi thing, Kaze. Do you think you could add more animations to Mario so he isn't stuck inside the Yoshi, instead of sitting on him?

too busy


So does that mean yes, but into other things, or does that mean, no...just no.
well, i won't fix it yet; there are several things, that keep me busy. maybe later. i want to create a "more objects patch" before. (btw, make suggestions, i've allready got:
- sonic bumpers
- noteblocks
- koopa checkpoints
anything else?
Originally posted by Kazeshin
well, i won't fix it yet; there are several things, that keep me busy. maybe later. i want to create a "more objects patch" before. (btw, make suggestions, i've allready got:
- sonic bumpers
- noteblocks
- koopa checkpoints
anything else?

will sonic have an homing attack?it'd be good to have him jump instantly like the special triple jump,but no sparkles,and change his voice,I know mario voice address in sub drag's sound tools
@kaze: just a suggestion, what about a yoshi's island 64. With baby mario riding yoshi and when he gets hit baby mario flies away inside a bubble?

Originally posted by Kinopio
@kaze: just a suggestion, what about a yoshi's island 64. With baby mario riding yoshi and when he gets hit baby mario flies away inside a bubble?

Kinopio, I think that would be too hard.....Just thinking about it gives me nightmares XD #w{xD}

Originally posted by MarioMario015
Originally posted by Kinopio
@kaze: just a suggestion, what about a yoshi's island 64. With baby mario riding yoshi and when he gets hit baby mario flies away inside a bubble?

Kinopio, I think that would be too hard.....Just thinking about it gives me nightmares XD #w{xD}

yeah maybe, but after seeing what kaze is capable of doing, I think it could be possible.
You would have to code in a timer for the life bar for every time he gets hit though, as well as expand it to 30 pieces, making 10 a new starting piece.

It's more ASM than it looks.. Besides, I wouldn't really like that idea... I prefer YI to stay with 2d platforming..

In any case, how about a block with the same properties as a star, but instead of warping you out of the level with an extra star, it warps you out of the level with one less life. A Black Star if you will...
sure, that'd be easy to do, but i don't want to do it; i have enough projects and i don't think, that a good game will come around with that;
i just like 5 games myself (SM64, SADX, SA2B, Custom robo arena and SSBB) and don't want to create a game, that i wouldn't like myself.
Here's a screen of Learning Block Fort, the first level in my hack called Super Mario Realm (I'll make a progress thread as soon as I'm done placing objects)

I tried to design this level so that it subtly teaches players both basic and advanced moves without any instruction getting in the way (like the first level in Super Metroid). Even though most people are highly skilled at the games they hack, some casual/noob players might have a hard time with SM64's more advanced moves. Learning Block Fort is meant to try fixing that. It's the easiest level in the whole game, but has a couple of harder acts for experts.

Originally posted by Flame8765
Here's a screen of Learning Block Fort, the first level in my hack called Super Mario Realm (I'll make a progress thread as soon as I'm done placing objects)

I tried to design this level so that it subtly teaches players both basic and advanced moves without any instruction getting in the way (like the first level in Super Metroid). Even though most people are highly skilled at the games they hack, some casual/noob players might have a hard time with SM64's more advanced moves. Learning Block Fort is meant to try fixing that. It's the easiest level in the whole game, but has a couple of harder acts for experts.


Now this is something unique I have never ever,I mean ever seen in any super mario 64 hack,jolly good show,I really admire those A(s) on the floor :)

can we delete those junk threads like I'm getting an error or help expanding my rom


Wow, that's really cool!

:D







Actually, in my hack, I am planning to create such basic secret levels as that.

Check out my Facebook page!
And also Twitter!
Official site of SM64 - Legend of the Stars




SM64 - Legend of the Stars currently in progress.
Originally posted by Flame8765
Here's a screen of Learning Block Fort, the first level in my hack called Super Mario Realm (I'll make a progress thread as soon as I'm done placing objects)

I tried to design this level so that it subtly teaches players both basic and advanced moves without any instruction getting in the way (like the first level in Super Metroid). Even though most people are highly skilled at the games they hack, some casual/noob players might have a hard time with SM64's more advanced moves. Learning Block Fort is meant to try fixing that. It's the easiest level in the whole game, but has a couple of harder acts for experts.


You can also try making a secret level for learning the basic moves before entering the first hub. After you completed the level and collected the star, you will be transported to the hub world. Afterwards when you start the game, you will appear at the hub. That will save you a main level.

--------------------
Super Mario Starshine
Originally posted by RIT123
Originally posted by Flame8765
Here's a screen of Learning Block Fort, the first level in my hack called Super Mario Realm (I'll make a progress thread as soon as I'm done placing objects)

I tried to design this level so that it subtly teaches players both basic and advanced moves without any instruction getting in the way (like the first level in Super Metroid). Even though most people are highly skilled at the games they hack, some casual/noob players might have a hard time with SM64's more advanced moves. Learning Block Fort is meant to try fixing that. It's the easiest level in the whole game, but has a couple of harder acts for experts.


You can also try making a secret level for learning the basic moves before entering the first hub. After you completed the level and collected the star, you will be transported to the hub world. Afterwards when you start the game, you will appear at the hub. That will save you a main level.

That's exactly what he's doing -_-
Pages: « 1 2 3 4 5 6 7 837 38 » Link
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - The Showoff Thread

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