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New Super Mario World - MAXON

Description:

This is a hack I made back in 2010 for a school project (yes, a school project!). I might start working again on it but I would like to get your feedback on the levels, storyline, dificulty and... well, all thats in the hack. While playing you might run in 2 or 3 glitch, but it currently doesn't affect gameplay too much, anyway I am planing to fix this as soon as possible! For more Gameplay check this video! http://www.youtube.com/watch?v=neve_9KsajM


[ IPS Download ]



Reasons for Removal:

1. In your description you mentioned there may be a few glitches... Why not fix them before submitting your hack? In fact, in your readme.txt, you wrote a long list of glitches that seem very easy to fix (mainly slowdown and sprite memory errors)! "As soon as possible" should mean, "before I submit my hack!" This made me very worried when I started up the game..



2. The words "NEW," "DEMO," and "2010 MAXON" all have a black background to them. There is a set of letters and numbers you can use that look better and don't have this background.




3. Your grammar could use some work. Get a beta tester or two to help you out with things like these.




4. Your overworld is... okay. While we appreciate the effort of modifying the existing overworld, it just doesn't look very nice.




5. There was a reason you weren't able to reach the undersides of these pipes in the original Super Mario World: They act really glitchy.




6. This part was really unfair because of all the enemies raining down from above. Besides, falling Paragoombas (without parachutes) and Rexes don't make any sense!




7. I got lots of slow down here because of all the Goombas, Rexes, and Bonzai Bills. You could cut down on the amount of Bonzais to remedy this problem.




8. I could just jump up to this moon. 3up moons should be a rare, hard-to-get prize for the player. Wait a minute, this looks familiar...





9. Main Reason for Removal: All of your levels are blatant edits of the original Super Mario World! We've all played that game enough, why not create original, truely new levels? Make sure to press Ctrl + Del in the level editor to delete everything so you can start from scratch.

After this level, I took a look in Lunar Magic, and every level in your demo is a close match to their SMW counterparts. I didn't bother going on because there were plenty of things wrong with just the first level!



Overview:

This may have been an interesting school project, especially if no one else in your class had heard of hacking. However, it is not something that would fit in our hacks section. If you want to try to submit something, make sure it is something truely original. (See sections 2, 9, 11 and 12 of the Hack Submission Guidelines.)



Have a nice day.
Originally posted by Dotsarecool
Bonzai Bills

*Banzai Bills
Mario's Return to Home progress:
Overworld: 100%
Levels: 53%


Its a 4 level hack (not counting Mario's house)
Fixed non-matching 3rd level from OW
Originally posted by ChileLIMO54321
Originally posted by Dotsarecool
Bonzai Bills

*Banzai Bills


Originally posted by Hack Removal Log Forum Rules
If you're going to reply to a removal log thread, your post should be:

-Pointing out a mistake in the removal log or something you disagree with.
-Pointing out something the hack moderator forgot to mention, or giving a suggestion to the hacker.

Other posts won't be tolerated anymore as they tend to derail the threads from their original purpose.


Posting just to point out a spelling error in the name of a fictional giant bullet with teeth is not exactly what I'd call relevant to the hack itself, or its moderation. Please only post in this forum if you have something to add that is actually about the hack or its moderation process, not petty semantics. :B
I personally think the two names are pretty distinguishable, but that could just be me.
Originally posted by Dotsarecool


4. Your overworld is... okay. While we appreciate the effort of modifying the existing overworld, it just doesn't look very nice.

Actually is not okay, I found a cut-off on the overworld, look the image 2 or 3 times and you'll see #smw{:TUP:}
Mario's Return to Home progress:
Overworld: 100%
Levels: 53%


Its a 4 level hack (not counting Mario's house)
Fixed non-matching 3rd level from OW
Actually, a little cutoff is just fine. Not that it's recommend, but it can still slide. And since you have to "look 2 or 3 times", it's obviously not important. I still haven't found it yet.
The only one I see is that the path cuts off a bit on either side of the "pool" level tile. Also, there's a tiny bit of green in the water on the far right.
This is my signature and stuff.
Originally posted by ChileLIMO54321
Originally posted by Dotsarecool


4. Your overworld is... okay. While we appreciate the effort of modifying the existing overworld, it just doesn't look very nice.

Actually is not okay, I found a cut-off on the overworld, look the image 2 or 3 times and you'll see #smw{:TUP:}


If it's that relevant everyone has to talk about:



perspective error.

first the island isn't looking out of the water that much, suddenly the island is 2 times higher than before, you should fix that. and, please, remove the brown square, you could also change the colour to white and add an ice level to world 1, just an example.

There are also more errors like the wall behind the castle, the line is misplaced/ the island shouldn't be a square at the tile next to the black line on the wall.

try to check your submaps for perspective errors.

@TenPoundHammer:

this is not an error, even if it looks like because you can't see the wall. the green "thing" is on the left side too, but there it looks better, yeah.
I don't really see how everyone can point out all of the minor errors in that overworld, but completely overlook the fact that it's a pretty blatant edit of the original. That seems like a major thing.
Originally posted by Sokobansolver
There already is a similarly named hack in the database called The New Mario World, so if the author were to fix the flaws enough to get accepted, I think there would be some confusion.

It's even worse.

Also yeah, when making a new submap, it'll look better if you erase everything and start from scratch, as well as your levels. Blatant edits never look good. Just a tip.

Either way I don't think that perspective error is "minor".
It's easily the best thing I've done
So why the empty numb?