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Mario's Enigmatic Tales 1 - The Betrayal [REVAMP!]
Forum Index - SMW Hacking - Works in Progress - Mario's Enigmatic Tales 1 - The Betrayal [REVAMP!]
Pages: « 1 2 3 4 5 6 7 » Link
The level palettes and design look very nice and challenging. I will definitely give this hack a shot when it comes out.
Very nice palette work.
I'm still playing your hack, you'll get a PM with all bugs I found.

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I'm back! placeholder Actual projects: SMW World 8 & a Geometry Dash styled hack :)
Nice hack, can't wait till the full version comes out. I've played it, but I forgot the levels. Cool story too.


I think this would be absolutely perfect if you changed some of the other palettes (coins, timed lifts etc.) to suit the rest of the level, but that's just me; and it might not even fit with the design for the rest of the hack anyway, so, if you don't, that's fine.


Time for some more new stuff: Harsh Magma Tussle and Gaia Bedrock Grotto. Now, I hace only two castles to finish World 7 and the normal part of the hack. Later, I'll do world 8 and 9 to effectively finish this!

Now, the stuff:

HARSH MAGMA TUSSLE



















GAIA BEDROCK GROTTO
























Now, I'll proceed to #7 Omninerd Larry and #10 Bulldog Bowser.

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Dream team (feed them, please):






wow, Fierce Deity! your levels look mighty fun to play! i've also been a fan of your 4-5-world demo you submitted in this site already! your overworld is also inspiring!

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Currently: Starting college!
The hack presents a lot of new challenges while giving a SMW feel (for me). The custom palettes also make it look better. Good luck on finishing the rest of the hack #ab{:)}.


New level preview:

RED REVERSE SCARLET


What do you think? It's a reversing level. All your directionals are flipped! There's old stuff like left being right, but I added something more: You duck by pressing UP! I reversed up/down too!

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Dream team (feed them, please):






Nice idea you have there. Make sure to warn the player as you should do any nasty tricks that are unfair when using this gimmick.


Originally posted by Everest
Nice idea you have there. Make sure to warn the player as you should do any nasty tricks that are unfair when using this gimmick.


I have planned around that. Just see what the message says xP

Now, I have a question: Can someone help me with boss coding? I would like to code 3 decent bosses to the worlds 8 and 9, but I'm not so good at ASM...

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Dream team (feed them, please):








New update! I had to give up using the Mushroom Scale Platforms because they glitched some tiles, so I planned to have a mushroom level with the controls reversed! So, the images:

RED REVERSE SCARLET


















Now, I'll decide if I work at Blue Low-G Hilltop or #7 Omninerd Larry and #10 Bulldog Bowser...

EDIT: I changed the background color to make the level more "scarlet":



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Dream team (feed them, please):






As I said before, nicely done #ab{:)} though in the last (edited) screenshot, the sprites do seem to stand out slightly (I would make it more consistent).


Well, I found myself not quite satisfied with this last palette, so I changed it again:



Any comments?

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Dream team (feed them, please):






Looks quite satisfactory now. Well done!


New Update: #7 Omninerd Larry complete and a preview of the last 'normal' stage of Master Chuck Heaven: Blue Low-G Hilltop:

#7 OMNINERD LARRY
























BLUE LOW-G HILLTOP - PREVIEW

I used a gravity code here. Your jumps now are higher, but this have a drawback: you cannot fly.

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Dream team (feed them, please):






The castle is great like the other levels you have designed. The latest level shows an interesting gimmick which I hope is implemented well.
your design and palettes are wonderful, fierce deity and i see no problems whatsoever! keep working!

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Currently: Starting college!
I love the palette, especially the water castle!
Formerly known as tcdw (2011-2021)
PortsAMK SPC DisassemblerC3 Winter 2022 Stuff


Remove the "one" after "fool".

These levels look really nifty! I'm honestly really enjoying the ideas shown throughout the levels, and I'll be happy to play it once it comes out! Good work!


New updates: Blue Low-G Hilltop and Secret Resource Hub. Now I just have two castles (and a boss) on my way to finish both worlds 7 and 8!

Images:

BLUE LOW-G HILLTOP


















SECRET RESOURCE HUB








MASTER CHUCK HEAVEN MAP


Thanks for feedback, pals.

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Dream team (feed them, please):






Pages: « 1 2 3 4 5 6 7 » Link
Forum Index - SMW Hacking - Works in Progress - Mario's Enigmatic Tales 1 - The Betrayal [REVAMP!]

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