Hello. I am looking for as many playtesters as possible to test my current demo release of the hack my grilfriend and I have been working on, on and off, over the past year.
Right now there are 6 "completed" levels to be tested with a total of 8 exits. There is also a power up level with side exits, and two incomplete levels, marked on the overworld with Red Switch Place objects. Our hack is far from complete and we have many levels yet to create.
I am looking for constructive criticism on all aspects of my current levels, including things you specifically liked/disliked, perceived difficulty level for each, solid design elements, things I should consider changing, and of course, bugs.
Please note I have added a wall-kicking hack to the game and some design elements which require the wall-kick. When we get further with the hack we will add an introduction to the new mechanic in the early levels.
Thanks in advance. Links and Pics below.
SMW Hack 2.23.2015.IPS
My thread about this hack on the forums
Right now there are 6 "completed" levels to be tested with a total of 8 exits. There is also a power up level with side exits, and two incomplete levels, marked on the overworld with Red Switch Place objects. Our hack is far from complete and we have many levels yet to create.
I am looking for constructive criticism on all aspects of my current levels, including things you specifically liked/disliked, perceived difficulty level for each, solid design elements, things I should consider changing, and of course, bugs.
Please note I have added a wall-kicking hack to the game and some design elements which require the wall-kick. When we get further with the hack we will add an introduction to the new mechanic in the early levels.
Thanks in advance. Links and Pics below.
SMW Hack 2.23.2015.IPS
My thread about this hack on the forums