I like the land formations in the northwest and southwest, as well as the islands in the north, because they have enough variation and curves that they look pretty natural. The only exception there would be the northwest coastline, because it looks too artificially zigzaggy to me.
When I look to the southeast, though, it essentially looks like a rectangle to me, and I think you could make the variation in the cliff edge more pronounced, with wider swings in and out.
Also, the islands in the center, especially the ones with the pipe and fortress- why limit yourself to squares? Maybe it's just me, but I feel like it would be more interesting if the shapes were a bit more complex (like those islands in the north), even if Mario doesn't really travel across them at all.
Overall though, the map is nice- it has a good sense of balance, I think.
OW actually feels kind of empty and squished against the sides to me. I know there are only a few levels but they are all pushed against the corners, leaving a lack of sense of space. I would center them all personally, gives a better relationship between levels as well rather than disjointed pipes.
I made some screenshots from my 1st lvl. I hope it isn't too flat. I somehow aren't that great at level design.
Mostly the 1st half goes pretty good but then I get stuck thinking for hours making something well... A bit less great.
BUT, I hope this one would be waaaay better than the levels I tried to make at my 1st attempt of making a real hack.
R.I.P. SMW 5, welcome Mario's Silver Land!
Anyways, Here are the screenshots. I think this level is quite "ok" or "good enough".
PS: I would love to hear what you people think of this and how to improve my level.
It seems that it helped making my OW a bit less empty so I can't wait to hear something about my level design.
This time I got some screenshots from the 2nd lvl. Just some story behind this: After defeating lvl 1 you have to look at how it ends because I made the beginning of lvl 2 the same way as lvl 1 ended. (Sorry if it didn't make much sense. I am not english so I am trying my best to make something good out of it, haha.)
Anyways, here are the screenshots:
First it was like nothing.
But then I pressed the POW switch.
What do you think? I didn't include the sky part but if you want to see it i'll make some screenshots about that too.
I personaly think this lvl's background doesn't fit somehow. Well, half. In the sky part it does it's job very well. Besides that I do like this one alot.
(I re-posted this because my computer showed up errors for some weird reason, haha)
I am nearly done with my 3rd level which is the fortress... Well I have called them all a "hall" but that doesn't matter. I worked on this one since yesterday and I will finish it today. A little story: Mario's 1st hall was up ahead when he smelled a strange smell. When he entered he found that there was some green liquid in the pits. And by suprise the pits where filled with acid.
Here are the screenshots! I hope I timed them right, haha.
At the beginning.
Welcome to the Dark Zone Mario (this is part of the level and the adventure as if you go further you'll see this kind of zone way more often).
I thought, why not a little simple puzzle to kill the time.
In the end.
So what do you think? I think it's one of my more enjoyable levels since It's a bit more well... different. Now I beleve I am nearly at 40% completion of the Demo. Have a nice day .
Oh wow, this hack looks pretty cool ^^
For the castle: I like it's palette, it's really special for some reason. Also, nice background. You are really good at vanilla mixing.
Looking forward to the demo
Pretty nice screenies there! It reminds me a lot of RaindropDry's design style, which's my favorite by the way. Clever design and pretty palettes - fit the environment extremely well - , though sprites look still a bit strange, because they kinda look "hot" in a regular night setting. SMW King 2000 said something about the pipes, but I do think they look nice.
Other than this little detail, no problems.
And I love your paletting style in general. I see many people that desaturates colors a lot and they don't get quite the right setting for certain levels. But you can make vivid and fitting colors at the same time.
Wonderful work! Keep it up!
On a note about Vanilla-styled BGs that you've commented about on Dark Side thread:
Originally posted by BS187
Do you all create the backgrounds yourself? I need a sea like background with a vanilia style but I cannot find one at the Graphics section. The fact that there are so many pages of ExGFX doesn't help either. Anyways, makes me jelous looking at it.
We mainly explore Vanilla graphics on SMW, so there isn't really Vanilla-styled BGs on the Graphics section (but I may be wrong). Vanilla hackers, in general, use the BG2 & BG3 slots for other GFX slots, and then mix them together by editing Map16 BG pages.
In Dark Side, there are some Vanilla-styled BGs who had a few minor graphical edits just to improve a few details (this BG I did, for example). But aside, SMW might have all there's to it to create such things. It's, like, choose your BG2 & BG3 slots, and start playing with Map16 and palettes.