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2012 Kaizo Level Design Contest (rules/submissions)
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2012 Kaizo Level Design Contest (rules/submissions)
Pages: « 1 » Link - Thread Closed
Might as well give this another shot since the lack of approval, and my own laziness and anxiety, were the main reasons for delay:

2012 Kaizo Level Design Contest


The contest will be open for 1 month as last time, submissions must be posted to in this thread. You are free to privately PM an entry to me for whatever reason, though this is not recommended. All entries must be posted in your filebin.
RULES:
The rules are as follows:
All submissions must be in the form of an IPS patch. No rar files. If you need to compress, Winzip works perfectly fine, and I've never been able to use rar files.
For instructions on creating an IPS Patch, check the F.A.Q.

DEADLINE: All entries must be submitted by 11:59 PM EST on November 22nd (extra day to make up for what I did to this post).

-The category you are entering must be stated when you post the level
-If the category is not stated, it will be entered into the "Creative" category by default, and points deducted in "Understanding"
You may participate in both categories, but not with the same level
-All entries must be possible to complete
-Entries must be compatible with the SNES or bsnes. See details later in this post
-After the deadline, updates will only be excused if they are to fix game-breaking errors
-You may or may not be informed of game-breaking issues, so be sure to test your level and patch thoroughly
-If your entry requires an update, and you were informed of this by a judge, points will be deducted
-The term "game-breaking" refers to anything that severely hampers playability. This includes freezing, crashing, and corrupt patches, as well as errors that involve impossible levels, massive unintended shortcuts that require little effort (such as leaving in test doors, but does not include wall-jumping), unintended consequences, etc.

-Entries will not be downloaded until the deadline has been reached, so your link must be working at that time
-Do not lock your entry
-Only one level may be entered into the contest per category
-You are free to use any material in your hack as long as you have the permission to use such content

-Your level may contain no more than 2 exits.
-The level to be judged must be easily accessible and obvious on the OverWorld
-Entries must specify which level is to be judged

Failure to comply with these rules will result in deduction of points in the "Understanding" section, or a disqualification if severe (such as a corrupt patch, impossibility, or a ROM).

GUIDELINES:
These are the guidelines which you will be judged by:
"Creativity" Category
Creativity (15): Did the entry display creativity? Did it display original tricks, and put new spins on old ones, or blatantly used unoriginal tricks?
Difficulty (10): Was the difficulty just right? Challenging enough to be difficult, but not agonizing? Was there a smooth and consistent difficulty level throughout the entry?
Fun (10): Was the entry fun to play through, or just an uninteresting bore?
Appeal (10): Was the entry visually appealing? Were there any glitched graphics, cutoff, or floating & stacked munchers? Did the music add to the mood of the entry, and fit well?
Understanding (5): Did the entry display understanding of all the rules?

"Difficulty" Category
Difficulty (15): Was the difficulty just right? Very hard and challenging, but not excessively? Was there a smooth and consistent difficulty level throughout the entry?
Creativity (10): Did the entry display creativity? Did it display original tricks, and put new spins on old ones, or blatantly used unoriginal tricks?
Fun (10): Was the entry fun to play through, or just an uninteresting bore?
Appeal (10): Was the entry visually appealing? Were there any glitched graphics, cutoff, or floating & stacked munchers? Did the music add to the mood of the entry, and fit well?
Understanding (5): Did the entry display understanding of all the rules?

GLITCHES

Just to clarify, glitches are allowed, but could lower score in the "Difficulty" section of the "Creative" category. It also depends on the type of glitch used. For example, the "Big Mario in Small Gap" glitch will probably not lower points in the "Difficulty" section. Just make sure that the glitch is easy to pull off and widely known. If you must, put the information in a message block. If it's an "insane" glitch like "Walljumping" though, it will lower points regardless of the category you've entered, since only a small margin of people can walljump with some ease (it is judge's discretion as to which section to deduct, and for how many points). If you still are not sure which glitches could lower your score, just post a question here.
Pit levels will not be allowed in either category because only a small margin of designers know how to do most of the required tricks and glitches.

JUDGES

PM me if you want to help judge. The more judges there are, the more fair the results will seem, but don't PM me unless you feel like you can judge. Ideally I want judges who are active in the forums, are good at Kaizo hacks, and can give constructive criticism.

