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Old Dark Side of The Kingdom Thread - Mods please close
Forum Index - SMW Hacking - Works in Progress - Old Dark Side of The Kingdom Thread - Mods please close
Pages: « 1 2 3 415 16 » Thread Closed
@Yeah, that's also one thing I want to talk about: As you can see I've got enough time for the team hack even this two weeks, for the win!
Also, palette preview of my Grassland level:

Pretty, pretty beta. Ignore clouds.

Oh, and updated the levellist and Baserom.
Originally posted by mrdeppelman
@Yeah, that's also one thing I want to talk about: As you can see I've got enough time for the team hack even this two weeks, for the win!
Also, palette preview of my Grassland level:

Pretty, pretty beta. Ignore clouds.

Oh, and updated the levellist and Baserom.


While I'm not fond of the lime green grass, the purple and green pipes look nice. The green one could use some more shading.

Also, I looked at Sockbat's levels, and yeah, I guess we don't need a consistent style. His do fit pretty well, but some deviance wouldn't hurt anyone.

Also, Sublevel list updated to include 108 and 0C. Make sure that you post which sublevels you're using when you post your level.
| PROGRESS OF THE GRINDER FACTORY 1|



I changed the tileset of the switch palace a little bit. You see:
1. The pipelines are out of the bottom tiles of the switches.
2. These corners of the pipelines are made of changed switch cupulas and the skulls of the shooters.
3. Also the normal ground is made of the switch ground end the empty outlined switch blocks. By the way the decoration in the ground is inspired by these empty blocks too.
4. Layer 1 and 2 are seperate. For this seperation I used a full Map 16 Page. But from now on I will not need more space for the blocks.
5. THIS IS NOT THE GOLD VERSION.

Is it to chocolaty or a good tileset change because I am not quite sure... Palette also needs some work (too bright?)
Originally posted by Vink
| PROGRESS OF THE GRINDER FACTORY 1|

*img*

I changed the tileset of the switch palace a little bit. You see:
1. The pipelines are out of the bottom tiles of the switches.
2. These corners of the pipelines are made of changed switch cupulas and the skulls of the shooters.
3. Also the normal ground is made of the switch ground end the empty outlined switch blocks. By the way the decoration in the ground is inspired by these empty blocks too.
4. Layer 1 and 2 are seperate. For this seperation I used a full Map 16 Page. But from now on I will not need more space for the blocks.
5. THIS IS NOT THE GOLD VERSION.

Is it to chocolaty or a good tileset change because I am not quite sure... Palette also needs some work (too bright?)


I think the palette's fine. It's really original to use the switch palace stuff in such an interesting way! I love it. The tileset looks fine to me, and it looks plenty chocnilla to me.
The only thing I suggest Vick is to darken the ?/Turn blocks.

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Here

Is the new verson of Hell valley 119.The background not done yet.
@Egadd
Thank you ;) And yeah, it is a pretty beta screenshot, it's just there because I wanted to show something.

@Vink
Whoa, it looks awesome °_° Palette should be ok, as Daizo said, you've to dark the itemblocks.

@Buried Alive
Well, about your level... Let's say, it was better than your first 2 levels for this hack ;) I especially liked the first part: It was really good, no complains there. The palette is good to. But in the second part it started to get somewhat random leveldesign. Also I've got these issues:

1: Cutoff down there. Use corner tiles.
2: This sun is falling down here D:
3: Wrong tiles there. The left one is easy to fix, the right one isn't.
I know that you aren't the experienced hacker (sorry) but we have to fix these issues. For the right corner tile in the 3. screenshot, you have to draw a little tileset. If you can't do this yourself, just write here and I'm going to do it ;) (Sorry if this sounded rude, my english is still not the best)
By the way, Buried Alive, I removed some of the ground-bush in your levels 1 and 2 (yeah, without asking you, shouldn't be to horrible). There were way to many bush in the ground there. Also, I made some of them shorter. Most players hate the look of 20 block long bush.
That's it for now.
Originally posted by mrdeppelman


@Buried Alive
Well, about your level... Let's say, it was better than your first 2 levels for this hack ;) I especially liked the first part: It was really good, no complains there. The palette is good to. But in the second part it started to get somewhat random leveldesign. Also I've got these issues:

1: Cutoff down there. Use corner tiles.
2: This sun is falling down here D:
3: Wrong tiles there. The left one is easy to fix, the right one isn't.
I know that you aren't the experienced hacker (sorry) but we have to fix these issues. For the right corner tile in the 3. screenshot, you have to draw a little tileset. If you can't do this yourself, just write here and I'm going to do it ;) (Sorry if this sounded rude, my english is still not the best)
By the way, Buried Alive, I removed some of the ground-bush in your levels 1 and 2 (yeah, without asking you, shouldn't be to horrible). There were way to many bush in the ground there. Also, I made some of them shorter. Most players hate the look of 20 block long bush.
That's it for now.


