Actually it wouldn't be so accurate because you can't record forever, and some time the title screen would fade out and fade in again (loop). There's a hex edit to disable the movements and the loop:
Code
header
lorom
org $0098C2
db $EA,$A9,$00
Either apply this patch, or change x01E6A in a hex editor to EA A9 00.
Is there a sprite that makes mario stand still on the title screen?
If you download the cutscene sprite from the sprites section is keeps you still in place. Seeing as it's in the title screen you won't move. Saves you time if you don't want to record the intro moves.
Hey everone question in the cutseens in my hack the Status Bar is showing should I make it invisible or not and is there a way to make it go a way keep in mind that the cutseens in my hack are vanilla.
Cutscene Sprite Tool (by Romi) is by far the best way to go. I use it all the time. While it does take time to used to it, you can make some really good looking (and advanced looking) cutscenes. It also removes the status bar. You might want to take a look.
Cutscene Sprite Tool (by Romi) is by far the best way to go. I use it all the time. While it does take time to used to it, you can make some really good looking (and advanced looking) cutscenes. It also removes the status bar. You might want to take a look.
By either not using that particular scrolling command or moving the entire level. Several of the layer 2 scrolling commands have different effects depending on which screen you are on; see this post for more information.
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