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SMW ANA2 (Bowser's Revenge) - by drake-68
Forum Index - Valley of Bowser - Moderation Questions - Hacks - SMW ANA2 (Bowser's Revenge) - by drake-68
Pages: « 1 » Link
[download zip]

Unfortunately, this hack is full of typical errors that have been mentioned so many times in other removal logs.



Bad menu text color.




Sprite memory issues: Mario disappears, glitchy sprites. Try using another value in the #lm{sprhead} dialog window in LM or just use the No More Sprite Tile Limits patch.



The placement of this platform isn't right, Mario simply falls through it.



Now this is just a really small thing: since the background of the corner tiles is transparent, the lightning of Bowser's Valley is still visible sometimes, and it's a bit weird.



Another typical problem: don't use Spikeys as red Buzzy Beetles (this happens mostly out of laziness), the player might get confused about this.



Bad Entrance FG/BG position. Use this diagram to fix this.



Why the free 3UP Moon? Sure, the last level was pretty hard, but something else (like a powerup) would be more helpful for the player throughout the level.

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Be sure to do the followings before submitting a hack again:
- Read the Hack Submission Guidelines.
- Watch this video.
- Read other hack removal logs.
Last screen is also missing the candle flames sprite, another common error.
Originally posted by Hadron

Another typical problem: don't use Spikeys as red Buzzy Beetles (this happens mostly out of laziness), the player might get confused about this.

Can't he put a indication that the red Buzzy Beetles are dangerous and the player can spin jump them like in Super Mario World Moon Edition? #smw{>:(}
DAMMIT THE IMAGE DIDNT WANT TO LOAD #smw{>:(}

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Mario's Return to Home progress:
Overworld: 100%
Levels: 53%


Its a 4 level hack (not counting Mario's house)
Fixed non-matching 3rd level from OW
Originally posted by ChileLIMO54321
Originally posted by Hadron

Another typical problem: don't use Spikeys as red Buzzy Beetles (this happens mostly out of laziness), the player might get confused about this.

Can't he put a indication that the red Buzzy Beetles are dangerous and the player can spin jump them like in Super Mario World Moon Edition? #smw{>:(}
DAMMIT THE IMAGE DIDNT WANT TO LOAD #smw{>:(}


First, fixed. Second, it's still a bad idea, because it's a lazy workaround.
If people still go with the excuse that those buzzy beetles are "fire beetles which can't be jumped on", why can you kill them with fireballs?
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Originally posted by MaxodeX
If people still go with the excuse that those buzzy beetles are "fire beetles which can't be jumped on", why can you kill them with fireballs?

I guess they can disable that on Tweaker by choosing its number (13) and check the "Disable fireball killing" box.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Hacks - SMW ANA2 (Bowser's Revenge) - by drake-68

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