Sorry about earlier when I edited all this out. I was so irritable and impatient. It won't happen again, and if it does, you may ban me. I'm just as excited as you are.

10/25 EDIT: Added "no rar files" rule

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Giving up now? Isn't it a little too early? Give it at least a week. I was waiting for this contest!

--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




People aren't going to instantly respond. You should at least wait a few days and spread the word around.
Originally posted by Sokobansolver's Layout
The day I ever host a contest is the day that humans are better than God. You guys just missed any chance of having your G*****n Kaizo contest. I could have generated interest, but no! If I post, that's the signal to don't post in whatever thread this faggot posts in!

Now that's god damn idiotic. We had no questions and we can't make entry's in 1 minute. Please stop being god damn impatient and give it another chance #smw{>:|}

E: BTW, a lot of Kaizo hacker's where interested in this. You could have waited a few days.

--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Not our fault Kaizo is a selective community here and not many people are interested in it.

In fact the only one I recall really driving for a contest was you, so stopping being so impatient.
Stop posting in the same thread as "this faggot", his sig tells us not to!

--------------------
Your layout has been removed.
Originally posted by Sokoban's Layout again
I'm sorry for being impatient. I will strive to not angrily delete or edit posts in future out of lack of patience. I just hate being ignored, probably more than I should.

And I am sorry for being a little bit mad, maybe you might wanna... try again? If not then that's all right.

Originally posted by Leod
Stop posting in the same thread as "this faggot", his sig tells us not to!

Jokes on you, it doesn't #smw{:trollface:}

--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Well. This thread is rather negative. How about some positivity here? Bitching about the fact that no one is interested is hardly going to encourage people to get interested. You should have posted this in the kaizo forum as well, I've been looking forward to a kaizo contest, but that forum is the only one I ever look at.

tl:dr I'll join.
I think this thread is only for submissions only. But yeah, the argument was over a long time ago.

--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Daizo's right. Can we please keep this topic for submissions only and keep discussion in its respective thread?

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Sorry for the updates, it's just that I fixed some breaks and tweaked some parts, and modified the location of the secret exit (which you'll have to find it yourself). If someone was playing through the entry, you'll have to restart on this update. Anyway:
Entry: A Second Castle Level
Category: Difficult
I worked hard on this level and I hope you find it fun.

CREATIVE:

AN ENTRY

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Entry: Lame on the Edge...
Category: I think this is pretty close to both of them. But its mostly in the Difficult Category so it'll have to be in the difficulty even though it has some creativity in it.
Comments: Oh my god. This must be the longest Kaizo level I've ever made. O_O This entry has been in the making even before the contest has started! Check the spoiler's if your stuck in a few area's. Also this was made in the event of the "Sitting/
shitting
/Living on the Ledge/Edge/Whatever" jokes. I was making this since that started =P
Also this may not be the hardest level ever but it's still very difficult.

Spoiler 1:
In order to find the secret exit, I did a trick that VIP 2 did with one of the cave levels. You can place stuff behind Yoshi Coins but the object behind the Yoshi Coin only appears if all 5 Yoshi Coins have been collected. So after collecting all of them, go in the level again and you'll notice a POW door that leads to some factory type room that's not very long. Hee. Hee. Hee.

Spoiler 2:
The third Yoshi Coin is at the end of the cave section. How to get it is first, go to the end, collect the mushroom, hit the coin block, hit the POW and go up the ceiling. You should go to the things that look like arrows pointing downwards. Then you'll meet Yoda waiting alone in a dark room. The walls are fake so the Yoshi coin is there to get.

Spoiler 3:
The ending is kind of puzzling. You'll notice that when you collect the goal sphere, you go THROUGH the floor and drowned in the water. You need a key so grab one of the Throw Blocks and throw it up IN the pipe twice, a Key should drop down the pipe and you'll complete the level by putting the key beside the goal! =D


--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Here is my entry.

There are two levels:
-"non-zero wing" for "difficulty" and
-"a water level" for "creativity".

Savestates, slowdown, rewinds are not actually required (turbo A or B as appropriate is expected though). Yes, I have beaten the levels under those conditions, and no, I wouldn't expect anyone else to - I'm just following some obscure principle.
Can someone close this now?

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - 2012 Kaizo Level Design Contest (rules/submissions)

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