Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with around 100s left on the timer, others might run out of time on their first try.
How stupid of me to ask for it while I just could post it. Sorry for that.
Anyways something I want to add:
-I am not sure what happens when you die so I didn't put enemies because of that purpose
-The image is too big so I justed added a link... Well here.
-Oh and the image just covers nearly everything. There isn't much more intresting to show really it's kindof a 30 second long level if you don't want to get everything.
When you die at the Intro level, it gets resetted, though you can go further and die countless times, causing a bug in the Lives counter. But it's fixable if you use some kind of LevelASM code or a custom generator. Though, depending on the workaround, may be a bit complex.
Anyways, you have a pretty interesting setup. It's not every hack that has a playable Intro level, and the design is pretty good, as well as the simple palettes.
I've always liked those abstract monochrome levels, the Castle Bleck-inspired ones. For full effect, maybe you should get rid of the dirt dots and have only bright white outlines? Otherwise, good level design.
I finished level 6-2. Even if it isn't included in the demo. Well... It basicly is but you can't play it. Anyways, I made some screenshots from the level:
Look at his eyes. Seems there was a bubble in the way and now it looks really funny.
Anyways, here is the rest.
I hope you like it. SMB (from SMAS) feels very nostalgic to me because I played it alot when I was a little kid. I personaly like this level alot. The only downside is that in the end there's supposed to play a beach song but I can't find any. If anyone can help it would be really nice. Nonetherless thanks for reading.
I like that tileset a lot. All hazy and laid back. Reminds me of Icegoom's work, wherever he went. (I'm honestly be more shocked if he returned than if SNN woke up one day before the New Year and said he was quitting hacking for good!*)
*And I mean totally quitting, not just stepping down from admin status.
Here are some beta screens from lvl 5-1:
I made... Well, traced the tree myself because I couldn't find them in the graphics section of this site so yah I hope I didn't make any mistakes drawing/tracing them.
Yay for quick sand! I don't know if there's already a block from it but this asm coded block is made by RonaldCoLtd. And I have added the GFX. The only problem is that the sand does not have any animation since I don't know how ExAnimation works.
Besides that I got an updated final map:
I hope you like it. I seem to have a little slow progress due to school but I have christmas holiday now so I might complete the demo soon.
I want to say that I will publish the demo around December 30. Then I'll stop working on it for a while since I want to try something else. I want to do a couple things with a new project and do something with my profile. Anyways, I hope you'll enjoy the demo when it's ready.
That's because I am out of level design and want to make a short hack with an own created character and I would love to make a team hack out of it but that's mostlikely not going to happen because of what I want to do with it. I do have the whole idea in my mind and I didn't had that at Silver Land. Silver Land was going to be a short hack but it seems to be too heavy for me alone. I like to make small hacks more than 20+ exit hacks. That's why I wait a bit until I have a reason to continue.
The demo is done. I just need to wait for the upcoming review of the hack and then, when it's a success, I'll publish it at the hacks section and hope it will be accepted. I've worked on this since the authumn break and I did my best to make the hack fun to play. Thank you all for the feedback I've had to improve my hack. After this I'll might start a smaller project too. This project will probebly not see the light of the day until Februari or with luck in late Januari.