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Tip: Linear levels aren't necessarily a bad thing. After all, most official Mario levels are fairly linear.Not logged in.
The Shit-Journey: Mario's Jointventure
Forum Index - SMW Hacking - Full Hack Releases - The Shit-Journey: Mario's Jointventure
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Hi everybody,

I'm presenting "The Shit-Journey: Mario's Jointventure".
It's a co-production with a friend of mine (The Papa).
We created it side by side so that Papa was able to learn
from my limited smw-hacking knowledge.

It's a one level hack. You will need savestates at some
passages. I would say it is challenging but never kaizo-like.
We implemented a little story, custom music and selfmade
gfx/exgfx in some places. Some patches were added, too.

Now have fun!! THX for playing :)

Scrennshots
IPS-File

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if you were me, you would not prefer being you
You're not actually planning to submit this, are you?
I decided to play through this because of the hilariously bad premise. Some level design issues I may point out:

I would consider this Kaizo.

This jump was annoying.

Item babysitting.

More item babysitting.

XD
I appreciate you wanting the player to live drug free, but WHAT KILLED ME? Why am I able to die in a cutscene? It doesn't make sense. I couldn't find any other way to leave the cutscene, so is that it?
I kinda liked the
falling part with the color gradients.
It almost made me dizzy. I'd say this hack is a crack fic, both literally and metaphorically.
I don't think this would get accepted if you submitted it as it is, mainly because you warn the player to use savestates, and I did have to, pretty much.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
honestly, we don't care about if this hack will be accepted or not.
It was our intention that you can't "win" or complete this level.
The death at the last screen refers to the message which is communicated
by this hack - drugs are bad. After this excessive glorifying of drugs
during the level we thought it would be nice to implement some kind
of seriousness (and some fun/irony) at the end.

I agree with you - the passages from your first two screenshots can be
really annoying, but we passed it quite fast when testing, so we
thought it would be okay for the player to find out the right timing.


thanks for playing and feedback anyway :)

--------------------

if you were me, you would not prefer being you
Originally posted by DonGeilo
but we passed it quite fast when testing, so we
thought it would be okay for the player to find out the right timing.

Something a lot of designers find out the hard way: levels are often easier for the designer than for the player.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.


When I saw this thread, the only thought that came to mind was this.

--------------------
My Youtube Channel. 87,000+ subscribers!

My Steam Profile



Lmao, I love the premise. I was doing something similar in my hack. Maybe you could make it winnable by adding a bit of storyline that strays from the drugs? If that was your message.

I've got Conker's Bad Fur Day on the PAL N64. He loses his girlfriend to greed; AFTER winning the game.



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