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super mario world-the huge adventure - bandicoot
Forum Index - Valley of Bowser - Moderation Questions - Hacks - super mario world-the huge adventure - bandicoot
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super mario world-the huge adventure
Hack Name: super mario world-the huge adventure  - 400.7 kB - 51 downloads.
Length: 19 Levels
Author: bandicoot - Submitted by: bandicoot
Description: is a demo with the fist three worlds of my first hack.
mario have more movements
and all worlds have two bosses
enjoy.


I'll be honest, this hack needs a lot of work before it's accepted. Some levels seemed extremely flat and linear. With that being said, here's the removal reasons:

A suggestion would be to change the intro sequence. It's not required though, but it does help the hack stand out a bit more. Also, why does it say 'Y ANDIOOT'??


The status bar colors are overwritten.


The fading here isn't working properly.


So, I started on the yellow level, moved right to which looks like Yoshi's house but is actually a regular level, beat it, and it took me back to the yellow level. ???


These cement blocks look kinda ugly.


The water rises with the player. I would disable vertical screen scroll.


Start position is off the screen here.


Uh oh, I jumped into the land because of this section.


Cutoff on the pipe edges due to the ground eges not being used beside it.


This extra bridge piece cuts into the land.


No candle generator for the BG.


Putting a coin above a question block results in an invisible barrier.


The mushroom edges have gross looking green palettes.


Shouldn't these lines be black? I know from experience I'd change the lines white while editing to see them better while doing that.


Messed up midway line and bar.


mountain*



If people wanted to they could play over here. You should close up the top.


Floating land up there.


The yellow switch was already hit, so when I came back I can't hit the button again and therefore am stuck.


Why are these pipes pure black?


This yellow water is quicksand. Maybe you should make a custom tile showing that, rather than editing the palette of water.


Glitched Yoshi coin.


This palette is horrible.


Nothing.


Cutoff all around the pipe.


My P-switch caused this. Use cement blocks.


I can wall jump off lava (It doesn't even hurt me.) Actually, there's a lot of problems with the lava in this level.


Glitched whatever sprite this is.


Which by the way, fall from the sky and doesn't give enough time to react to.


Uninstalled sprites. Also that black coin is the midway point. -.- Seems like a lazy workaround.


With screen wrap enabled make sure you line things up properly!


Dafuq?!


A) There's something wrong with the music in boss fights. There's a high pitched noise in it.
B) If you disabled score, you should get rid of that 0 where the score goes on the status bar.
C) On koopa skyway I noticed there was a pipe covered up with spin blocks, and when I break through them, the pipe wasn't exit enabled. Was that intended to go to the midway point?
D) I guess Desert Tower was the last level. Also, how come I couldn't enter it without pressing L+R?


Like I said before, this hack needs a lot of work. Fix those 30-ish issues and resubmit it.

IPS Patch of this hack found here.

--------------------
My Youtube Channel. 77,000+ subscribers!

My Steam Profile



Originally posted by cyphermur8t
A suggestion would be to change the intro sequence. It's not required though, but it does help the hack stand out a bit more. Also, why does it say 'Y ANDIOOT'??


Looks like he forgot to put in B's.

By Bandicoot
Both B's have the priority bit clear, thus making them go behind layer 1.
Simple enough to fix, just enable priority on those, like the other layer 3 tiles.

e: might be worth adding that the title screen music breaks after the intro part.
Originally posted by cyphermur9t
'Y ANDIOOT'

*Y ANDICOOT

--------------------
Disregard my previous signature. Apparently it is called Stickerbrush in the GBA version.
Some graphical errors of all levels.#smw{O_O!}

--------------------
Your layout has been removed.
Originally posted by cyphermur9t
Also that black coin is the midway point. -.- Seems like a lazy workaround.

The creator of the game should of added a message box saying "In this level the black coin is the midway point" or something. #smw{¬_¬}

--------------------
Mario's Return to Home progress:
Overworld: 100%
Levels: 53%


Its a 4 level hack (not counting Mario's house)
Fixed non-matching 3rd level from OW
Some hacks use different blocks as midways, for example the yellow blocks w/ stars in 2012: Master Hand's Doomsday. As long as it looks nice, it can be a nice change of pace.
Originally posted by cyphermur9t
My P-switch caused this. Use cement blocks.

Or he can remove the P-Switch, either this or put it to antoher page to make it silver #smw{:peace:}.

--------------------
Mario's Return to Home progress:
Overworld: 100%
Levels: 53%


Its a 4 level hack (not counting Mario's house)
Fixed non-matching 3rd level from OW
Originally posted by ChileLIMO54321
Originally posted by cyphermur9t
My P-switch caused this. Use cement blocks.

Or he can remove the P-Switch, either this or put it to antoher page to make it silver #smw{:peace:}.

Moving the P-switch one tile to left or right makes it silver.
--------------------
C'mon, man, I try my best.
これは「なにか」ですわ
SAN値!ピンチ!
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