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The 9th Special Level Contest - Submissions (Deadline Reached)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Special Level Contest - Submissions (Deadline Reached)
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The 9th Special World Level Contest

The aim of the contest is to design a level in the style of the special world in Super Mario World. Try to make the level as fitting as you can to try and give it that classic 'Nintendo' feeling.

Rules and Scoring

I will score each entry out of a total of 30 points. with points given in 3 different categories.

-Authenticity (Y/10)- Could you entry blend in well with the other levels, or would it stick out like a sore thumb? Higher scores will be given for the entries that look the most authentically like they could fit in Super Mario World's special world.
-Level Design (Y/10) - Self explanatory. How well designed is your level, is it fun to play? Higher scores will be given to the best designed levels
-Functionality (Y/10) - How well does your level work? The best scores will be given to levels that don't have technical problems like slow down, sprite memory issues, cut-off etc.

There are a few restrictions that you must pay attention too, not following these will lead to your entry being disqualified.

-All entries must be submitted in an ips format.
-No custom blocks or sprites are to be used in the level
-No patches (such as No Sprite Tile Limits) can be used for your entry.
-ExGfx are forbidden for being used in this contest, even for minor fixes to the original graphics. Usage of map 16 manipulation and tileset mixing is perfectly fine though.
-There is no screen limit to the overall level length, but the best scores will be given to levels of reasonable length.
-Custom music is permitted, but it will not be taken into account with the judging.
-Any cut-off caused by the original graphics in Super Mario World (for example a pipe on cement blocks) will not affect your total score, as that is considered a limitation of Super Mario World itself.

Deadline:
The deadline will be in a month's time on the 22nd November 2012. All entries will be downloaded on that day, so you may update your entry anytime before that day.




This thread is for posting your submissions only. If you have any questions, please feel free to ask them in the discussion thread.
NEW IPS SUBMITTED BELOW!!

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My Youtube Channel
My Soundcloud
I'm back to SMW hacking... sorta. So, I'm now going to upload REAL vanilla level. No custom Map16 (I know, even LM 1.0 had that, but SMW didn't), no custom palettes (again, possible in LM 1.0... sort of), no custom music. I was going for authenticity, not for look. No midway point because Special World levels didn't have one (ok, Outrageous has unused one, but it's unused).

Download: EPIC - the 9th special level

Video of the level is available.

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Legacy ports zip (now that those went down because Dropbox)
I might as well submit my 9th Special Level entry as well:
HAIRY - The Mysterious Final Level
Read the readme for more info about the level.

Edit: A tip to Special World level names, they are all slang words for serfer. So if you really want a name that fits all the other levels, search in google to try to find any names that are a slang word for serfer. But this is just a tip so yeah.

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




My entry, Trippy.
Video of the level.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Okay I ported the level to a new rom and created a brand new IPS I hope this one actually works. Someone please tell me if this still doesn't work. As the sprites show up fine whenever I play this rom. NEW IPS SUBMITTED BELOW!!

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My Youtube Channel
My Soundcloud
Ok, let's try this.
Glorious
EDIT
Video
So here is my entree for the contest.

LINK

Here is also a video link.
Alright one more try and if this doesn't work I'm withdrawing my entry from the contest. Also sorry to keep bugging you guys with this but could someone tell me if my level STILL doesn't work as I have no way of knowing on my computer if it actually works or not. http://bin.smwcentral.net/u/14451/Freakin%2BSweet.ips

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My Youtube Channel
My Soundcloud
My Smashing entry.
Here is my entry. I've never made a level before, but it was a lot of fun.

Phat

Video here
I've updated my entry =)

--------------------
Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




unnamed
I think I may have slightly overlooked the point of the contest. Just slightly.

e: video for unknown reasons possibly?

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
The submission period is now over. I have downloaded all patches here as of writing this post, any further updates won't be accepted.

I guess this thread could be closed for now, but either way I have all the submissions.

Judging will begin soon.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Special Level Contest - Submissions (Deadline Reached)

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