I can't believe I couldn't find anything on this around the forums. If the mushroom block is placed on unsolid tiles, (Ex: 025,100,106, etc) It'll completely overwrite it. This can result in getting rid of platforms, cut off and deleting decoration or background tiles.
What would be the way to impliment a fix that makes it act more like its SMB2 counterpart? Here's some screenshots I took for examples.
Example 1:
Here the block sits on top of this cloud that's an otherwise fall through tile on layer 1. (Let's pretend this cloud is on ground level) If I placed the mushroom block sprite over this in SMW, it wouldn't sit on top of the cloud and it would just overwrite it with a blank tile.
Example 2:
In this picture, I wouldn't be allowed to put the mushroom block down, in SMW, if I put the block down, again the vine would be overwritten with a blank block.
Example 3:
If I just had decorations in the foreground then placing the mushroom block would once again result in it being replaced with a blank block, or if its more than 1 tile high, cutoff. Instead the mushroom block here would float above said tile.
So basically the point is, can the sprite and block combo be made to mimic this behavior better, and how hard would it be to do so?
What would be the way to impliment a fix that makes it act more like its SMB2 counterpart? Here's some screenshots I took for examples.
Example 1:
Here the block sits on top of this cloud that's an otherwise fall through tile on layer 1. (Let's pretend this cloud is on ground level) If I placed the mushroom block sprite over this in SMW, it wouldn't sit on top of the cloud and it would just overwrite it with a blank tile.
Example 2:
In this picture, I wouldn't be allowed to put the mushroom block down, in SMW, if I put the block down, again the vine would be overwritten with a blank block.
Example 3:
If I just had decorations in the foreground then placing the mushroom block would once again result in it being replaced with a blank block, or if its more than 1 tile high, cutoff. Instead the mushroom block here would float above said tile.
So basically the point is, can the sprite and block combo be made to mimic this behavior better, and how hard would it be to do so?