1. How did you find about SMW Central?
In April 2009, a friend showed me a hack of Zelda A Link to the Past (Parallel Worlds) saying it was a "new" Zelda game for the SNES, I played it and was amazing but REALLY hard. Two months later I talked with him because I've just finished the hack, he was impressed because I managed to beat it (he was stuck on the parallel world) so he gave me another challenge, a "new" Mario game, that game was Brutal Mario, since back then I had no idea that you can edit SMW levels or even insert new bosses from other games, I found it the best Mario game that I've ever played, and of course, I knew
that SMW was used as a base for the music and sprite graphics and because it was an SNES ROM.
Later in vacations (July) I started looking for something to use SMW as a base to do the same thing as carol (insert new bosses, graphics and whatnot) and the first thing that showed up was a forum (I think it's dead now) with a guy that was asking the same thing as me, the first reply was telling him that there is a program called "Lunar Magic" that lets you edit SMW at your own likings, he also says that you can download it at SMWCentral.net. When I saw that I was "Oh, cool, I'll probably download it later" and that "later" was almost one year because I completely forgot about it.
In March 28 2010 I saw another video of Brutal Mario showing a secret level that I've never reached because I was bad looking for secret exits (it was the Kirby's Spaceship level), when the video finished I remembered about Lunar Magic and SMW Central! I found a link to Brutal Mario's hack page in another video so I went ahead to download Lunar Magic (I didn't knew if it was smwcentral.com, .org or .whatever so I used that link to access the site). I was thinking you needed to register in order to download something so that's what I did, I registered under the name of "Masterlink" because I'm a big fan of the Zelda series and my friend considers me as a "master" of all those games for beating Parallel Worlds.
And... that's about it, I downloaded the latest version of Lunar Magic (it was 1.71 I think) and all this started.
2. Your profile states you've made 5 hacks since you joined here. Can you tell us a bit about them?
Yes, I don't see why not.
The first hack was the generic Lunar Magic test, full with cutoffs, blatant edits and unfitting music (you can see an image of the first level here
.) As a typical newbie, I was proud of that so I showed it to my friends, they said it was great because they had no knowledge on the hacking scene. This hack was canceled one month later because I realized how bad it was.
The second hack was made months later, it wasn't as bad as the first one but it wasn't that good either, however, the levels were made with effort. I still have a video
of some levels (description and info boxes in Spanish). This one was canceled after my motivation loss.
My third hack was "A Choconilla Hack", an improvement of my other hacking attempts. Is not hosted here anymore because it was bad actually and I didn't feel proud of it anymore but you can watch some LPs that people made on YouTube. This was canceled because of a "bug" which was actually a level setting, you may know that level 9 didn't scroll at all because of the auto-scroll sprite, I was thinking that my ROM got corrupted and since there wasn't any backups, I just dropped it.
My fourth hack was a completely new one but had the same name as my second hack because I started making a remake but then I found myself doing a completely different thing and again, it was another improvement. You can see some levels here
. This hack was hosted here under the name of "Another unnamed SMW hack", it was also deleted from the hacks section for the same reason of the Choconilla hack. This one was canceled after seeing that many people disliked Zsnes, and it was only compatible with that emulator because I was using Romi's Addmusic. Again, I didn't have backups and the hack had many patches so I didn't know the exact ones to port it to a new ROM so I just gave up, I was sad that probably nobody will play it because of the compatibility (my motivation also counted). The hack was canceled one year ago and there is a demo but I don't feel like giving it away.
My fifth hack it's SMW The Eternal Night, you can see screenshots and videos here
. This one started as a side hack because I was doing "Mario's New Quest Revival", but then I started spending more time and effort with this one because I love night themed levels. The hack is currently frozen.
3. When did you decide to specialize in music porting, and why?
It was in September of the last year. To be honest, the reason of why I started porting it's... stupid. I started because I saw a member of Fortaleza Reznor (a Spanish forum) porting and then I said "Hmm... I can do it better than him..." so that's where it started, I downloaded Tinymm and MML Editing Tool, my first port was this one
Later, I ported many stuff (I don't have the SPCs anymore) and they were really bad, but I improved faster with the time, my first "good" port was Into the Castle from King of the Dragons (I can't find the txt and the spc, I guess the test ROM was deleted time ago).
I always found porting very fun so I started learning advanced stuff like ADSR and other hex commands.
Later, I wrote an extensive tutorial of porting music with my method which, in my opinion, it's the easiest to start with.
Sorry if this one is short, I just don't know what more to say about the porting scene, it's just the generic "learning more of what I like a lot".
4. You also seem to have skills in GFX ripping, can you tell us about your experience with GFX?
This one was before I started porting, if I'm correct, I started in November 2010.
The first thing I did was ripping a BG from Super Adventure Island following instructions of a friend. Later I ripped an FG of Congo's Caper that I still have in my file bin
After months of ripping stuff I finally decided to draw my own graphics because why not, the first thing I draw was a grassland tileset with pillow shading (?), bad and simple. Then I tried again and again to make something better but I got the same result.
I stick to ripping for a while because drawing my own was really hard to me (and still is) specially with a mouse but when I tried doing something original I was impressed with the result (link
). Even though I liked the graphics, I didn't make more because I find it boring for the massive amount of time that takes making just one tile (at least one day... and yes, that's a lot, at least to me).
People from Fortaleza Reznor (specially anonimato (same nick as here)) were mad at me because I said I was bad at drawing them and making graphics were boring and really hard to me so I ended up drawing this
to make them shut up because I was pissed off with that topic, I mean, what if I consider my graphics bad? It's really a reason to bug me when a graphics topic is mentioned?
And, because of that, my experience with graphics it's not as good as porting, sadly.
5. Even though you may be kind of a reclusive member, you do seem to pay attention to the community. What are your thoughts in general about SMW Central and its userbase?
Most of people from here are very kind and friendly persons, even when I don't know everyone I can say that I like the most part of the userbase, though, sometimes it's hard to tell if they're joking or talking seriously (that's some sort of a problem... or maybe is just me).
But anyway, overall the community is nice and friendly, specially with the new people, that's something you don't see everywhere and it's also a reason of why I'm still here, even if I didn't bother on making an introduction thread (because of my damn shyness...), I felt welcomed here when I started posting outside the Spanish forum and people helped me despite my obvious grammar errors.
And yes... I know about how I reacted for feeling ignored but still, only there my posts were ignored, when I was asking questions of hacking, the answers were faster and useful in most cases.
What I don't like, however, is how gradually they're forcing us to change Zsnes to Bsnes and some users, when hears that X user likes Zsnes, they start saying "Oh you use Zsnes? you suck then! Use Bsnes, it's better!!!". Can't we just leave the users choose what they like more instead of forcing them to use what others want? For example, most people (like me) chooses an emulator that consumes less RAM so the instant choose it's Zsnes, even of its "accuracy", why forcing other people to change its emulator to something that's more accurate but that eats a hell lot of ram? What if their computer can't handle it? Sure, Snes9x might be an alternative but personally, I don't like it for its dull interface and the default bad quality sound, not to mention the lack of rewinds that are useful sometimes when you didn't make a savestate before.
Sorry if that was rude, I just needed to mention it; While I like this site and its userbase for the most part, not everything is good and I generally don't like being quiet for many time. This probably won't change anything but it's something I wanted to say because I feel bad of how some people treat Zsnes users...
I guess that's all I have to say, again, sorry if the last part was a bit rude or hurts anyone, it wasn't my intention and it's just my opinion.