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Ok when I hit the goal tape here.



this happens



how do I fix this?
RMG Productions
Do you have sprite 19, show level message 1, anywhere in that level?
If yes, you must apply the fix by pressing Shift-F8 in LM.

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<blm> zsnes users are the flatearthers of emulation
Thank you Alcaro and I will use this thread for more help later.
RMG Productions
Is there a sprite that makes mario stand still on the title screen?
RMG Productions
User: Hinalyte / ID: 1553 ~ loading kotori.css
No, you have to record the moves of your title screen by not doing anything. These options are found on #lm{ow}, then go to File > Title Screen.
Actually it wouldn't be so accurate because you can't record forever, and some time the title screen would fade out and fade in again (loop). There's a hex edit to disable the movements and the loop:

Code
	header
	lorom

	org $0098C2
	db $EA,$A9,$00

Either apply this patch, or change x01E6A in a hex editor to EA A9 00.
Originally posted by RealMarioGamer
Is there a sprite that makes mario stand still on the title screen?


If you download the cutscene sprite from the sprites section is keeps you still in place. Seeing as it's in the title screen you won't move. Saves you time if you don't want to record the intro moves.
Hey everone question in the cutseens in my hack the Status Bar is showing should I make it invisible or not and is there a way to make it go a way keep in mind that the cutseens in my hack are vanilla.
RMG Productions
I would make it invisible personally. It'll look better.
Originally posted by RealMarioGamer
is there a way to make it go a way


You just have to edit the last seven colours of the first and second palette row (#0 and #1 row) to black.
Cutscene Sprite Tool (by Romi) is by far the best way to go. I use it all the time. While it does take time to used to it, you can make some really good looking (and advanced looking) cutscenes. It also removes the status bar. You might want to take a look.

Oh yeah, and hi Aya. <<Silver's footer.#w{=P}
Originally posted by S.C.O.R.P.I.O.N.
Cutscene Sprite Tool (by Romi) is by far the best way to go. I use it all the time. While it does take time to used to it, you can make some really good looking (and advanced looking) cutscenes. It also removes the status bar. You might want to take a look.

Yes, I forgot. It's a nice shoot too. This is the tool, and a proper tutorial.
Give it a shot!#w{=D}

Originally posted by S.C.O.R.P.I.O.N.
Oh yeah, and hi Aya. <<Silver's footer.#w{=P}


#thp{;)} Aya reciprocate the greet, and take a photo of you.
Ok I need help with this.

When this goes down.



It comes right back up after you go forward a little.



How can I fix this.
RMG Productions
By either not using that particular scrolling command or moving the entire level. Several of the layer 2 scrolling commands have different effects depending on which screen you are on; see this post for more information.

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My YouTube channel
Get the official ASMT resource pack here!

Thank you YCZ.
RMG Productions
What block is supposed to be under the triangle?
RMG Productions
That'd be tile 1EB.

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<blm> zsnes users are the flatearthers of emulation
Which GFX is the cutsene castle water in?
RMG Productions
On GFX2C.
What is the address for wendy/lemmy koopa in hex editor I would like to give them more hits?
RMG Productions
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