Originally posted by Details for Yoshi's adventure to save someone
Reasons for removal:
Hack Name: Yoshi's adventure to save someone - 349.6 KB - 120 downloads.
Length: 13 levels
Author: BroDute - Submitted by: BroDute
Description: Yoshi finished his last adventure with Mario an is going home. There he hears that someone is in trouble and he starts to search for him/ her.
This is a little hack with Yoshi as the main character. You have the choice to play it normal or hard. If you are playing on hard mode, you will be killed by one hit an the time is faster.
The level system is like SMB1's one, so you have no overworld!
4 worlds to explore and 13 levels to play.
This game, overall, is good design-wise, but there were things that deterred me from accepting it.
^ I really don't think you need the coins there. They might make players think that they're there to indicate a platform which actually does not exist.
^ I think it would be nicer if you put a platform under the midway gate there, because the player has to come all the way back to this point if he passes the gate, and it would kind of be evil if he collected coin-fied munchers in a way that will make all remaining munchers hard to avoid.
^ Yosheh standing on water..!? o_o
Not really a removal reason but this could definitely be something you might want to consider fixing.
^ These thwimps are a bit tricky to dodge probably due to you placing them in narrow paths and making them have colors that sort of blend in with the background.
^ "persons" should be "people". Always check if your messages are written correctly both spelling and grammar wise. Also, if I were you, I would word the first sentence "This castle was abandoned in 1775", just to make it concise.
^ Oh my. Too many sprites on one, single screen @[email protected]
Make the boss spawn less sprites, please.
^ Oh no. The boss is beaten now but the level doesn't end! The player has to wait for all of the sprites on the screen to disappear/die in order for the level to end. This really isn't a good idea, because the whole point of a boss fight is to beat the boss, isn't it? You should make the level end as soon as the boss gets beaten. I am 99.9% sure that there is a way to do that with ASM.
As I said, you've got some good levels, and I enjoyed playing them, but there are definitely parts that could be improved a whole lot. Also, you should think of a different title for this hack, because at the moment, it really doesn't sound all that interesting. Oh, and sorry that it took so long for this to get moderated.
What do you guys think?