Might as well give this another shot since the lack of approval, and my own laziness and anxiety, were the main reasons for delay:
2012 Kaizo Level Design Contest
The contest will be open for 1 month as last time, submissions must be posted to in this thread. You are free to privately PM an entry to me for whatever reason, though this is not recommended. All entries must be posted in your filebin.
RULES:
The rules are as follows:
All submissions must be in the form of an IPS patch. No rar files. If you need to compress, Winzip works perfectly fine, and I've never been able to use rar files.
For instructions on creating an IPS Patch, check the F.A.Q.
DEADLINE: All entries must be submitted by 11:59 PM EST on November 22nd (extra day to make up for what I did to this post).
-The category you are entering must be stated when you post the level
-If the category is not stated, it will be entered into the "Creative" category by default, and points deducted in "Understanding"
You may participate in both categories, but not with the same level
-All entries must be possible to complete
-Entries must be compatible with the SNES or bsnes. See details later in this post
-After the deadline, updates will only be excused if they are to fix game-breaking errors
-You may or may not be informed of game-breaking issues, so be sure to test your level and patch thoroughly
-If your entry requires an update, and you were informed of this by a judge, points will be deducted
-The term "game-breaking" refers to anything that severely hampers playability. This includes freezing, crashing, and corrupt patches, as well as errors that involve impossible levels, massive unintended shortcuts that require little effort (such as leaving in test doors, but does not include wall-jumping), unintended consequences, etc.
-Entries will not be downloaded until the deadline has been reached, so your link must be working at that time
-Do not lock your entry
-Only one level may be entered into the contest per category
-You are free to use any material in your hack as long as you have the permission to use such content
-Your level may contain no more than 2 exits.
-The level to be judged must be easily accessible and obvious on the OverWorld
-Entries must specify which level is to be judged
Failure to comply with these rules will result in deduction of points in the "Understanding" section, or a disqualification if severe (such as a corrupt patch, impossibility, or a ROM).
GUIDELINES:
These are the guidelines which you will be judged by:
"Creativity" Category
Creativity (15): Did the entry display creativity? Did it display original tricks, and put new spins on old ones, or blatantly used unoriginal tricks?
Difficulty (10): Was the difficulty just right? Challenging enough to be difficult, but not agonizing? Was there a smooth and consistent difficulty level throughout the entry?
Fun (10): Was the entry fun to play through, or just an uninteresting bore?
Appeal (10): Was the entry visually appealing? Were there any glitched graphics, cutoff, or floating & stacked munchers? Did the music add to the mood of the entry, and fit well?
Understanding (5): Did the entry display understanding of all the rules?
"Difficulty" Category
Difficulty (15): Was the difficulty just right? Very hard and challenging, but not excessively? Was there a smooth and consistent difficulty level throughout the entry?
Creativity (10): Did the entry display creativity? Did it display original tricks, and put new spins on old ones, or blatantly used unoriginal tricks?
Fun (10): Was the entry fun to play through, or just an uninteresting bore?
Appeal (10): Was the entry visually appealing? Were there any glitched graphics, cutoff, or floating & stacked munchers? Did the music add to the mood of the entry, and fit well?
Understanding (5): Did the entry display understanding of all the rules?
GLITCHES
Just to clarify, glitches are allowed, but could lower score in the "Difficulty" section of the "Creative" category. It also depends on the type of glitch used. For example, the "Big Mario in Small Gap" glitch will probably not lower points in the "Difficulty" section. Just make sure that the glitch is easy to pull off and widely known. If you must, put the information in a message block. If it's an "insane" glitch like "Walljumping" though, it will lower points regardless of the category you've entered, since only a small margin of people can walljump with some ease (it is judge's discretion as to which section to deduct, and for how many points). If you still are not sure which glitches could lower your score, just post a question here.
Pit levels will not be allowed in either category because only a small margin of designers know how to do most of the required tricks and glitches.
JUDGES
PM me if you want to help judge. The more judges there are, the more fair the results will seem, but don't PM me unless you feel like you can judge. Ideally I want judges who are active in the forums, are good at Kaizo hacks, and can give constructive criticism.
Sorry about earlier when I edited all this out. I was so irritable and impatient. It won't happen again, and if it does, you may ban me. I'm just as excited as you are.
10/25 EDIT: Added "no rar files" rule
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Legacy custom music

How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
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