@Egadd: you've ninji'd me *shot* but your screenies aren't showing up for me. EDIT2: Dropbox 403.
And we're missing the GFX00 tiles for Wario? Actually I didn't notice, but yep. We should consider revising that, then.
Well, nice progress everybody. And given the various opinions about the hack's feeling, I felt I have to state my own, as well.
As I've said when I was leading the project: while the hack aims for a SMW feel, it's all fine and dandy to add other resources to spice up things in general, as long as things don't completely evade from Choconilla style, or are way too fancy, to be mostly considered Chocolate than Choconilla.
Being that said again, onward to detailed comments.
@MrDeppel: I like a lot the palettes you're using in your level. It's just the green pipe that needs a better shading, as Egadd mentioned.
@Vink: Pretty nice and creative set there! The way you've used the Switch tiles to make corrugated pipes with corners look lovely. Very Choconilla - not evasive at all. But I think that darkening other palettes isn't really necessary as Daizo mentioned. Anyway, feel free to experiment, so we can comment on later.
@Buried Alive: Acceptable level. Though I find it easy for a World 6. But that's not a problem. It's a counterpart to my harder W5 Heaven level, so it sorta balances out the difficulty curve a bit in the game.
Also what Egadd said... I was about to say.
Egadd's level has been on hold for enough time, waiting for DarkBones to finish his tileset. A month has passed away, and nothing. I'll draw it on my own, then. I assume it's an icy external level, so I'll aim for something... icy, I guess, rather than just mountainous.
And regarding Buried's 119 background, I'll design one (not draw, but assemble a creative Vanilla BG) right now (if you guys are fine with that, of course), and then I might post a screenie. I'll send over an IPS of Buried's level with the new BG if that's okay for you.