I would need you to draw the tileset.I am not good at drawing.
Also I am not mad at you for you for chageing some stuff.(As long as
it is helping or a good idea to chage something)and you are doing your
job to say whats bad or good about the level.
@Egadd: you've ninji'd me *shot* but your screenies aren't showing up for me. EDIT2: Dropbox 403.

And we're missing the GFX00 tiles for Wario? Actually I didn't notice, but yep. We should consider revising that, then.

----------

Well, nice progress everybody. And given the various opinions about the hack's feeling, I felt I have to state my own, as well.

As I've said when I was leading the project: while the hack aims for a SMW feel, it's all fine and dandy to add other resources to spice up things in general, as long as things don't completely evade from Choconilla style, or are way too fancy, to be mostly considered Chocolate than Choconilla.

Being that said again, onward to detailed comments.

@MrDeppel: I like a lot the palettes you're using in your level. It's just the green pipe that needs a better shading, as Egadd mentioned.

@Vink: Pretty nice and creative set there! The way you've used the Switch tiles to make corrugated pipes with corners look lovely. Very Choconilla - not evasive at all. But I think that darkening other palettes isn't really necessary as Daizo mentioned. Anyway, feel free to experiment, so we can comment on later.

@Buried Alive: Acceptable level. Though I find it easy for a World 6. But that's not a problem. It's a counterpart to my harder W5 Heaven level, so it sorta balances out the difficulty curve a bit in the game.

Also what Egadd said... I was about to say.

----------

Egadd's level has been on hold for enough time, waiting for DarkBones to finish his tileset. A month has passed away, and nothing. I'll draw it on my own, then. I assume it's an icy external level, so I'll aim for something... icy, I guess, rather than just mountainous.

And regarding Buried's 119 background, I'll design one (not draw, but assemble a creative Vanilla BG) right now (if you guys are fine with that, of course), and then I might post a screenie. I'll send over an IPS of Buried's level with the new BG if that's okay for you.

EDIT: misspelling...

--------------------
MK2TDS
Seriously? It's not working? Crap.

Alright, I'll fix that, and here's the progress on my level that I posted earlier but must not have showed up. Sorry, I was on a creative slump, so I wasn't working on it til recently. But no need to draw a new tileset, I figure I can use this one for most of the Mountain levels and keep my first one with a plain tileset as to be a homage to Cookie Mountain.
Yay.

Your screenies look beautiful, and the BG palette is damn amazing! You've gotten a neat tileset there.

Well... so now I'm claiming 'Mushroom Kingdom Submap' composition theme.

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MK2TDS
Alright, I fixed the Hell Valley 1 review, so anyone who's confused can take a look.

Also, thanks, Q-bee! The tileset came with a price. It's old and doesn't match up to the normal tiles, so I have to assemble the entire level with Map16. A small price to pay for such a great set!
I've just made this.





Well, it's simple, but if you want, I'll link the IPS here.

--------------------
MK2TDS
Oh, I love it! It's fantastic! How exactly do you make these great BGs? Do you take a couple existing BG files and combine them into a large BG file? I still haven't figured out how to copy stuff over from file to file.

But I digress, this is great! The gameplay screenie you posted did look a little bit full when the BG was added, but that's mainly a Layer 1 problem.
You Must be Kidding Q-bee, this BG seems Amazing! You'll change the FG Palette, Right? Just Asking...
I didn't expect that hot feedback from you, guys! Thank you very much!

@Egadd: In this case, I've played with BG2. I've used GFX19 in BG1 and GFX0C in BG2. I've edited some 8x8 tiles as well, to be able to mix the horizon silhouette BG with the mountains.

It's not as complex as my Heaven BG, where I had to make a few more 8x8 workarounds. Not to mention that in both BGs (this one and the Heaven one) I've used extra Map16 tiles, of course.

@ShadowPhoenix: Well, the FG palette will probably be changed. But that's a decision for Buried Alive and the leaders to take. By the way, I'd have used a more red-ish color for the mountains, but I've made something approximated to the current FG color.

----------

ZIP file with the IPS and the edited GFX0C. Exporting/importing Map16 pages from the ROM shouldn't be hard. Its number is 62, to make it easier. For the record, the extra tiles in GFX0C are replacing unused "X" tiles.

--------------------
MK2TDS
I have to say your background looks quite nice! The palette is awesome and I also didn´t see that combination of these SMW BGs before.
This looks really sweet Q-Bee :D

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osu! | Super Mario World Nyaa :3



Formerly known as MetalJo
Teh 105 begginings.

I've been doing this while converting an LP collection. I think that it looks pretty good so far.
Pages: « 1 2 3 415 16 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Old Dark Side of The Kingdom Thread - Mods please close

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