@Screen One: Probably the best screen show so far. It's slightly boring though. I'd recommend you put a Goomba on both of the ledges, and maybe get rid of some of the coins.
@Two: Although it is a midway point, I think you could include maybe one or two more enemies, just to liven things up. Also, I'd recommend you add more ledges to liven things up.
@Three: Again, I'd recommend you add more enemies, and make it more uneven and less predictable. Maybe you should put in other paths as well?
That's all for now. I can't wait to see more of this!
- BlackMageMario
Mario's New Friend
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Thank you for the advice BlackMageMario. 


Looks pretty good. If you can mix tilesets, you're obviously experienced. As BlackMageMario said, it just needs more complex terrain and more enemies.
Screen 1 could benefit from jumping Koopas. Screen 2 is good, but needs more enemies. Screen 3--I don't like the floating square blocks, but that's just my opinion. And vary up the shape of the floor and ceiling more, and add a few more decorations.
"(Z->)90° - (E-N²W)90°t=1"
Supporting:

Current project: Mario's Kool-Aid Acid Trip
Screen 1 could benefit from jumping Koopas. Screen 2 is good, but needs more enemies. Screen 3--I don't like the floating square blocks, but that's just my opinion. And vary up the shape of the floor and ceiling more, and add a few more decorations.
"(Z->)90° - (E-N²W)90°t=1"
Supporting:

Current project: Mario's Kool-Aid Acid Trip

@Screen 1: Not too bad as far as looks, though on design, I do think there's too many coins, even placed in such a way that doesn't require you to use the top platform. The second Red Koopa doesn't add anything in particular when the platform is low enough that any simple jump could reach it. Maybe you could have Red Koopas on the elevated ledges and place the coins above them rather than between the gaps, and just use a Goomba for the bottom. Challenge the player to work a little harder for the reward, yeah? =D
@Screen 2: Eh, the mushroom palette isn't too good.. the stem and the top could both use less contrast between the shades. I also think you should shift the set of [?] blocks up one tile.
@Screen 3: I agree, it should be a little more uneven and it would look better if the castle bricks appeared to be held up by something (canvas, other castle blocks, pillars etc.) but whether or not it needs more enemies depends on the context. I think what you have now for enemies suffices for what kind of design it is and how early it is in the game.
@Map 1: Perspectives are correct, palette is good, decoration is alright... no complaints. Nice job.
@Map 2: I like what you did with the slopes in the sand to create dunes, but I think the beach would look better with a few rocks and if the shorelines were less straight on the north and south ends. No complaints about the grassy part, it looks good.
Lastly, what does the title relate to in the game? You didn't tell us any plot. Unless it's a :z
Just look above you...
If it's something that can be stopped, then just try to stop it!
@Screen 2: Eh, the mushroom palette isn't too good.. the stem and the top could both use less contrast between the shades. I also think you should shift the set of [?] blocks up one tile.
@Screen 3: I agree, it should be a little more uneven and it would look better if the castle bricks appeared to be held up by something (canvas, other castle blocks, pillars etc.) but whether or not it needs more enemies depends on the context. I think what you have now for enemies suffices for what kind of design it is and how early it is in the game.
@Map 1: Perspectives are correct, palette is good, decoration is alright... no complaints. Nice job.
@Map 2: I like what you did with the slopes in the sand to create dunes, but I think the beach would look better with a few rocks and if the shorelines were less straight on the north and south ends. No complaints about the grassy part, it looks good.
Lastly, what does the title relate to in the game? You didn't tell us any plot. Unless it's a
secret
Just look above you...
If it's something that can be stopped, then just try to stop it!
I just finshed the overworld updated sreenshotes coming soon. 


Great Project, but I just wonder who's this New Friend... ;)
Originally posted by RealMarioGamer
Here are some OW screenshots.


Looking really nice. The decoration is very nice, and it's very much not flat and looks pretty good. Only thing is that I'd change the palette, to make it look different from the other grasslands in the rest of the game. Differences like that would be cool, no?
Quote

Again, very nice (I really like the winding paths you've made, they look really nice), and I do like the sand hill things you've made on the beech. However, I would make it lest stright, include more decoration, and maybe make it smaller. Right now, it's much, much bigger then the actual island, which doesn't look right. Other then that, it's really, really great!
(I also can't wait to find out more about the plot).
- BlackMageMario
This thread is not dead I have been busy I just got a job I'am still working on the hack more to come soon. 


Here is the titlescreen

so tell me how you like it?

so tell me how you like it?

Originally posted by RealMarioGamer
Here is the titlescreen

so tell me how you like it?

so tell me how you like it?
The letters are too close together, and it seems very blocky. Try smoothing out the N and R.
Looks pretty inteesting this hack and nice title screen! But same thing as snowshoe: Smooth the N and R
It doesn't really stand out as too spectacular. As others have said, the mix of jagged and smooth edges doesn't really appeal to my eyes, and I think I'd recommend centering the title text on the screen.
Moreover, there seems to be a clash in sprite styles. Mario's style of drawing does not match that of the character on the right, and the environment unfortunately doesn't look too interesting.
It could use some work, but it's a good start.
How To Design a Good Overworld
Moreover, there seems to be a clash in sprite styles. Mario's style of drawing does not match that of the character on the right, and the environment unfortunately doesn't look too interesting.
It could use some work, but it's a good start.
Update more screenshots coming soon.

Here are some screenshot for world 2.







Welp, you should avoid bumping in threads, since you did some questions for RealMarioGamer I'll keep this open, probably he want to answer the questions.
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