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New sample utility (Released)

Oh I get it now! This is a beautiful tool! It almost makes me want to TRY to compose music once more.
I see... anyways, I will give it a shot later with an another sample, thanks for the hint. :)
Why my samples aren't saving?
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Is this compatible with roms using dynamic sprites?I'm trying to find out what corrupted SMWG, because every time I save the OW, it fucks up.

Thank god I make a million back ups, but the range when the hack got corrupted is pretty high.I am accusing sample utility did it and I am trying to find out why.
Your layout has been removed.
Originally posted by Mokou
Is this compatible with roms using dynamic sprites?I'm trying to find out what corrupted SMWG, because every time I save the OW, it fucks up.

Thank god I make a million back ups, but the range when the hack got corrupted is pretty high.I am accusing sample utility did it and I am trying to find out why.


It works with Dynamic Sprites, Custom Music, Block and Sprites I have them all!
Originally posted by Black Yoshi
Why my samples aren't saving?


Click on Save Bank first and then save the rom. It's explained on the readme.
Your layout has been removed.
What address do you use?
Maybe its a too noobish question but i had used 80000 (hehehe) and it corrupted my hack. (I had maded a backup..)

Thanks.


P.D. Then, with this tool i can import Megaman7 samples and using addmusic tool, create the same musics levels ?? :O


EDIT: oh fuck @_@ i hadnt maded a backup of my hack ¬¬ is there a way to recover it ? (i guess not)...
Mega Mario:
It shouldn't clash with anything since it only overwrites a couple bytes in the original 512kb. 80000 is automatic corruption after saving with LM I think.

And you should be able to grab any sample and it should sound fine, unless the pitch is extremely high / low or it's played back with out of the ordinary settings. Most stuff should sound fine.
My hack clashes and its 2.048mb
What i need to do?
Help please

P.D. and yes, i had a backup from my hack hidden hahahaha :D
Mega Mario:
Thanks by the help, I'll try.

Carlos182, the hack must be an 4mb ROM, try expand it.
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


I'm trying to make a simple mod with this- only replacing the default bank samples with close-but-not-same samples for people that don't want the increased load times but want a slightly different sound for their hack.

My question is this: is there a way to edit the default sample bank *without* the level load hack or tables with this tool?

I tried but I might just be having another of my infamous blon...err... "light brown hair" moments.

~theory
If you only want to use the default bank without any other banks in addition, I suggest using smkdan's first sample utility. You can get it here. With that it doesn't load hacks/tables and even better, it doesn't have the "glitch" or whatever you may call it that the music restarts everytime you'll enter a new room.

I'm actually sticking to this tool as well, mostly because the music-restart-thing is way too annyoing in some parts of my hack.

Anyway, I wish you good luck with finding proper sample replacements. Doesn't seem that easy too me. ;)

N-SPC restarts music by way of receiving commands that are written to one of the APU ports. My gut tells me that if you see a value written to $7E1DF9 and find a way to get the game not to write to it by way of ASM hacking, you can get around this restarting business. Or even better, tweak when it does and does not happen.
smkdan, will you be creating a program to replace in-game SFX? If so, will it be able to use the same idea like the samples program?
LWares87
Black Yoshi: You only have to expand to use this if there's no free banks at the current size.

Theorified: You can try to use the old one, but it can be pretty painful trying to come out with something that doesn't conflict with something else...

FPI + MON: It's not a glitch, I MAKE it restart because it can't recieve data and play notes (in the current form) at the same time. If it didn't do that, you'd hear no music at all when entering a new level with the same music. Now that I think of it there's a not too hard to implement solution:

Currently playing music is compared to music of level to load, if they match it doesn't upload anything and the music plays as normal. This means no load time and no restarting music. It's simple, but it's still just theory. Sound good?

L.Wares: sound effects and music share the same samples, it would be redundant having two programs manipulate the same data.
Originally posted by smkdan

Currently playing music is compared to music of level to load, if they match it doesn't upload anything and the music plays as normal. This means no load time and no restarting music. It's simple, but it's still just theory. Sound good?


That sounds absolutely awesome! I wouldn't ask for more.

Originally posted by smkdan
L.Wares: sound effects and music share the same samples, it would be redundant having two programs manipulate the same data.

It's only the intruments used for the sounds and the music. What I'm talking about is changing/adding SFX used in-game.
LWares87
L.Wares: That'll be pretty complicated to implement and also to use...

OK soon enough I'll put out a version that will uninstall any existing hack (sample banks can optionally be left in) and will on an unhacked ROM install a hack that will work as described above...

It needs a RAM address for it, so I'll just pick 7F:8603 unless someone has objections to it.
I was wondering if there´s a way to insert only the samples used by the current used SPC... For example, the DKC2 Bramble Blast SPC, I want to add one of the instruments used by the music, but you can see a HUGE list of samples no used by the level, such as the splash from water levels.
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Black Yoshi: That wouldn't work well since you COULD tell which sample is playing on a certain channel but there's many sistuations where a sample on a channel is replaced with another.

The update I talked about before is done:

http://smkdan.eludevisibility.org/other/crap/smws053.zip

Uninstall hack is in the file menu, it removes any hack from the ROM but in won't remove sample banks (do it first if you don't plan on using it again). If you want to use this version, uninstall the hack, reopen it and reapply the hack. Provided you left the sample banks in, they'll all be there. The level bank assignments won't though. I tried this one on the switch palace and it didn't restart.

It doesn't restart music IF the currently loaded sample bank matches the sample bank to load. If they don't match, the new bank is loaded. This obviously assumes that the same music has the same sample bank.